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https://github.com/DumbDev69420/EscapeTheBackrooms_Internal.git
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37 lines
2.7 KiB
C++
37 lines
2.7 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// CLASSES
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//---------------------------------------------------------------------------------------------------------------------
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// 0x11 (0x269 - 0x258)
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// BlueprintGeneratedClass BP_FlareGun.BP_FlareGun_C
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class ABP_FlareGun_C : public ABP_Item_C
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{
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public:
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struct FPointerToUberGraphFrame UberGraphFrame; // 0x258(0x8)(ZeroConstructor, Transient, DuplicateTransient)
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class USceneComponent* Muzzle; // 0x260(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData, NonTransactional, NoDestructor, HasGetValueTypeHash)
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bool CanUse; // 0x268(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor)
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static class UClass* StaticClass();
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static class ABP_FlareGun_C* GetDefaultObj();
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void OnNotifyEnd_2B9968E342C281F2784D3CA1FF59D3F5(class FName NotifyName);
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void OnNotifyBegin_2B9968E342C281F2784D3CA1FF59D3F5(class FName NotifyName);
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void OnInterrupted_2B9968E342C281F2784D3CA1FF59D3F5(class FName NotifyName);
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void OnBlendOut_2B9968E342C281F2784D3CA1FF59D3F5(class FName NotifyName);
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void OnCompleted_2B9968E342C281F2784D3CA1FF59D3F5(class FName NotifyName);
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void UseItem();
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void MC_Fire();
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void ExecuteUbergraph_BP_FlareGun(int32 EntryPoint, class AActor* CallFunc_GetOwner_ReturnValue, class ABPCharacter_Demo_C* K2Node_DynamicCast_AsBPCharacter_Demo, bool K2Node_DynamicCast_bSuccess, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class UPlayMontageCallbackProxy* CallFunc_CreateProxyObjectForPlayMontage_ReturnValue, bool CallFunc_IsLocallyControlled_ReturnValue, bool CallFunc_IsValid_ReturnValue, class FName K2Node_CustomEvent_NotifyName_4, class FName K2Node_CustomEvent_NotifyName_3, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2, class FName K2Node_CustomEvent_NotifyName_2, class FName K2Node_CustomEvent_NotifyName_1, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_3, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_4, class FName K2Node_CustomEvent_NotifyName, class FName Temp_name_Variable, const struct FTransform& CallFunc_K2_GetComponentToWorld_ReturnValue, class AActor* CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, class UAudioComponent* CallFunc_SpawnSoundAttached_ReturnValue, class ABP_FlareProjectile_C* CallFunc_FinishSpawningActor_ReturnValue);
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};
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}
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