mirror of
https://github.com/DumbDev69420/EscapeTheBackrooms_Internal.git
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95 lines
12 KiB
C++
95 lines
12 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// CLASSES
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//---------------------------------------------------------------------------------------------------------------------
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// 0xD8 (0x188 - 0xB0)
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// Class XShip.XShipComponent
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class UXShipComponent : public UActorComponent
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{
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public:
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TArray<struct FXShipFloater> XShipFloaters; // 0xB0(0x10)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NativeAccessSpecifierPublic)
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TArray<struct FXShipEngine> XShipEngines; // 0xC0(0x10)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NativeAccessSpecifierPublic)
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float WaterDensity; // 0xD0(0x4)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float AirDensity; // 0xD4(0x4)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float WaterWorldZ; // 0xD8(0x4)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bCustomShipBoundsRadius; // 0xDC(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_C9B[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
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float ShipBoundsRadius; // 0xE0(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float InWaterLinearDamping; // 0xE4(0x4)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float OutWaterLinearDamping; // 0xE8(0x4)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float InWaterAngularDamping; // 0xEC(0x4)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float OutWaterAngularDamping; // 0xF0(0x4)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float MovementAccelerationSpeed; // 0xF4(0x4)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float MovementBrakingSpeed; // 0xF8(0x4)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float MovementSideDampingSpeed; // 0xFC(0x4)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bOrientRotationToMovement; // 0x100(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bCanMoveBackwardWithOrientRotation; // 0x101(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_C9C[0x2]; // Fixing Size After Last Property [ Dumper-7 ]
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float ToleranceForMoveBackwardWithOrientRotation; // 0x104(0x4)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float MaxRotationSpeed; // 0x108(0x4)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float RotationAccelerationSpeed; // 0x10C(0x4)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float RotationBrakingSpeed; // 0x110(0x4)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bMultiplyRotationBySpeed; // 0x114(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_C9D[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
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float SpeedForMaxRotation; // 0x118(0x4)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bEnableStabilization; // 0x11C(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bEnableStabilizationInAir; // 0x11D(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_C9E[0x2]; // Fixing Size After Last Property [ Dumper-7 ]
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float InAirAngularStabilizationSpeed; // 0x120(0x4)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float InAirAngularStabilizationDamping; // 0x124(0x4)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float AngularStabilizationSpeed; // 0x128(0x4)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float AngularStabilizationDamping; // 0x12C(0x4)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float LinearStabilizationDamping; // 0x130(0x4)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bSyncMovement; // 0x134(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_C9F[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
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float SendPacketInterval; // 0x138(0x4)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float ClientSyncSpeed; // 0x13C(0x4)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FRepXShipMovement RepXShipMovement; // 0x140(0x30)(Net, NoDestructor, Protected, NativeAccessSpecifierProtected)
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float SendPacketIntervalLocal; // 0x170(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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struct FVector MovementInput; // 0x174(0xC)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float RotationInput; // 0x180(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_CA0[0x4]; // Fixing Size Of Struct [ Dumper-7 ]
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static class UClass* StaticClass();
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static class UXShipComponent* GetDefaultObj();
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void Server_PassMovementInfo(struct FRepXShipMovement& NewRepXShipMovement);
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bool IsEngineInWater();
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class AXShipPawn* GetXShipPawn();
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float GetShipBoundsRadius();
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void EnableAllFloaters();
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void EnableAllEngines();
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void DisableAllFloaters();
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void DisableAllEngines();
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};
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// 0x18 (0x298 - 0x280)
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// Class XShip.XShipPawn
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class AXShipPawn : public APawn
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{
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public:
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class UBoxComponent* RootBoxComponent; // 0x280(0x8)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class UArrowComponent* ArrowComponent; // 0x288(0x8)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class UXShipComponent* XShipComponent; // 0x290(0x8)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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static class UClass* StaticClass();
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static class AXShipPawn* GetDefaultObj();
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class UXShipComponent* GetXShipComponent();
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float GetWaterWorldZ(const struct FVector2D& InLocation);
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struct FVector GetWaterNormal(const struct FVector2D& InLocation);
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float GetWaterDensity(const struct FVector2D& InLocation);
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void AddRotationInput(float ScaleValue);
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};
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}
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