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https://github.com/DumbDev69420/EscapeTheBackrooms_Internal.git
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51 lines
6.6 KiB
C++
51 lines
6.6 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// CLASSES
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//---------------------------------------------------------------------------------------------------------------------
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// 0xD9 (0x2F9 - 0x220)
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// BlueprintGeneratedClass BP_Terrace_Roof_C1.BP_Terrace_Roof_C1_C
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class ABP_Terrace_Roof_C1_C : public AActor
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{
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public:
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struct FPointerToUberGraphFrame UberGraphFrame; // 0x220(0x8)(ZeroConstructor, Transient, DuplicateTransient)
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class USplineMeshComponent* Side; // 0x228(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData, NonTransactional, NoDestructor, HasGetValueTypeHash)
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class UBillboardComponent* Billboard1; // 0x230(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData, NonTransactional, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_6D1[0x8]; // Fixing Size After Last Property [ Dumper-7 ]
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struct FTransform End_transform; // 0x240(0x30)(Edit, BlueprintVisible, DisableEditOnInstance, IsPlainOldData, NoDestructor)
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struct FTransform Start_transform; // 0x270(0x30)(Edit, BlueprintVisible, DisableEditOnInstance, IsPlainOldData, NoDestructor)
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float Width; // 0x2A0(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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struct FVector End; // 0x2A4(0xC)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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class UMaterialInstanceDynamic* Dynamic_material; // 0x2B0(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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float Float_1; // 0x2B8(0x4)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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float Current; // 0x2BC(0x4)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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float Target; // 0x2C0(0x4)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool Hide_Side_1; // 0x2C4(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor)
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bool Hide_Side_2; // 0x2C5(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor)
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uint8 Pad_6D3[0x2]; // Fixing Size After Last Property [ Dumper-7 ]
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class UMaterialInterface* Material_1; // 0x2C8(0x8)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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class UPrimitiveComponent* Roof_C1; // 0x2D0(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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class UPrimitiveComponent* Roof_C2; // 0x2D8(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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class UMaterialInterface* Material_2; // 0x2E0(0x8)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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class UStaticMeshComponent* NewVar_1; // 0x2E8(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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class UStaticMeshComponent* NewVar_0; // 0x2F0(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool HasCollision; // 0x2F8(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor)
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static class UClass* StaticClass();
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static class ABP_Terrace_Roof_C1_C* GetDefaultObj();
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void UserConstructionScript(bool CallFunc_Not_PreBool_ReturnValue, class UMaterialInstanceDynamic* CallFunc_CreateDynamicMaterialInstance_ReturnValue, float CallFunc_Subtract_FloatFloat_ReturnValue, float CallFunc_Multiply_FloatFloat_ReturnValue, float CallFunc_Add_FloatFloat_ReturnValue, float CallFunc_BreakVector_X, float CallFunc_BreakVector_Y, float CallFunc_BreakVector_Z, const struct FVector& CallFunc_MakeVector_ReturnValue, const struct FTransform& CallFunc_Conv_VectorToTransform_ReturnValue, class UStaticMeshComponent* CallFunc_AddComponent_ReturnValue, class UStaticMeshComponent* CallFunc_AddComponent_ReturnValue_1, const struct FVector& CallFunc_BreakTransform_Location, const struct FRotator& CallFunc_BreakTransform_Rotation, const struct FVector& CallFunc_BreakTransform_Scale, const struct FVector& CallFunc_GetForwardVector_ReturnValue, const struct FVector& CallFunc_Multiply_VectorVector_ReturnValue, const struct FVector& CallFunc_BreakTransform_Location_1, const struct FRotator& CallFunc_BreakTransform_Rotation_1, const struct FVector& CallFunc_BreakTransform_Scale_1, const struct FVector& CallFunc_Subtract_VectorVector_ReturnValue, const struct FVector& CallFunc_GetForwardVector_ReturnValue_1, float CallFunc_VSize_ReturnValue, const struct FVector& CallFunc_Multiply_VectorVector_ReturnValue_1, const struct FVector& CallFunc_Multiply_VectorFloat_ReturnValue, const struct FVector& CallFunc_Multiply_VectorFloat_ReturnValue_1);
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void ReceiveBeginPlay();
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void ExecuteUbergraph_BP_Terrace_Roof_C1(int32 EntryPoint, bool CallFunc_Not_PreBool_ReturnValue);
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};
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}
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