Files
EscapeTheBackrooms_Internal/EscapeTheBackroomsGUiTest/SDK/SDK/Grass_Interaction_Other_functions.cpp
2024-04-20 14:19:09 +02:00

45 lines
1.1 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// BlueprintGeneratedClass Grass_Interaction_Other.Grass_Interaction_Other_C
// (SceneComponent)
class UClass* UGrass_Interaction_Other_C::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("Grass_Interaction_Other_C");
return Clss;
}
// Grass_Interaction_Other_C Grass_Interaction_Other.Default__Grass_Interaction_Other_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class UGrass_Interaction_Other_C* UGrass_Interaction_Other_C::GetDefaultObj()
{
static class UGrass_Interaction_Other_C* Default = nullptr;
if (!Default)
Default = static_cast<UGrass_Interaction_Other_C*>(UGrass_Interaction_Other_C::StaticClass()->DefaultObject);
return Default;
}
}