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https://github.com/DumbDev69420/EscapeTheBackrooms_Internal.git
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29 lines
1.1 KiB
C++
29 lines
1.1 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// CLASSES
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//---------------------------------------------------------------------------------------------------------------------
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// 0x8 (0x578 - 0x570)
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// BlueprintGeneratedClass BP_BasePlayerController.BP_BasePlayerController_C
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class ABP_BasePlayerController_C : public AFancyPlayerController
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{
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public:
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struct FPointerToUberGraphFrame UberGraphFrame; // 0x570(0x8)(ZeroConstructor, Transient, DuplicateTransient)
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static class UClass* StaticClass();
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static class ABP_BasePlayerController_C* GetDefaultObj();
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void UnlockAchievement(class FName AchievementName);
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void ExecuteUbergraph_BP_BasePlayerController(int32 EntryPoint, class FName K2Node_CustomEvent_AchievementName, class UGameInstance* CallFunc_GetGameInstance_ReturnValue, class UBP_MyGameInstance_C* K2Node_DynamicCast_AsBP_My_Game_Instance, bool K2Node_DynamicCast_bSuccess);
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};
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}
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