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https://github.com/DumbDev69420/EscapeTheBackrooms_Internal.git
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39 lines
2.7 KiB
C++
39 lines
2.7 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// CLASSES
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//---------------------------------------------------------------------------------------------------------------------
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// 0x80 (0xA8 - 0x28)
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// BlueprintGeneratedClass BP_MySaveGame.BP_MySaveGame_C
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class UBP_MySaveGame_C : public USaveGame
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{
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public:
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TArray<struct FS_LevelStats> LevelStats; // 0x28(0x10)(Edit, BlueprintVisible, ContainsInstancedReference)
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bool HasSeenCutscene; // 0x38(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor)
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bool HasSeenEndscene; // 0x39(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor)
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uint8 Pad_2205[0x6]; // Fixing Size After Last Property [ Dumper-7 ]
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TArray<class FString> SingleplayerSaves; // 0x40(0x10)(Edit, BlueprintVisible, DisableEditOnInstance)
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TArray<class FString> EasySaves; // 0x50(0x10)(Edit, BlueprintVisible, DisableEditOnInstance)
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TArray<class FString> NormalSaves; // 0x60(0x10)(Edit, BlueprintVisible, DisableEditOnInstance)
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TArray<class FString> HardSaves; // 0x70(0x10)(Edit, BlueprintVisible, DisableEditOnInstance)
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TArray<class FString> NightmareSaves; // 0x80(0x10)(Edit, BlueprintVisible, DisableEditOnInstance)
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bool HubUnlocked; // 0x90(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor)
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uint8 Pad_2206[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
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int32 CurrentGameBuild; // 0x94(0x4)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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TArray<class FString> DocumentsFound; // 0x98(0x10)(Edit, BlueprintVisible, DisableEditOnInstance)
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static class UClass* StaticClass();
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static class UBP_MySaveGame_C* GetDefaultObj();
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};
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}
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