Files
EscapeTheBackrooms_Internal/EscapeTheBackroomsGUiTest/SDK/SDK/BP_MySaveGame_classes.hpp
2024-04-20 14:19:09 +02:00

39 lines
2.7 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0x80 (0xA8 - 0x28)
// BlueprintGeneratedClass BP_MySaveGame.BP_MySaveGame_C
class UBP_MySaveGame_C : public USaveGame
{
public:
TArray<struct FS_LevelStats> LevelStats; // 0x28(0x10)(Edit, BlueprintVisible, ContainsInstancedReference)
bool HasSeenCutscene; // 0x38(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor)
bool HasSeenEndscene; // 0x39(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor)
uint8 Pad_2205[0x6]; // Fixing Size After Last Property [ Dumper-7 ]
TArray<class FString> SingleplayerSaves; // 0x40(0x10)(Edit, BlueprintVisible, DisableEditOnInstance)
TArray<class FString> EasySaves; // 0x50(0x10)(Edit, BlueprintVisible, DisableEditOnInstance)
TArray<class FString> NormalSaves; // 0x60(0x10)(Edit, BlueprintVisible, DisableEditOnInstance)
TArray<class FString> HardSaves; // 0x70(0x10)(Edit, BlueprintVisible, DisableEditOnInstance)
TArray<class FString> NightmareSaves; // 0x80(0x10)(Edit, BlueprintVisible, DisableEditOnInstance)
bool HubUnlocked; // 0x90(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor)
uint8 Pad_2206[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
int32 CurrentGameBuild; // 0x94(0x4)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
TArray<class FString> DocumentsFound; // 0x98(0x10)(Edit, BlueprintVisible, DisableEditOnInstance)
static class UClass* StaticClass();
static class UBP_MySaveGame_C* GetDefaultObj();
};
}