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https://github.com/DumbDev69420/EscapeTheBackrooms_Internal.git
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30 lines
1.7 KiB
C++
30 lines
1.7 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// CLASSES
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//---------------------------------------------------------------------------------------------------------------------
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// 0x0 (0x28 - 0x28)
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// BlueprintGeneratedClass BP_FL_GameSettings.BP_FL_GameSettings_C
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class UBP_FL_GameSettings_C : public UBlueprintFunctionLibrary
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{
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public:
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static class UClass* StaticClass();
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static class UBP_FL_GameSettings_C* GetDefaultObj();
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void LoadSettings(class UObject* __WorldContext, class UBP_SG_GameSettings_C** SaveGame, const class FString& GameSettings_SlotName, class UBP_SG_GameSettings_C* CallFunc_CreateSaveGameObject_ReturnValue, class USaveGame* CallFunc_LoadGameFromSlot_ReturnValue, bool CallFunc_SaveGameToSlot_ReturnValue, class UBP_SG_GameSettings_C* K2Node_DynamicCast_AsBP_SG_Game_Settings, bool K2Node_DynamicCast_bSuccess, bool CallFunc_DoesSaveGameExist_ReturnValue);
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void SetHasSeenVHS(class UObject* __WorldContext, class UBP_SG_GameSettings_C* CallFunc_LoadSettings_SaveGame, bool CallFunc_SaveGameToSlot_ReturnValue);
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void Load_ControlSettings(class UObject* __WorldContext, float* Sensitivity, bool* InvertMouse, enum class E_CameraSetting* CameraSetting, bool* ShowBody, bool* UsingPushToTalk, int32* FOV, bool* SmoothRotation, bool* HideGore, float* Gamma, bool* CameraShake, bool* ShowEventContent, class UBP_SG_GameSettings_C* CallFunc_LoadSettings_SaveGame, float CallFunc_FClamp_ReturnValue);
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void Set_AudioSettings(class UObject* __WorldContext, const class FString& GameSettings_SlotName, class UBP_SG_GameSettings_C* CallFunc_LoadSettings_SaveGame);
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};
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}
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