Files
EscapeTheBackrooms_Internal/EscapeTheBackroomsGUiTest/SDK/SDK/Lobby_HUD_functions.cpp
2024-04-20 14:19:09 +02:00

439 lines
22 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// WidgetBlueprintGeneratedClass Lobby_HUD.Lobby_HUD_C
// (None)
class UClass* ULobby_HUD_C::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("Lobby_HUD_C");
return Clss;
}
// Lobby_HUD_C Lobby_HUD.Default__Lobby_HUD_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class ULobby_HUD_C* ULobby_HUD_C::GetDefaultObj()
{
static class ULobby_HUD_C* Default = nullptr;
if (!Default)
Default = static_cast<ULobby_HUD_C*>(ULobby_HUD_C::StaticClass()->DefaultObject);
return Default;
}
// Function Lobby_HUD.Lobby_HUD_C.HideMicIcon
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FBPUniqueNetId UniqueId (BlueprintVisible, BlueprintReadOnly, Parm)
// bool Temp_bool_True_if_break_was_hit_Variable (ZeroConstructor, IsPlainOldData, NoDestructor)
// int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Not_PreBool_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
// int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APlayerController* CallFunc_GetPlayerController_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_HasAnyChildren_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
// struct FBPUniqueNetId CallFunc_GetUniqueNetID_UniqueNetId (None)
// bool CallFunc_EqualEqual_UNetIDUnetID_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
// TArray<class UWidget*> CallFunc_GetAllChildren_ReturnValue (ReferenceParm, ContainsInstancedReference)
// class UWidget* CallFunc_Array_Get_Item (ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UW_VOIPIndicator_C* K2Node_DynamicCast_AsW_VOIPIndicator (ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor)
// bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
// bool CallFunc_RemoveChild_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
// bool CallFunc_BooleanAND_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
// bool CallFunc_EqualEqual_UNetIDUnetID_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor)
void ULobby_HUD_C::HideMicIcon(const struct FBPUniqueNetId& UniqueId, bool Temp_bool_True_if_break_was_hit_Variable, int32 Temp_int_Array_Index_Variable, bool CallFunc_Not_PreBool_ReturnValue, int32 Temp_int_Loop_Counter_Variable, int32 CallFunc_Add_IntInt_ReturnValue, class APlayerController* CallFunc_GetPlayerController_ReturnValue, bool CallFunc_HasAnyChildren_ReturnValue, const struct FBPUniqueNetId& CallFunc_GetUniqueNetID_UniqueNetId, bool CallFunc_EqualEqual_UNetIDUnetID_ReturnValue, TArray<class UWidget*>& CallFunc_GetAllChildren_ReturnValue, class UWidget* CallFunc_Array_Get_Item, int32 CallFunc_Array_Length_ReturnValue, class UW_VOIPIndicator_C* K2Node_DynamicCast_AsW_VOIPIndicator, bool K2Node_DynamicCast_bSuccess, bool CallFunc_Less_IntInt_ReturnValue, bool CallFunc_RemoveChild_ReturnValue, bool CallFunc_BooleanAND_ReturnValue, bool CallFunc_EqualEqual_UNetIDUnetID_ReturnValue_1)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Lobby_HUD_C", "HideMicIcon");
Params::ULobby_HUD_C_HideMicIcon_Params Parms{};
Parms.UniqueId = UniqueId;
Parms.Temp_bool_True_if_break_was_hit_Variable = Temp_bool_True_if_break_was_hit_Variable;
Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable;
Parms.CallFunc_Not_PreBool_ReturnValue = CallFunc_Not_PreBool_ReturnValue;
Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable;
Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue;
Parms.CallFunc_GetPlayerController_ReturnValue = CallFunc_GetPlayerController_ReturnValue;
Parms.CallFunc_HasAnyChildren_ReturnValue = CallFunc_HasAnyChildren_ReturnValue;
Parms.CallFunc_GetUniqueNetID_UniqueNetId = CallFunc_GetUniqueNetID_UniqueNetId;
Parms.CallFunc_EqualEqual_UNetIDUnetID_ReturnValue = CallFunc_EqualEqual_UNetIDUnetID_ReturnValue;
Parms.CallFunc_GetAllChildren_ReturnValue = CallFunc_GetAllChildren_ReturnValue;
Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item;
Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue;
Parms.K2Node_DynamicCast_AsW_VOIPIndicator = K2Node_DynamicCast_AsW_VOIPIndicator;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue;
Parms.CallFunc_RemoveChild_ReturnValue = CallFunc_RemoveChild_ReturnValue;
Parms.CallFunc_BooleanAND_ReturnValue = CallFunc_BooleanAND_ReturnValue;
Parms.CallFunc_EqualEqual_UNetIDUnetID_ReturnValue_1 = CallFunc_EqualEqual_UNetIDUnetID_ReturnValue_1;
UObject::ProcessEvent(Func, &Parms);
}
// Function Lobby_HUD.Lobby_HUD_C.ShowMicIcon
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FBPUniqueNetId UniqueId (BlueprintVisible, BlueprintReadOnly, Parm)
// class UW_VOIPIndicator_C* CallFunc_Create_ReturnValue (ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPanelSlot* CallFunc_AddChild_ReturnValue (ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APlayerController* CallFunc_GetPlayerController_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FBPUniqueNetId CallFunc_GetUniqueNetID_UniqueNetId (None)
// bool CallFunc_EqualEqual_UNetIDUnetID_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
void ULobby_HUD_C::ShowMicIcon(const struct FBPUniqueNetId& UniqueId, class UW_VOIPIndicator_C* CallFunc_Create_ReturnValue, class UPanelSlot* CallFunc_AddChild_ReturnValue, class APlayerController* CallFunc_GetPlayerController_ReturnValue, const struct FBPUniqueNetId& CallFunc_GetUniqueNetID_UniqueNetId, bool CallFunc_EqualEqual_UNetIDUnetID_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Lobby_HUD_C", "ShowMicIcon");
Params::ULobby_HUD_C_ShowMicIcon_Params Parms{};
Parms.UniqueId = UniqueId;
Parms.CallFunc_Create_ReturnValue = CallFunc_Create_ReturnValue;
Parms.CallFunc_AddChild_ReturnValue = CallFunc_AddChild_ReturnValue;
Parms.CallFunc_GetPlayerController_ReturnValue = CallFunc_GetPlayerController_ReturnValue;
Parms.CallFunc_GetUniqueNetID_UniqueNetId = CallFunc_GetUniqueNetID_UniqueNetId;
Parms.CallFunc_EqualEqual_UNetIDUnetID_ReturnValue = CallFunc_EqualEqual_UNetIDUnetID_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function Lobby_HUD.Lobby_HUD_C.SetServerCode
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class FString ServerCode (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm, HasGetValueTypeHash)
// class FText CallFunc_Conv_StringToText_ReturnValue (None)
void ULobby_HUD_C::SetServerCode(class FString& ServerCode, class FText CallFunc_Conv_StringToText_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Lobby_HUD_C", "SetServerCode");
Params::ULobby_HUD_C_SetServerCode_Params Parms{};
Parms.ServerCode = ServerCode;
Parms.CallFunc_Conv_StringToText_ReturnValue = CallFunc_Conv_StringToText_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function Lobby_HUD.Lobby_HUD_C.Init_Casts
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class APlayerController* CallFunc_GetOwningPlayer_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APlayerController* CallFunc_GetPlayerController_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class ALobby_PlayerController_C* K2Node_DynamicCast_AsLobby_Player_Controller (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor)
// class ALobbyPS_C* K2Node_DynamicCast_AsLobby_PS (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess_1 (ZeroConstructor, IsPlainOldData, NoDestructor)
// class AGameStateBase* CallFunc_GetGameState_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class ALobby_GS_C* K2Node_DynamicCast_AsLobby_GS (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess_2 (ZeroConstructor, IsPlainOldData, NoDestructor)
void ULobby_HUD_C::Init_Casts(class APlayerController* CallFunc_GetOwningPlayer_ReturnValue, class APlayerController* CallFunc_GetPlayerController_ReturnValue, class ALobby_PlayerController_C* K2Node_DynamicCast_AsLobby_Player_Controller, bool K2Node_DynamicCast_bSuccess, class ALobbyPS_C* K2Node_DynamicCast_AsLobby_PS, bool K2Node_DynamicCast_bSuccess_1, class AGameStateBase* CallFunc_GetGameState_ReturnValue, class ALobby_GS_C* K2Node_DynamicCast_AsLobby_GS, bool K2Node_DynamicCast_bSuccess_2)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Lobby_HUD_C", "Init_Casts");
Params::ULobby_HUD_C_Init_Casts_Params Parms{};
Parms.CallFunc_GetOwningPlayer_ReturnValue = CallFunc_GetOwningPlayer_ReturnValue;
Parms.CallFunc_GetPlayerController_ReturnValue = CallFunc_GetPlayerController_ReturnValue;
Parms.K2Node_DynamicCast_AsLobby_Player_Controller = K2Node_DynamicCast_AsLobby_Player_Controller;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
Parms.K2Node_DynamicCast_AsLobby_PS = K2Node_DynamicCast_AsLobby_PS;
Parms.K2Node_DynamicCast_bSuccess_1 = K2Node_DynamicCast_bSuccess_1;
Parms.CallFunc_GetGameState_ReturnValue = CallFunc_GetGameState_ReturnValue;
Parms.K2Node_DynamicCast_AsLobby_GS = K2Node_DynamicCast_AsLobby_GS;
Parms.K2Node_DynamicCast_bSuccess_2 = K2Node_DynamicCast_bSuccess_2;
UObject::ProcessEvent(Func, &Parms);
}
// Function Lobby_HUD.Lobby_HUD_C.Setup
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
void ULobby_HUD_C::Setup()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Lobby_HUD_C", "Setup");
UObject::ProcessEvent(Func, nullptr);
}
// Function Lobby_HUD.Lobby_HUD_C.Init_LobbyStatus_Indicator
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
void ULobby_HUD_C::Init_LobbyStatus_Indicator()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Lobby_HUD_C", "Init_LobbyStatus_Indicator");
UObject::ProcessEvent(Func, nullptr);
}
// Function Lobby_HUD.Lobby_HUD_C.SetServerName
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class FString ServerName (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm, HasGetValueTypeHash)
// class FText CallFunc_Conv_StringToText_ReturnValue (None)
void ULobby_HUD_C::SetServerName(class FString& ServerName, class FText CallFunc_Conv_StringToText_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Lobby_HUD_C", "SetServerName");
Params::ULobby_HUD_C_SetServerName_Params Parms{};
Parms.ServerName = ServerName;
Parms.CallFunc_Conv_StringToText_ReturnValue = CallFunc_Conv_StringToText_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function Lobby_HUD.Lobby_HUD_C.Update_LobbyStatus_Indicator
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// enum class ESlateVisibility CircularThrobber_Visibility (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FText LobbyStatus_Text (BlueprintVisible, BlueprintReadOnly, Parm)
void ULobby_HUD_C::Update_LobbyStatus_Indicator(enum class ESlateVisibility CircularThrobber_Visibility, class FText LobbyStatus_Text)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Lobby_HUD_C", "Update_LobbyStatus_Indicator");
Params::ULobby_HUD_C_Update_LobbyStatus_Indicator_Params Parms{};
Parms.CircularThrobber_Visibility = CircularThrobber_Visibility;
Parms.LobbyStatus_Text = LobbyStatus_Text;
UObject::ProcessEvent(Func, &Parms);
}
// Function Lobby_HUD.Lobby_HUD_C.CanClose
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
void ULobby_HUD_C::CanClose()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Lobby_HUD_C", "CanClose");
UObject::ProcessEvent(Func, nullptr);
}
// Function Lobby_HUD.Lobby_HUD_C.Construct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
void ULobby_HUD_C::Construct()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Lobby_HUD_C", "Construct");
UObject::ProcessEvent(Func, nullptr);
}
// Function Lobby_HUD.Lobby_HUD_C.Toggle_Launchevent
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// bool LaunchingGame_ (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void ULobby_HUD_C::Toggle_Launchevent(bool LaunchingGame_)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Lobby_HUD_C", "Toggle_Launchevent");
Params::ULobby_HUD_C_Toggle_Launchevent_Params Parms{};
Parms.LaunchingGame_ = LaunchingGame_;
UObject::ProcessEvent(Func, &Parms);
}
// Function Lobby_HUD.Lobby_HUD_C.Countdown_Launchevent
// (BlueprintCallable, BlueprintEvent)
// Parameters:
void ULobby_HUD_C::Countdown_Launchevent()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Lobby_HUD_C", "Countdown_Launchevent");
UObject::ProcessEvent(Func, nullptr);
}
// Function Lobby_HUD.Lobby_HUD_C.BndEvt__Lobby_HUD_Button_91_K2Node_ComponentBoundEvent_0_OnButtonClickedEvent__DelegateSignature
// (BlueprintEvent)
// Parameters:
void ULobby_HUD_C::BndEvt__Lobby_HUD_Button_91_K2Node_ComponentBoundEvent_0_OnButtonClickedEvent__DelegateSignature()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Lobby_HUD_C", "BndEvt__Lobby_HUD_Button_91_K2Node_ComponentBoundEvent_0_OnButtonClickedEvent__DelegateSignature");
UObject::ProcessEvent(Func, nullptr);
}
// Function Lobby_HUD.Lobby_HUD_C.BndEvt__Lobby_HUD_Button_K2Node_ComponentBoundEvent_1_OnButtonClickedEvent__DelegateSignature
// (BlueprintEvent)
// Parameters:
void ULobby_HUD_C::BndEvt__Lobby_HUD_Button_K2Node_ComponentBoundEvent_1_OnButtonClickedEvent__DelegateSignature()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Lobby_HUD_C", "BndEvt__Lobby_HUD_Button_K2Node_ComponentBoundEvent_1_OnButtonClickedEvent__DelegateSignature");
UObject::ProcessEvent(Func, nullptr);
}
// Function Lobby_HUD.Lobby_HUD_C.ExecuteUbergraph_Lobby_HUD
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 Temp_int_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_EqualEqual_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
// bool K2Node_CustomEvent_LaunchingGame_ (ZeroConstructor, IsPlainOldData, NoDestructor)
// int32 CallFunc_Subtract_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FString CallFunc_Conv_IntToString_ReturnValue (ZeroConstructor, HasGetValueTypeHash)
// class FString CallFunc_Concat_StrStr_ReturnValue (ZeroConstructor, HasGetValueTypeHash)
// class FText CallFunc_Conv_StringToText_ReturnValue (None)
// bool CallFunc_IsServer_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
// class AGameModeBase* CallFunc_GetGameMode_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class ALobby_GM_C* K2Node_DynamicCast_AsLobby_GM (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor)
// class FText CallFunc_GetText_ReturnValue (None)
// class APlayerController* CallFunc_GetPlayerController_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FString CallFunc_Conv_TextToString_ReturnValue (ZeroConstructor, HasGetValueTypeHash)
// enum class EBlueprintResultSwitch CallFunc_ShowInviteUI_Result (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool K2Node_SwitchEnum_CmpSuccess (ZeroConstructor, IsPlainOldData, NoDestructor)
void ULobby_HUD_C::ExecuteUbergraph_Lobby_HUD(int32 EntryPoint, int32 Temp_int_Variable, bool CallFunc_EqualEqual_IntInt_ReturnValue, bool K2Node_CustomEvent_LaunchingGame_, int32 CallFunc_Subtract_IntInt_ReturnValue, const class FString& CallFunc_Conv_IntToString_ReturnValue, const class FString& CallFunc_Concat_StrStr_ReturnValue, class FText CallFunc_Conv_StringToText_ReturnValue, bool CallFunc_IsServer_ReturnValue, class AGameModeBase* CallFunc_GetGameMode_ReturnValue, class ALobby_GM_C* K2Node_DynamicCast_AsLobby_GM, bool K2Node_DynamicCast_bSuccess, class FText CallFunc_GetText_ReturnValue, class APlayerController* CallFunc_GetPlayerController_ReturnValue, const class FString& CallFunc_Conv_TextToString_ReturnValue, enum class EBlueprintResultSwitch CallFunc_ShowInviteUI_Result, bool K2Node_SwitchEnum_CmpSuccess)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Lobby_HUD_C", "ExecuteUbergraph_Lobby_HUD");
Params::ULobby_HUD_C_ExecuteUbergraph_Lobby_HUD_Params Parms{};
Parms.EntryPoint = EntryPoint;
Parms.Temp_int_Variable = Temp_int_Variable;
Parms.CallFunc_EqualEqual_IntInt_ReturnValue = CallFunc_EqualEqual_IntInt_ReturnValue;
Parms.K2Node_CustomEvent_LaunchingGame_ = K2Node_CustomEvent_LaunchingGame_;
Parms.CallFunc_Subtract_IntInt_ReturnValue = CallFunc_Subtract_IntInt_ReturnValue;
Parms.CallFunc_Conv_IntToString_ReturnValue = CallFunc_Conv_IntToString_ReturnValue;
Parms.CallFunc_Concat_StrStr_ReturnValue = CallFunc_Concat_StrStr_ReturnValue;
Parms.CallFunc_Conv_StringToText_ReturnValue = CallFunc_Conv_StringToText_ReturnValue;
Parms.CallFunc_IsServer_ReturnValue = CallFunc_IsServer_ReturnValue;
Parms.CallFunc_GetGameMode_ReturnValue = CallFunc_GetGameMode_ReturnValue;
Parms.K2Node_DynamicCast_AsLobby_GM = K2Node_DynamicCast_AsLobby_GM;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
Parms.CallFunc_GetText_ReturnValue = CallFunc_GetText_ReturnValue;
Parms.CallFunc_GetPlayerController_ReturnValue = CallFunc_GetPlayerController_ReturnValue;
Parms.CallFunc_Conv_TextToString_ReturnValue = CallFunc_Conv_TextToString_ReturnValue;
Parms.CallFunc_ShowInviteUI_Result = CallFunc_ShowInviteUI_Result;
Parms.K2Node_SwitchEnum_CmpSuccess = K2Node_SwitchEnum_CmpSuccess;
UObject::ProcessEvent(Func, &Parms);
}
}