Files
EscapeTheBackrooms_Internal/EscapeTheBackroomsGUiTest/SDK/SDK/BP_BasePlayerController_classes.hpp
2024-04-20 14:19:09 +02:00

29 lines
1.1 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0x8 (0x578 - 0x570)
// BlueprintGeneratedClass BP_BasePlayerController.BP_BasePlayerController_C
class ABP_BasePlayerController_C : public AFancyPlayerController
{
public:
struct FPointerToUberGraphFrame UberGraphFrame; // 0x570(0x8)(ZeroConstructor, Transient, DuplicateTransient)
static class UClass* StaticClass();
static class ABP_BasePlayerController_C* GetDefaultObj();
void UnlockAchievement(class FName AchievementName);
void ExecuteUbergraph_BP_BasePlayerController(int32 EntryPoint, class FName K2Node_CustomEvent_AchievementName, class UGameInstance* CallFunc_GetGameInstance_ReturnValue, class UBP_MyGameInstance_C* K2Node_DynamicCast_AsBP_My_Game_Instance, bool K2Node_DynamicCast_bSuccess);
};
}