mirror of
https://github.com/DumbDev69420/EscapeTheBackrooms_Internal.git
synced 2025-06-30 18:42:25 +08:00
177 lines
8.4 KiB
C++
177 lines
8.4 KiB
C++
#pragma once
|
|
|
|
// Dumped with Dumper-7!
|
|
|
|
|
|
#include "../SDK.hpp"
|
|
|
|
namespace SDK
|
|
{
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
// FUNCTIONS
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
|
|
|
|
// BlueprintGeneratedClass BP_FlareProjectile.BP_FlareProjectile_C
|
|
// (Actor)
|
|
|
|
class UClass* ABP_FlareProjectile_C::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("BP_FlareProjectile_C");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// BP_FlareProjectile_C BP_FlareProjectile.Default__BP_FlareProjectile_C
|
|
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
|
|
|
|
class ABP_FlareProjectile_C* ABP_FlareProjectile_C::GetDefaultObj()
|
|
{
|
|
static class ABP_FlareProjectile_C* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<ABP_FlareProjectile_C*>(ABP_FlareProjectile_C::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Function BP_FlareProjectile.BP_FlareProjectile_C.Fade__FinishedFunc
|
|
// (BlueprintEvent)
|
|
// Parameters:
|
|
|
|
void ABP_FlareProjectile_C::Fade__FinishedFunc()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BP_FlareProjectile_C", "Fade__FinishedFunc");
|
|
|
|
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
}
|
|
|
|
|
|
// Function BP_FlareProjectile.BP_FlareProjectile_C.Fade__UpdateFunc
|
|
// (BlueprintEvent)
|
|
// Parameters:
|
|
|
|
void ABP_FlareProjectile_C::Fade__UpdateFunc()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BP_FlareProjectile_C", "Fade__UpdateFunc");
|
|
|
|
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
}
|
|
|
|
|
|
// Function BP_FlareProjectile.BP_FlareProjectile_C.Fade__Explode__EventFunc
|
|
// (BlueprintEvent)
|
|
// Parameters:
|
|
|
|
void ABP_FlareProjectile_C::Fade__Explode__EventFunc()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BP_FlareProjectile_C", "Fade__Explode__EventFunc");
|
|
|
|
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
}
|
|
|
|
|
|
// Function BP_FlareProjectile.BP_FlareProjectile_C.ReceiveTick
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// float DeltaSeconds (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void ABP_FlareProjectile_C::ReceiveTick(float DeltaSeconds)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BP_FlareProjectile_C", "ReceiveTick");
|
|
|
|
Params::ABP_FlareProjectile_C_ReceiveTick_Params Parms{};
|
|
|
|
Parms.DeltaSeconds = DeltaSeconds;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
}
|
|
|
|
|
|
// Function BP_FlareProjectile.BP_FlareProjectile_C.ExecuteUbergraph_BP_FlareProjectile
|
|
// (Final, UbergraphFunction)
|
|
// Parameters:
|
|
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class UAudioComponent* CallFunc_SpawnSoundAtLocation_ReturnValue (ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// float CallFunc_Lerp_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// struct FVector CallFunc_MakeVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool Temp_bool_Has_Been_Initd_Variable (ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
// bool Temp_bool_IsClosed_Variable (ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
// bool Temp_bool_Has_Been_Initd_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
// float K2Node_Event_DeltaSeconds (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// struct FVector CallFunc_GetVelocity_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool Temp_bool_IsClosed_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
// float CallFunc_BreakVector_X (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// float CallFunc_BreakVector_Y (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// float CallFunc_BreakVector_Z (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// struct FVector CallFunc_MakeVector_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_Less_FloatFloat_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
// bool CallFunc_EqualExactly_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
// struct FVector CallFunc_K2_GetActorLocation_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class UAudioComponent* CallFunc_SpawnSoundAtLocation_ReturnValue_1 (ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void ABP_FlareProjectile_C::ExecuteUbergraph_BP_FlareProjectile(int32 EntryPoint, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, class UAudioComponent* CallFunc_SpawnSoundAtLocation_ReturnValue, float CallFunc_Lerp_ReturnValue, const struct FVector& CallFunc_MakeVector_ReturnValue, bool Temp_bool_Has_Been_Initd_Variable, bool Temp_bool_IsClosed_Variable, bool Temp_bool_Has_Been_Initd_Variable_1, float K2Node_Event_DeltaSeconds, const struct FVector& CallFunc_GetVelocity_ReturnValue, bool Temp_bool_IsClosed_Variable_1, float CallFunc_BreakVector_X, float CallFunc_BreakVector_Y, float CallFunc_BreakVector_Z, const struct FVector& CallFunc_MakeVector_ReturnValue_1, bool CallFunc_Less_FloatFloat_ReturnValue, bool CallFunc_EqualExactly_VectorVector_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue_1, class UAudioComponent* CallFunc_SpawnSoundAtLocation_ReturnValue_1)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BP_FlareProjectile_C", "ExecuteUbergraph_BP_FlareProjectile");
|
|
|
|
Params::ABP_FlareProjectile_C_ExecuteUbergraph_BP_FlareProjectile_Params Parms{};
|
|
|
|
Parms.EntryPoint = EntryPoint;
|
|
Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue;
|
|
Parms.CallFunc_SpawnSoundAtLocation_ReturnValue = CallFunc_SpawnSoundAtLocation_ReturnValue;
|
|
Parms.CallFunc_Lerp_ReturnValue = CallFunc_Lerp_ReturnValue;
|
|
Parms.CallFunc_MakeVector_ReturnValue = CallFunc_MakeVector_ReturnValue;
|
|
Parms.Temp_bool_Has_Been_Initd_Variable = Temp_bool_Has_Been_Initd_Variable;
|
|
Parms.Temp_bool_IsClosed_Variable = Temp_bool_IsClosed_Variable;
|
|
Parms.Temp_bool_Has_Been_Initd_Variable_1 = Temp_bool_Has_Been_Initd_Variable_1;
|
|
Parms.K2Node_Event_DeltaSeconds = K2Node_Event_DeltaSeconds;
|
|
Parms.CallFunc_GetVelocity_ReturnValue = CallFunc_GetVelocity_ReturnValue;
|
|
Parms.Temp_bool_IsClosed_Variable_1 = Temp_bool_IsClosed_Variable_1;
|
|
Parms.CallFunc_BreakVector_X = CallFunc_BreakVector_X;
|
|
Parms.CallFunc_BreakVector_Y = CallFunc_BreakVector_Y;
|
|
Parms.CallFunc_BreakVector_Z = CallFunc_BreakVector_Z;
|
|
Parms.CallFunc_MakeVector_ReturnValue_1 = CallFunc_MakeVector_ReturnValue_1;
|
|
Parms.CallFunc_Less_FloatFloat_ReturnValue = CallFunc_Less_FloatFloat_ReturnValue;
|
|
Parms.CallFunc_EqualExactly_VectorVector_ReturnValue = CallFunc_EqualExactly_VectorVector_ReturnValue;
|
|
Parms.CallFunc_K2_GetActorLocation_ReturnValue_1 = CallFunc_K2_GetActorLocation_ReturnValue_1;
|
|
Parms.CallFunc_SpawnSoundAtLocation_ReturnValue_1 = CallFunc_SpawnSoundAtLocation_ReturnValue_1;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|