mirror of
https://github.com/DumbDev69420/EscapeTheBackrooms_Internal.git
synced 2025-06-30 18:42:25 +08:00
393 lines
29 KiB
C++
393 lines
29 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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#include "../SDK.hpp"
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// FUNCTIONS
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//---------------------------------------------------------------------------------------------------------------------
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// BlueprintGeneratedClass BP_Tunnel_CameraManager.BP_Tunnel_CameraManager_C
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// (Actor)
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class UClass* ABP_Tunnel_CameraManager_C::StaticClass()
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{
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static class UClass* Clss = nullptr;
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if (!Clss)
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Clss = UObject::FindClassFast("BP_Tunnel_CameraManager_C");
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return Clss;
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}
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// BP_Tunnel_CameraManager_C BP_Tunnel_CameraManager.Default__BP_Tunnel_CameraManager_C
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// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
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class ABP_Tunnel_CameraManager_C* ABP_Tunnel_CameraManager_C::GetDefaultObj()
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{
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static class ABP_Tunnel_CameraManager_C* Default = nullptr;
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if (!Default)
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Default = static_cast<ABP_Tunnel_CameraManager_C*>(ABP_Tunnel_CameraManager_C::StaticClass()->DefaultObject);
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return Default;
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}
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// Function BP_Tunnel_CameraManager.BP_Tunnel_CameraManager_C.CheckTargets
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// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// TArray<class AActor*> Targets (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
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// class AFancyCharacter* Player (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool Completed (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// int32 FoundCount (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool DidComplete (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor)
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// int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool Temp_bool_True_if_break_was_hit_Variable (ZeroConstructor, IsPlainOldData, NoDestructor)
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// int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class AActor* CallFunc_Array_Get_Item (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UClass* CallFunc_GetObjectClass_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class FString CallFunc_GetDisplayName_ReturnValue (ZeroConstructor, HasGetValueTypeHash)
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// bool CallFunc_Not_PreBool_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
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// int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
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// int32 CallFunc_Add_IntInt_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_BooleanAND_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
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// int32 Temp_int_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// TArray<class AActor*> K2Node_MakeArray_Array (ConstParm, ReferenceParm)
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// struct FVector CallFunc_K2_GetComponentLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FHitResult CallFunc_LineTraceSingle_OutHit (IsPlainOldData, NoDestructor, ContainsInstancedReference)
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// bool CallFunc_LineTraceSingle_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
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// bool CallFunc_Not_PreBool_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor)
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// struct FS_CameraTarget CallFunc_Array_Get_Item_1 (IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_EqualEqual_ClassClass_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
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// bool CallFunc_GreaterEqual_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
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// class FString CallFunc_GetClassDisplayName_ReturnValue (ZeroConstructor, HasGetValueTypeHash)
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void ABP_Tunnel_CameraManager_C::CheckTargets(TArray<class AActor*>& Targets, class AFancyCharacter* Player, bool* Completed, int32 FoundCount, bool DidComplete, int32 CallFunc_Array_Length_ReturnValue, bool Temp_bool_True_if_break_was_hit_Variable, int32 Temp_int_Array_Index_Variable, class AActor* CallFunc_Array_Get_Item, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, class UClass* CallFunc_GetObjectClass_ReturnValue, const class FString& CallFunc_GetDisplayName_ReturnValue, bool CallFunc_Not_PreBool_ReturnValue, int32 Temp_int_Loop_Counter_Variable, int32 CallFunc_Add_IntInt_ReturnValue, bool CallFunc_Less_IntInt_ReturnValue, int32 CallFunc_Add_IntInt_ReturnValue_1, bool CallFunc_BooleanAND_ReturnValue, int32 Temp_int_Variable, TArray<class AActor*>& K2Node_MakeArray_Array, const struct FVector& CallFunc_K2_GetComponentLocation_ReturnValue, const struct FHitResult& CallFunc_LineTraceSingle_OutHit, bool CallFunc_LineTraceSingle_ReturnValue, bool CallFunc_Not_PreBool_ReturnValue_1, const struct FS_CameraTarget& CallFunc_Array_Get_Item_1, bool CallFunc_EqualEqual_ClassClass_ReturnValue, bool CallFunc_GreaterEqual_IntInt_ReturnValue, const class FString& CallFunc_GetClassDisplayName_ReturnValue)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_Tunnel_CameraManager_C", "CheckTargets");
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Params::ABP_Tunnel_CameraManager_C_CheckTargets_Params Parms{};
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Parms.Targets = Targets;
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Parms.Player = Player;
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Parms.FoundCount = FoundCount;
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Parms.DidComplete = DidComplete;
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Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue;
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Parms.Temp_bool_True_if_break_was_hit_Variable = Temp_bool_True_if_break_was_hit_Variable;
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Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable;
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Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item;
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Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue;
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Parms.CallFunc_GetObjectClass_ReturnValue = CallFunc_GetObjectClass_ReturnValue;
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Parms.CallFunc_GetDisplayName_ReturnValue = CallFunc_GetDisplayName_ReturnValue;
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Parms.CallFunc_Not_PreBool_ReturnValue = CallFunc_Not_PreBool_ReturnValue;
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Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable;
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Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue;
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Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue;
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Parms.CallFunc_Add_IntInt_ReturnValue_1 = CallFunc_Add_IntInt_ReturnValue_1;
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Parms.CallFunc_BooleanAND_ReturnValue = CallFunc_BooleanAND_ReturnValue;
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Parms.Temp_int_Variable = Temp_int_Variable;
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Parms.K2Node_MakeArray_Array = K2Node_MakeArray_Array;
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Parms.CallFunc_K2_GetComponentLocation_ReturnValue = CallFunc_K2_GetComponentLocation_ReturnValue;
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Parms.CallFunc_LineTraceSingle_OutHit = CallFunc_LineTraceSingle_OutHit;
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Parms.CallFunc_LineTraceSingle_ReturnValue = CallFunc_LineTraceSingle_ReturnValue;
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Parms.CallFunc_Not_PreBool_ReturnValue_1 = CallFunc_Not_PreBool_ReturnValue_1;
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Parms.CallFunc_Array_Get_Item_1 = CallFunc_Array_Get_Item_1;
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Parms.CallFunc_EqualEqual_ClassClass_ReturnValue = CallFunc_EqualEqual_ClassClass_ReturnValue;
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Parms.CallFunc_GreaterEqual_IntInt_ReturnValue = CallFunc_GreaterEqual_IntInt_ReturnValue;
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Parms.CallFunc_GetClassDisplayName_ReturnValue = CallFunc_GetClassDisplayName_ReturnValue;
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UObject::ProcessEvent(Func, &Parms);
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if (Completed != nullptr)
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*Completed = Parms.Completed;
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}
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// Function BP_Tunnel_CameraManager.BP_Tunnel_CameraManager_C.CheckPlayers
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class AGameStateBase* CallFunc_GetGameState_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class AMP_GameState_C* K2Node_DynamicCast_AsMP_Game_State (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor)
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// int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_Greater_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
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// int32 CallFunc_Subtract_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_EqualEqual_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
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void ABP_Tunnel_CameraManager_C::CheckPlayers(class AGameStateBase* CallFunc_GetGameState_ReturnValue, class AMP_GameState_C* K2Node_DynamicCast_AsMP_Game_State, bool K2Node_DynamicCast_bSuccess, int32 CallFunc_Array_Length_ReturnValue, bool CallFunc_Greater_IntInt_ReturnValue, int32 CallFunc_Subtract_IntInt_ReturnValue, bool CallFunc_EqualEqual_IntInt_ReturnValue)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_Tunnel_CameraManager_C", "CheckPlayers");
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Params::ABP_Tunnel_CameraManager_C_CheckPlayers_Params Parms{};
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Parms.CallFunc_GetGameState_ReturnValue = CallFunc_GetGameState_ReturnValue;
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Parms.K2Node_DynamicCast_AsMP_Game_State = K2Node_DynamicCast_AsMP_Game_State;
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Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
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Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue;
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Parms.CallFunc_Greater_IntInt_ReturnValue = CallFunc_Greater_IntInt_ReturnValue;
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Parms.CallFunc_Subtract_IntInt_ReturnValue = CallFunc_Subtract_IntInt_ReturnValue;
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Parms.CallFunc_EqualEqual_IntInt_ReturnValue = CallFunc_EqualEqual_IntInt_ReturnValue;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_Tunnel_CameraManager.BP_Tunnel_CameraManager_C.OnRep_CurrentIndex
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// (HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// TArray<class ABP_Item_Camera_C*> CallFunc_GetAllActorsOfClass_OutActors (ReferenceParm)
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// int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class ABP_Item_Camera_C* CallFunc_Array_Get_Item (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
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void ABP_Tunnel_CameraManager_C::OnRep_CurrentIndex(int32 Temp_int_Array_Index_Variable, int32 Temp_int_Loop_Counter_Variable, int32 CallFunc_Add_IntInt_ReturnValue, TArray<class ABP_Item_Camera_C*>& CallFunc_GetAllActorsOfClass_OutActors, int32 CallFunc_Array_Length_ReturnValue, class ABP_Item_Camera_C* CallFunc_Array_Get_Item, bool CallFunc_Less_IntInt_ReturnValue)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_Tunnel_CameraManager_C", "OnRep_CurrentIndex");
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Params::ABP_Tunnel_CameraManager_C_OnRep_CurrentIndex_Params Parms{};
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Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable;
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Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable;
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Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue;
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Parms.CallFunc_GetAllActorsOfClass_OutActors = CallFunc_GetAllActorsOfClass_OutActors;
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Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue;
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Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item;
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Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_Tunnel_CameraManager.BP_Tunnel_CameraManager_C.Set Prop
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class UClass* Actor (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 ObjectsNeeded (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 CurrentObjects (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// TArray<class AActor*> CallFunc_GetAllActorsOfClass_OutActors (ReferenceParm)
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// bool CallFunc_Greater_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
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// int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class AActor* CallFunc_Array_Random_OutItem (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 CallFunc_Array_Random_OutIndex (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void ABP_Tunnel_CameraManager_C::Set_Prop(class UClass* Actor, int32 ObjectsNeeded, int32 CurrentObjects, TArray<class AActor*>& CallFunc_GetAllActorsOfClass_OutActors, bool CallFunc_Greater_IntInt_ReturnValue, int32 CallFunc_Array_Length_ReturnValue, class AActor* CallFunc_Array_Random_OutItem, int32 CallFunc_Array_Random_OutIndex)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_Tunnel_CameraManager_C", "Set Prop");
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Params::ABP_Tunnel_CameraManager_C_Set_Prop_Params Parms{};
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Parms.Actor = Actor;
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Parms.ObjectsNeeded = ObjectsNeeded;
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Parms.CurrentObjects = CurrentObjects;
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Parms.CallFunc_GetAllActorsOfClass_OutActors = CallFunc_GetAllActorsOfClass_OutActors;
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Parms.CallFunc_Greater_IntInt_ReturnValue = CallFunc_Greater_IntInt_ReturnValue;
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Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue;
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Parms.CallFunc_Array_Random_OutItem = CallFunc_Array_Random_OutItem;
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Parms.CallFunc_Array_Random_OutIndex = CallFunc_Array_Random_OutIndex;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_Tunnel_CameraManager.BP_Tunnel_CameraManager_C.CheckPhotograph
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// (Net, NetReliable, NetServer, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class AFancyCharacter* Player (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void ABP_Tunnel_CameraManager_C::CheckPhotograph(class AFancyCharacter* Player)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_Tunnel_CameraManager_C", "CheckPhotograph");
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Params::ABP_Tunnel_CameraManager_C_CheckPhotograph_Params Parms{};
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Parms.Player = Player;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_Tunnel_CameraManager.BP_Tunnel_CameraManager_C.ReceiveBeginPlay
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// (Event, Protected, BlueprintEvent)
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// Parameters:
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void ABP_Tunnel_CameraManager_C::ReceiveBeginPlay()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_Tunnel_CameraManager_C", "ReceiveBeginPlay");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_Tunnel_CameraManager.BP_Tunnel_CameraManager_C.SetComplete
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// (Net, NetReliable, NetServer, BlueprintCallable, BlueprintEvent)
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// Parameters:
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void ABP_Tunnel_CameraManager_C::SetComplete()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_Tunnel_CameraManager_C", "SetComplete");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_Tunnel_CameraManager.BP_Tunnel_CameraManager_C.UpdatePlayers
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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void ABP_Tunnel_CameraManager_C::UpdatePlayers()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_Tunnel_CameraManager_C", "UpdatePlayers");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_Tunnel_CameraManager.BP_Tunnel_CameraManager_C.ExecuteUbergraph_BP_Tunnel_CameraManager
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// (Final, UbergraphFunction, HasDefaults)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool Temp_bool_Has_Been_Initd_Variable (ZeroConstructor, IsPlainOldData, NoDestructor)
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// int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class AFancyCharacter* K2Node_CustomEvent_Player (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// TArray<class AActor*> K2Node_MakeArray_Array (ConstParm, ReferenceParm)
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// float CallFunc_Divide_FloatFloat_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FVector CallFunc_MakeVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FVector CallFunc_MakeVector_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FVector CallFunc_GetForwardVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FRotator CallFunc_K2_GetComponentRotation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
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// struct FVector CallFunc_Multiply_VectorFloat_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// TArray<enum class EObjectTypeQuery>K2Node_MakeArray_Array_1 (ConstParm, ReferenceParm)
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// struct FVector CallFunc_Add_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool Temp_bool_IsClosed_Variable (ZeroConstructor, IsPlainOldData, NoDestructor)
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// TArray<class AActor*> CallFunc_BoxOverlapActors_OutActors (ReferenceParm)
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// bool CallFunc_BoxOverlapActors_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
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// bool CallFunc_CheckTargets_Completed (ZeroConstructor, IsPlainOldData, NoDestructor)
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// int32 CallFunc_Add_IntInt_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_HasAuthority_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
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// class UBP_New_SaveGame_C* CallFunc_Load_Game_SaveGame (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_Greater_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
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// bool CallFunc_Greater_IntInt_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor)
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// bool CallFunc_Greater_IntInt_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor)
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// class AGameStateBase* CallFunc_GetGameState_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class AMP_GameState_C* K2Node_DynamicCast_AsMP_Game_State (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor)
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// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor)
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// struct FTimerHandle CallFunc_K2_SetTimerDelegate_ReturnValue (NoDestructor, HasGetValueTypeHash)
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// int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// TArray<class ABP_Item_Camera_C*> CallFunc_GetAllActorsOfClass_OutActors (ReferenceParm)
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// class ABP_Item_Camera_C* CallFunc_Array_Get_Item (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 CallFunc_Array_Length_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
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// bool CallFunc_NotEqual_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
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// bool CallFunc_EqualEqual_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
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void ABP_Tunnel_CameraManager_C::ExecuteUbergraph_BP_Tunnel_CameraManager(int32 EntryPoint, bool Temp_bool_Has_Been_Initd_Variable, int32 Temp_int_Loop_Counter_Variable, int32 CallFunc_Add_IntInt_ReturnValue, int32 Temp_int_Array_Index_Variable, class AFancyCharacter* K2Node_CustomEvent_Player, TArray<class AActor*>& K2Node_MakeArray_Array, float CallFunc_Divide_FloatFloat_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, const struct FVector& CallFunc_MakeVector_ReturnValue, const struct FVector& CallFunc_MakeVector_ReturnValue_1, const struct FVector& CallFunc_GetForwardVector_ReturnValue, const struct FRotator& CallFunc_K2_GetComponentRotation_ReturnValue, const struct FVector& CallFunc_Multiply_VectorFloat_ReturnValue, TArray<enum class EObjectTypeQuery>& K2Node_MakeArray_Array_1, const struct FVector& CallFunc_Add_VectorVector_ReturnValue, bool Temp_bool_IsClosed_Variable, TArray<class AActor*>& CallFunc_BoxOverlapActors_OutActors, bool CallFunc_BoxOverlapActors_ReturnValue, bool CallFunc_CheckTargets_Completed, int32 CallFunc_Add_IntInt_ReturnValue_1, bool CallFunc_HasAuthority_ReturnValue, class UBP_New_SaveGame_C* CallFunc_Load_Game_SaveGame, bool CallFunc_Greater_IntInt_ReturnValue, bool CallFunc_Greater_IntInt_ReturnValue_1, bool CallFunc_Greater_IntInt_ReturnValue_2, class AGameStateBase* CallFunc_GetGameState_ReturnValue, class AMP_GameState_C* K2Node_DynamicCast_AsMP_Game_State, bool K2Node_DynamicCast_bSuccess, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, const struct FTimerHandle& CallFunc_K2_SetTimerDelegate_ReturnValue, int32 CallFunc_Array_Length_ReturnValue, TArray<class ABP_Item_Camera_C*>& CallFunc_GetAllActorsOfClass_OutActors, class ABP_Item_Camera_C* CallFunc_Array_Get_Item, int32 CallFunc_Array_Length_ReturnValue_1, bool CallFunc_Less_IntInt_ReturnValue, bool CallFunc_NotEqual_IntInt_ReturnValue, bool CallFunc_EqualEqual_IntInt_ReturnValue)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_Tunnel_CameraManager_C", "ExecuteUbergraph_BP_Tunnel_CameraManager");
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Params::ABP_Tunnel_CameraManager_C_ExecuteUbergraph_BP_Tunnel_CameraManager_Params Parms{};
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Parms.EntryPoint = EntryPoint;
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Parms.Temp_bool_Has_Been_Initd_Variable = Temp_bool_Has_Been_Initd_Variable;
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Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable;
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Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue;
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Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable;
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Parms.K2Node_CustomEvent_Player = K2Node_CustomEvent_Player;
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Parms.K2Node_MakeArray_Array = K2Node_MakeArray_Array;
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Parms.CallFunc_Divide_FloatFloat_ReturnValue = CallFunc_Divide_FloatFloat_ReturnValue;
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Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue;
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Parms.CallFunc_MakeVector_ReturnValue = CallFunc_MakeVector_ReturnValue;
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Parms.CallFunc_MakeVector_ReturnValue_1 = CallFunc_MakeVector_ReturnValue_1;
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Parms.CallFunc_GetForwardVector_ReturnValue = CallFunc_GetForwardVector_ReturnValue;
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Parms.CallFunc_K2_GetComponentRotation_ReturnValue = CallFunc_K2_GetComponentRotation_ReturnValue;
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Parms.CallFunc_Multiply_VectorFloat_ReturnValue = CallFunc_Multiply_VectorFloat_ReturnValue;
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Parms.K2Node_MakeArray_Array_1 = K2Node_MakeArray_Array_1;
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Parms.CallFunc_Add_VectorVector_ReturnValue = CallFunc_Add_VectorVector_ReturnValue;
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Parms.Temp_bool_IsClosed_Variable = Temp_bool_IsClosed_Variable;
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Parms.CallFunc_BoxOverlapActors_OutActors = CallFunc_BoxOverlapActors_OutActors;
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Parms.CallFunc_BoxOverlapActors_ReturnValue = CallFunc_BoxOverlapActors_ReturnValue;
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Parms.CallFunc_CheckTargets_Completed = CallFunc_CheckTargets_Completed;
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Parms.CallFunc_Add_IntInt_ReturnValue_1 = CallFunc_Add_IntInt_ReturnValue_1;
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Parms.CallFunc_HasAuthority_ReturnValue = CallFunc_HasAuthority_ReturnValue;
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Parms.CallFunc_Load_Game_SaveGame = CallFunc_Load_Game_SaveGame;
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Parms.CallFunc_Greater_IntInt_ReturnValue = CallFunc_Greater_IntInt_ReturnValue;
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Parms.CallFunc_Greater_IntInt_ReturnValue_1 = CallFunc_Greater_IntInt_ReturnValue_1;
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Parms.CallFunc_Greater_IntInt_ReturnValue_2 = CallFunc_Greater_IntInt_ReturnValue_2;
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Parms.CallFunc_GetGameState_ReturnValue = CallFunc_GetGameState_ReturnValue;
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Parms.K2Node_DynamicCast_AsMP_Game_State = K2Node_DynamicCast_AsMP_Game_State;
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Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
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Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate;
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Parms.CallFunc_K2_SetTimerDelegate_ReturnValue = CallFunc_K2_SetTimerDelegate_ReturnValue;
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Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue;
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Parms.CallFunc_GetAllActorsOfClass_OutActors = CallFunc_GetAllActorsOfClass_OutActors;
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Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item;
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Parms.CallFunc_Array_Length_ReturnValue_1 = CallFunc_Array_Length_ReturnValue_1;
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Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue;
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Parms.CallFunc_NotEqual_IntInt_ReturnValue = CallFunc_NotEqual_IntInt_ReturnValue;
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Parms.CallFunc_EqualEqual_IntInt_ReturnValue = CallFunc_EqualEqual_IntInt_ReturnValue;
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UObject::ProcessEvent(Func, &Parms);
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}
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}
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