mirror of
https://github.com/DumbDev69420/EscapeTheBackrooms_Internal.git
synced 2025-06-30 18:42:25 +08:00
218 lines
12 KiB
C++
218 lines
12 KiB
C++
#pragma once
|
|
|
|
// Dumped with Dumper-7!
|
|
|
|
|
|
#include "../SDK.hpp"
|
|
|
|
namespace SDK
|
|
{
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
// FUNCTIONS
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
|
|
|
|
// WidgetBlueprintGeneratedClass GameEnd_UI_2.GameEnd_UI_2_C
|
|
// (None)
|
|
|
|
class UClass* UGameEnd_UI_2_C::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("GameEnd_UI_2_C");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// GameEnd_UI_2_C GameEnd_UI_2.Default__GameEnd_UI_2_C
|
|
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
|
|
|
|
class UGameEnd_UI_2_C* UGameEnd_UI_2_C::GetDefaultObj()
|
|
{
|
|
static class UGameEnd_UI_2_C* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UGameEnd_UI_2_C*>(UGameEnd_UI_2_C::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Function GameEnd_UI_2.GameEnd_UI_2_C.GetTime
|
|
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure)
|
|
// Parameters:
|
|
// class FText ReturnValue (Parm, OutParm, ReturnParm)
|
|
// bool CallFunc_EqualEqual_FloatFloat_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
// class FString CallFunc_Conv_FloatToString_ReturnValue (ZeroConstructor, HasGetValueTypeHash)
|
|
// class FText CallFunc_Conv_StringToText_ReturnValue (None)
|
|
|
|
class FText UGameEnd_UI_2_C::GetTime(bool CallFunc_EqualEqual_FloatFloat_ReturnValue, const class FString& CallFunc_Conv_FloatToString_ReturnValue, class FText CallFunc_Conv_StringToText_ReturnValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("GameEnd_UI_2_C", "GetTime");
|
|
|
|
Params::UGameEnd_UI_2_C_GetTime_Params Parms{};
|
|
|
|
Parms.CallFunc_EqualEqual_FloatFloat_ReturnValue = CallFunc_EqualEqual_FloatFloat_ReturnValue;
|
|
Parms.CallFunc_Conv_FloatToString_ReturnValue = CallFunc_Conv_FloatToString_ReturnValue;
|
|
Parms.CallFunc_Conv_StringToText_ReturnValue = CallFunc_Conv_StringToText_ReturnValue;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function GameEnd_UI_2.GameEnd_UI_2_C.CanClose
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
|
|
void UGameEnd_UI_2_C::CanClose()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("GameEnd_UI_2_C", "CanClose");
|
|
|
|
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
}
|
|
|
|
|
|
// Function GameEnd_UI_2.GameEnd_UI_2_C.Construct
|
|
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
|
|
void UGameEnd_UI_2_C::Construct()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("GameEnd_UI_2_C", "Construct");
|
|
|
|
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
}
|
|
|
|
|
|
// Function GameEnd_UI_2.GameEnd_UI_2_C.Spectate
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
|
|
void UGameEnd_UI_2_C::Spectate()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("GameEnd_UI_2_C", "Spectate");
|
|
|
|
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
}
|
|
|
|
|
|
// Function GameEnd_UI_2.GameEnd_UI_2_C.OnFinish
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
|
|
void UGameEnd_UI_2_C::OnFinish()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("GameEnd_UI_2_C", "OnFinish");
|
|
|
|
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
}
|
|
|
|
|
|
// Function GameEnd_UI_2.GameEnd_UI_2_C.ExecuteUbergraph_GameEnd_UI_2
|
|
// (Final, UbergraphFunction, HasDefaults)
|
|
// Parameters:
|
|
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// struct FSlateFontInfo K2Node_MakeStruct_SlateFontInfo (HasGetValueTypeHash)
|
|
// bool CallFunc_OpenSource_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor)
|
|
// class UMaterialInstanceDynamic* CallFunc_CreateDynamicMaterialInstance_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// float CallFunc_K2_GetScalarParameterValue_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_LessEqual_FloatFloat_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
// float CallFunc_Subtract_FloatFloat_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
// class APlayerController* CallFunc_GetPlayerController_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class AMP_PlayerController_C* K2Node_DynamicCast_AsMP_Player_Controller (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
// class AGameStateBase* CallFunc_GetGameState_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_Greater_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
// bool CallFunc_IsStandalone_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
// class UMaterialInstanceDynamic* CallFunc_CreateDynamicMaterialInstance_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_IsHeadMountedDisplayEnabled_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
// class UUMGSequencePlayer* CallFunc_PlayAnimation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_Not_PreBool_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
// class AGameStateBase* CallFunc_GetGameState_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class AGameStateBase* CallFunc_GetGameState_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class AMP_GameState_C* K2Node_DynamicCast_AsMP_Game_State (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool K2Node_DynamicCast_bSuccess_1 (ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
// class AMP_GameState_C* K2Node_DynamicCast_AsMP_Game_State_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool K2Node_DynamicCast_bSuccess_2 (ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
// bool CallFunc_EqualEqual_StrStr_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
|
|
void UGameEnd_UI_2_C::ExecuteUbergraph_GameEnd_UI_2(int32 EntryPoint, const struct FSlateFontInfo& K2Node_MakeStruct_SlateFontInfo, bool CallFunc_OpenSource_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class UMaterialInstanceDynamic* CallFunc_CreateDynamicMaterialInstance_ReturnValue, float CallFunc_K2_GetScalarParameterValue_ReturnValue, bool CallFunc_LessEqual_FloatFloat_ReturnValue, float CallFunc_Subtract_FloatFloat_ReturnValue, bool CallFunc_IsValid_ReturnValue, class APlayerController* CallFunc_GetPlayerController_ReturnValue, class AMP_PlayerController_C* K2Node_DynamicCast_AsMP_Player_Controller, bool K2Node_DynamicCast_bSuccess, class AGameStateBase* CallFunc_GetGameState_ReturnValue, int32 CallFunc_Array_Length_ReturnValue, bool CallFunc_Greater_IntInt_ReturnValue, bool CallFunc_IsStandalone_ReturnValue, class UMaterialInstanceDynamic* CallFunc_CreateDynamicMaterialInstance_ReturnValue_1, bool CallFunc_IsHeadMountedDisplayEnabled_ReturnValue, class UUMGSequencePlayer* CallFunc_PlayAnimation_ReturnValue, bool CallFunc_Not_PreBool_ReturnValue, class AGameStateBase* CallFunc_GetGameState_ReturnValue_1, class AGameStateBase* CallFunc_GetGameState_ReturnValue_2, class AMP_GameState_C* K2Node_DynamicCast_AsMP_Game_State, bool K2Node_DynamicCast_bSuccess_1, class AMP_GameState_C* K2Node_DynamicCast_AsMP_Game_State_1, bool K2Node_DynamicCast_bSuccess_2, bool CallFunc_EqualEqual_StrStr_ReturnValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("GameEnd_UI_2_C", "ExecuteUbergraph_GameEnd_UI_2");
|
|
|
|
Params::UGameEnd_UI_2_C_ExecuteUbergraph_GameEnd_UI_2_Params Parms{};
|
|
|
|
Parms.EntryPoint = EntryPoint;
|
|
Parms.K2Node_MakeStruct_SlateFontInfo = K2Node_MakeStruct_SlateFontInfo;
|
|
Parms.CallFunc_OpenSource_ReturnValue = CallFunc_OpenSource_ReturnValue;
|
|
Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate;
|
|
Parms.CallFunc_CreateDynamicMaterialInstance_ReturnValue = CallFunc_CreateDynamicMaterialInstance_ReturnValue;
|
|
Parms.CallFunc_K2_GetScalarParameterValue_ReturnValue = CallFunc_K2_GetScalarParameterValue_ReturnValue;
|
|
Parms.CallFunc_LessEqual_FloatFloat_ReturnValue = CallFunc_LessEqual_FloatFloat_ReturnValue;
|
|
Parms.CallFunc_Subtract_FloatFloat_ReturnValue = CallFunc_Subtract_FloatFloat_ReturnValue;
|
|
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
|
|
Parms.CallFunc_GetPlayerController_ReturnValue = CallFunc_GetPlayerController_ReturnValue;
|
|
Parms.K2Node_DynamicCast_AsMP_Player_Controller = K2Node_DynamicCast_AsMP_Player_Controller;
|
|
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
|
|
Parms.CallFunc_GetGameState_ReturnValue = CallFunc_GetGameState_ReturnValue;
|
|
Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue;
|
|
Parms.CallFunc_Greater_IntInt_ReturnValue = CallFunc_Greater_IntInt_ReturnValue;
|
|
Parms.CallFunc_IsStandalone_ReturnValue = CallFunc_IsStandalone_ReturnValue;
|
|
Parms.CallFunc_CreateDynamicMaterialInstance_ReturnValue_1 = CallFunc_CreateDynamicMaterialInstance_ReturnValue_1;
|
|
Parms.CallFunc_IsHeadMountedDisplayEnabled_ReturnValue = CallFunc_IsHeadMountedDisplayEnabled_ReturnValue;
|
|
Parms.CallFunc_PlayAnimation_ReturnValue = CallFunc_PlayAnimation_ReturnValue;
|
|
Parms.CallFunc_Not_PreBool_ReturnValue = CallFunc_Not_PreBool_ReturnValue;
|
|
Parms.CallFunc_GetGameState_ReturnValue_1 = CallFunc_GetGameState_ReturnValue_1;
|
|
Parms.CallFunc_GetGameState_ReturnValue_2 = CallFunc_GetGameState_ReturnValue_2;
|
|
Parms.K2Node_DynamicCast_AsMP_Game_State = K2Node_DynamicCast_AsMP_Game_State;
|
|
Parms.K2Node_DynamicCast_bSuccess_1 = K2Node_DynamicCast_bSuccess_1;
|
|
Parms.K2Node_DynamicCast_AsMP_Game_State_1 = K2Node_DynamicCast_AsMP_Game_State_1;
|
|
Parms.K2Node_DynamicCast_bSuccess_2 = K2Node_DynamicCast_bSuccess_2;
|
|
Parms.CallFunc_EqualEqual_StrStr_ReturnValue = CallFunc_EqualEqual_StrStr_ReturnValue;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|