mirror of
https://github.com/DumbDev69420/EscapeTheBackrooms_Internal.git
synced 2025-07-01 02:42:56 +08:00
46 lines
6.3 KiB
C++
46 lines
6.3 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// CLASSES
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//---------------------------------------------------------------------------------------------------------------------
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// 0xA1 (0x2E9 - 0x248)
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// BlueprintGeneratedClass BP_RopeZone.BP_RopeZone_C
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class ABP_RopeZone_C : public AInteractableActor
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{
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public:
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struct FPointerToUberGraphFrame UberGraphFrame; // 0x248(0x8)(ZeroConstructor, Transient, DuplicateTransient)
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class UStaticMeshComponent* StaticMesh1; // 0x250(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData, NonTransactional, NoDestructor, HasGetValueTypeHash)
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float MoveUp_Alpha_F32F04094CB5C4ECEC5706AB2379D307; // 0x258(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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enum class ETimelineDirection MoveUp__Direction_F32F04094CB5C4ECEC5706AB2379D307; // 0x25C(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_1F20[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
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class UTimelineComponent* MoveUp; // 0x260(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_1F21[0x8]; // Fixing Size After Last Property [ Dumper-7 ]
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struct FTransform TargetTransform; // 0x270(0x30)(Edit, BlueprintVisible, IsPlainOldData, NoDestructor, ExposeOnSpawn)
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struct FTransform StartingTransform; // 0x2A0(0x30)(Edit, BlueprintVisible, DisableEditOnInstance, IsPlainOldData, NoDestructor)
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bool DidAnimate; // 0x2D0(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor)
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uint8 Pad_1F22[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
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class ABPCharacter_Demo_C* ClimbingPlayer; // 0x2D8(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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class AActor* RopeHolder; // 0x2E0(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData, NoDestructor, ExposeOnSpawn, HasGetValueTypeHash)
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bool IsClimbing; // 0x2E8(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor)
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static class UClass* StaticClass();
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static class ABP_RopeZone_C* GetDefaultObj();
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void MoveUp__FinishedFunc();
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void MoveUp__UpdateFunc();
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void OnActorUsed(class ACharacter* Character);
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void ReceiveDestroyed();
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void TeleportPlayer();
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void ExecuteUbergraph_BP_RopeZone(int32 EntryPoint, bool CallFunc_HasAuthority_ReturnValue, const struct FVector& CallFunc_BreakTransform_Location, const struct FRotator& CallFunc_BreakTransform_Rotation, const struct FVector& CallFunc_BreakTransform_Scale, class ACharacter* K2Node_Event_Character, class ABPCharacter_Demo_C* K2Node_DynamicCast_AsBPCharacter_Demo, bool K2Node_DynamicCast_bSuccess, const struct FTransform& CallFunc_GetTransform_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, const struct FVector& CallFunc_GetActorForwardVector_ReturnValue, const struct FVector& CallFunc_Multiply_VectorFloat_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue_1, const struct FVector& CallFunc_Add_VectorVector_ReturnValue, const struct FVector& CallFunc_Subtract_VectorVector_ReturnValue, const struct FRotator& CallFunc_FindLookAtRotation_ReturnValue, float CallFunc_BreakRotator_Roll, float CallFunc_BreakRotator_Pitch, float CallFunc_BreakRotator_Yaw, const struct FRotator& CallFunc_MakeRotator_ReturnValue, const struct FHitResult& CallFunc_K2_SetActorLocationAndRotation_SweepHitResult, bool CallFunc_K2_SetActorLocationAndRotation_ReturnValue, const struct FVector& CallFunc_BreakTransform_Location_1, const struct FRotator& CallFunc_BreakTransform_Rotation_1, const struct FVector& CallFunc_BreakTransform_Scale_1, const struct FVector& CallFunc_VLerp_ReturnValue, const struct FHitResult& CallFunc_K2_SetActorLocation_SweepHitResult, bool CallFunc_K2_SetActorLocation_ReturnValue, bool CallFunc_IsValid_ReturnValue, TArray<class AActor*>& K2Node_MakeArray_Array, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue_2, const struct FVector& CallFunc_GetActorRightVector_ReturnValue, const struct FVector& CallFunc_Multiply_VectorFloat_ReturnValue_1, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue_3, const struct FVector& CallFunc_Add_VectorVector_ReturnValue_1, const struct FVector& CallFunc_GetActorRightVector_ReturnValue_1, const struct FHitResult& CallFunc_LineTraceSingle_OutHit, bool CallFunc_LineTraceSingle_ReturnValue, const struct FVector& CallFunc_Multiply_VectorFloat_ReturnValue_2, const struct FVector& CallFunc_Add_VectorVector_ReturnValue_2, const struct FVector& CallFunc_Multiply_VectorFloat_ReturnValue_3, const struct FVector& CallFunc_Add_VectorVector_ReturnValue_3, const struct FHitResult& CallFunc_K2_SetActorLocation_SweepHitResult_1, bool CallFunc_K2_SetActorLocation_ReturnValue_1, const struct FHitResult& CallFunc_K2_SetActorLocation_SweepHitResult_2, bool CallFunc_K2_SetActorLocation_ReturnValue_2, const struct FRotator& CallFunc_K2_GetActorRotation_ReturnValue, float CallFunc_BreakRotator_Roll_1, float CallFunc_BreakRotator_Pitch_1, float CallFunc_BreakRotator_Yaw_1, bool CallFunc_Not_PreBool_ReturnValue, const struct FRotator& CallFunc_MakeRotator_ReturnValue_1, bool CallFunc_K2_SetActorRotation_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, bool CallFunc_Not_PreBool_ReturnValue_1, bool CallFunc_BooleanAND_ReturnValue);
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};
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}
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