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https://github.com/DumbDev69420/EscapeTheBackrooms_Internal.git
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40 lines
4.3 KiB
C++
40 lines
4.3 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// CLASSES
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//---------------------------------------------------------------------------------------------------------------------
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// 0x4C (0x26C - 0x220)
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// BlueprintGeneratedClass BP_FireworkProjectile.BP_FireworkProjectile_C
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class ABP_FireworkProjectile_C : public AActor
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{
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public:
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struct FPointerToUberGraphFrame UberGraphFrame; // 0x220(0x8)(ZeroConstructor, Transient, DuplicateTransient)
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class UNiagaraComponent* Ribbons; // 0x228(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData, NonTransactional, NoDestructor, HasGetValueTypeHash)
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class UNiagaraComponent* Confetti; // 0x230(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData, NonTransactional, NoDestructor, HasGetValueTypeHash)
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class UParticleSystemComponent* P_Destruction_Ceramic; // 0x238(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData, NonTransactional, NoDestructor, HasGetValueTypeHash)
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class UParticleSystemComponent* P_Destruction_Electric; // 0x240(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData, NonTransactional, NoDestructor, HasGetValueTypeHash)
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class UProjectileMovementComponent* ProjectileMovement; // 0x248(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData, NonTransactional, NoDestructor, HasGetValueTypeHash)
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class UStaticMeshComponent* Firework; // 0x250(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData, NonTransactional, NoDestructor, HasGetValueTypeHash)
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class UNiagaraComponent* Niagara3; // 0x258(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData, NonTransactional, NoDestructor, HasGetValueTypeHash)
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class UNiagaraComponent* Niagara1; // 0x260(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData, NonTransactional, NoDestructor, HasGetValueTypeHash)
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float TimeLeft; // 0x268(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, ExposeOnSpawn, HasGetValueTypeHash)
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static class UClass* StaticClass();
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static class ABP_FireworkProjectile_C* GetDefaultObj();
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void ReceiveBeginPlay();
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void Explode();
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void ReceiveDestroyed();
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void ExecuteUbergraph_BP_FireworkProjectile(int32 EntryPoint, int32 Temp_int_Array_Index_Variable, TArray<class AActor*>& Temp_object_Variable, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, const struct FTimerHandle& CallFunc_K2_SetTimerDelegate_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, class UAudioComponent* CallFunc_SpawnSoundAtLocation_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue_1, TArray<enum class EObjectTypeQuery>& K2Node_MakeArray_Array, int32 Temp_int_Loop_Counter_Variable, TArray<class AActor*>& CallFunc_SphereOverlapActors_OutActors, bool CallFunc_SphereOverlapActors_ReturnValue, class AActor* CallFunc_Array_Get_Item, int32 CallFunc_Array_Length_ReturnValue, class ABPCharacter_Demo_C* K2Node_DynamicCast_AsBPCharacter_Demo, bool K2Node_DynamicCast_bSuccess, bool CallFunc_Less_IntInt_ReturnValue, int32 CallFunc_Add_IntInt_ReturnValue, bool CallFunc_HasAuthority_ReturnValue, class UAudioComponent* CallFunc_SpawnSoundAttached_ReturnValue, const struct FVector& CallFunc_K2_GetComponentLocation_ReturnValue, const struct FVector& CallFunc_K2_GetComponentLocation_ReturnValue_1, class UParticleSystemComponent* CallFunc_SpawnEmitterAtLocation_ReturnValue, class UNiagaraComponent* CallFunc_SpawnSystemAtLocation_ReturnValue, const struct FVector& CallFunc_K2_GetComponentLocation_ReturnValue_2, class UNiagaraComponent* CallFunc_SpawnSystemAtLocation_ReturnValue_1);
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};
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}
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