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https://github.com/DumbDev69420/EscapeTheBackrooms_Internal.git
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38 lines
3.6 KiB
C++
38 lines
3.6 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// CLASSES
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//---------------------------------------------------------------------------------------------------------------------
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// 0x20 (0x240 - 0x220)
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// BlueprintGeneratedClass BP_Fish_Manager.BP_Fish_Manager_C
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class ABP_Fish_Manager_C : public AActor
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{
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public:
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struct FPointerToUberGraphFrame UberGraphFrame; // 0x220(0x8)(ZeroConstructor, Transient, DuplicateTransient)
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class USceneComponent* DefaultSceneRoot; // 0x228(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData, NonTransactional, NoDestructor, HasGetValueTypeHash)
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float Swim_Alpha_BFC1A10049999E6BB8D7C6B651F43EFC; // 0x230(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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enum class ETimelineDirection Swim__Direction_BFC1A10049999E6BB8D7C6B651F43EFC; // 0x234(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_285B[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
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class UTimelineComponent* Swim; // 0x238(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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static class UClass* StaticClass();
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static class ABP_Fish_Manager_C* GetDefaultObj();
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void SpawnFish(class ABPCharacter_Demo_C* Player, bool* CanSpawn, struct FVector* StartingLoc, struct FVector* FrontLocation, TArray<class AActor*>& Temp_object_Variable, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue_1, float CallFunc_BreakVector_X, float CallFunc_BreakVector_Y, float CallFunc_BreakVector_Z, const struct FVector& CallFunc_GetActorForwardVector_ReturnValue, const struct FVector& CallFunc_Multiply_VectorFloat_ReturnValue, const struct FVector& CallFunc_Add_VectorVector_ReturnValue, float CallFunc_BreakVector_X_1, float CallFunc_BreakVector_Y_1, float CallFunc_BreakVector_Z_1, const struct FVector& CallFunc_MakeVector_ReturnValue, const struct FVector& CallFunc_Add_VectorVector_ReturnValue_1, const struct FVector& CallFunc_Add_VectorVector_ReturnValue_2, const struct FVector& CallFunc_Subtract_VectorVector_ReturnValue, const struct FVector& CallFunc_Subtract_VectorVector_ReturnValue_1, const struct FHitResult& CallFunc_SphereTraceSingle_OutHit, bool CallFunc_SphereTraceSingle_ReturnValue);
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void Swim__FinishedFunc();
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void Swim__UpdateFunc();
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void Swim__Destroy__EventFunc();
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void ScarePlayer(class ABPCharacter_Demo_C* Player);
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void ExecuteUbergraph_BP_Fish_Manager(int32 EntryPoint, class ABPCharacter_Demo_C* K2Node_CustomEvent_Player, bool CallFunc_SpawnFish_CanSpawn, const struct FVector& CallFunc_SpawnFish_StartingLoc, const struct FVector& CallFunc_SpawnFish_FrontLocation, bool CallFunc_IsLocallyControlled_ReturnValue, const struct FRotator& CallFunc_FindLookAtRotation_ReturnValue, const struct FTransform& CallFunc_MakeTransform_ReturnValue, const struct FVector& CallFunc_VLerp_ReturnValue, class AActor* CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, class ABP_Fish_Scare_C* CallFunc_FinishSpawningActor_ReturnValue, const struct FHitResult& CallFunc_K2_SetActorLocation_SweepHitResult, bool CallFunc_K2_SetActorLocation_ReturnValue, bool CallFunc_IsValid_ReturnValue);
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};
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}
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