mirror of
https://github.com/DumbDev69420/EscapeTheBackrooms_Internal.git
synced 2025-06-30 18:42:25 +08:00
439 lines
22 KiB
C++
439 lines
22 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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#include "../SDK.hpp"
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// FUNCTIONS
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//---------------------------------------------------------------------------------------------------------------------
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// WidgetBlueprintGeneratedClass Lobby_HUD.Lobby_HUD_C
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// (None)
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class UClass* ULobby_HUD_C::StaticClass()
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{
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static class UClass* Clss = nullptr;
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if (!Clss)
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Clss = UObject::FindClassFast("Lobby_HUD_C");
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return Clss;
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}
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// Lobby_HUD_C Lobby_HUD.Default__Lobby_HUD_C
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// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
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class ULobby_HUD_C* ULobby_HUD_C::GetDefaultObj()
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{
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static class ULobby_HUD_C* Default = nullptr;
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if (!Default)
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Default = static_cast<ULobby_HUD_C*>(ULobby_HUD_C::StaticClass()->DefaultObject);
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return Default;
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}
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// Function Lobby_HUD.Lobby_HUD_C.HideMicIcon
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// struct FBPUniqueNetId UniqueId (BlueprintVisible, BlueprintReadOnly, Parm)
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// bool Temp_bool_True_if_break_was_hit_Variable (ZeroConstructor, IsPlainOldData, NoDestructor)
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// int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_Not_PreBool_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
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// int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class APlayerController* CallFunc_GetPlayerController_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_HasAnyChildren_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
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// struct FBPUniqueNetId CallFunc_GetUniqueNetID_UniqueNetId (None)
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// bool CallFunc_EqualEqual_UNetIDUnetID_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
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// TArray<class UWidget*> CallFunc_GetAllChildren_ReturnValue (ReferenceParm, ContainsInstancedReference)
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// class UWidget* CallFunc_Array_Get_Item (ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UW_VOIPIndicator_C* K2Node_DynamicCast_AsW_VOIPIndicator (ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor)
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// bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
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// bool CallFunc_RemoveChild_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
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// bool CallFunc_BooleanAND_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
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// bool CallFunc_EqualEqual_UNetIDUnetID_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor)
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void ULobby_HUD_C::HideMicIcon(const struct FBPUniqueNetId& UniqueId, bool Temp_bool_True_if_break_was_hit_Variable, int32 Temp_int_Array_Index_Variable, bool CallFunc_Not_PreBool_ReturnValue, int32 Temp_int_Loop_Counter_Variable, int32 CallFunc_Add_IntInt_ReturnValue, class APlayerController* CallFunc_GetPlayerController_ReturnValue, bool CallFunc_HasAnyChildren_ReturnValue, const struct FBPUniqueNetId& CallFunc_GetUniqueNetID_UniqueNetId, bool CallFunc_EqualEqual_UNetIDUnetID_ReturnValue, TArray<class UWidget*>& CallFunc_GetAllChildren_ReturnValue, class UWidget* CallFunc_Array_Get_Item, int32 CallFunc_Array_Length_ReturnValue, class UW_VOIPIndicator_C* K2Node_DynamicCast_AsW_VOIPIndicator, bool K2Node_DynamicCast_bSuccess, bool CallFunc_Less_IntInt_ReturnValue, bool CallFunc_RemoveChild_ReturnValue, bool CallFunc_BooleanAND_ReturnValue, bool CallFunc_EqualEqual_UNetIDUnetID_ReturnValue_1)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("Lobby_HUD_C", "HideMicIcon");
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Params::ULobby_HUD_C_HideMicIcon_Params Parms{};
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Parms.UniqueId = UniqueId;
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Parms.Temp_bool_True_if_break_was_hit_Variable = Temp_bool_True_if_break_was_hit_Variable;
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Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable;
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Parms.CallFunc_Not_PreBool_ReturnValue = CallFunc_Not_PreBool_ReturnValue;
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Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable;
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Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue;
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Parms.CallFunc_GetPlayerController_ReturnValue = CallFunc_GetPlayerController_ReturnValue;
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Parms.CallFunc_HasAnyChildren_ReturnValue = CallFunc_HasAnyChildren_ReturnValue;
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Parms.CallFunc_GetUniqueNetID_UniqueNetId = CallFunc_GetUniqueNetID_UniqueNetId;
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Parms.CallFunc_EqualEqual_UNetIDUnetID_ReturnValue = CallFunc_EqualEqual_UNetIDUnetID_ReturnValue;
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Parms.CallFunc_GetAllChildren_ReturnValue = CallFunc_GetAllChildren_ReturnValue;
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Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item;
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Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue;
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Parms.K2Node_DynamicCast_AsW_VOIPIndicator = K2Node_DynamicCast_AsW_VOIPIndicator;
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Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
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Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue;
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Parms.CallFunc_RemoveChild_ReturnValue = CallFunc_RemoveChild_ReturnValue;
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Parms.CallFunc_BooleanAND_ReturnValue = CallFunc_BooleanAND_ReturnValue;
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Parms.CallFunc_EqualEqual_UNetIDUnetID_ReturnValue_1 = CallFunc_EqualEqual_UNetIDUnetID_ReturnValue_1;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function Lobby_HUD.Lobby_HUD_C.ShowMicIcon
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// struct FBPUniqueNetId UniqueId (BlueprintVisible, BlueprintReadOnly, Parm)
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// class UW_VOIPIndicator_C* CallFunc_Create_ReturnValue (ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UPanelSlot* CallFunc_AddChild_ReturnValue (ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class APlayerController* CallFunc_GetPlayerController_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FBPUniqueNetId CallFunc_GetUniqueNetID_UniqueNetId (None)
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// bool CallFunc_EqualEqual_UNetIDUnetID_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
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void ULobby_HUD_C::ShowMicIcon(const struct FBPUniqueNetId& UniqueId, class UW_VOIPIndicator_C* CallFunc_Create_ReturnValue, class UPanelSlot* CallFunc_AddChild_ReturnValue, class APlayerController* CallFunc_GetPlayerController_ReturnValue, const struct FBPUniqueNetId& CallFunc_GetUniqueNetID_UniqueNetId, bool CallFunc_EqualEqual_UNetIDUnetID_ReturnValue)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("Lobby_HUD_C", "ShowMicIcon");
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Params::ULobby_HUD_C_ShowMicIcon_Params Parms{};
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Parms.UniqueId = UniqueId;
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Parms.CallFunc_Create_ReturnValue = CallFunc_Create_ReturnValue;
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Parms.CallFunc_AddChild_ReturnValue = CallFunc_AddChild_ReturnValue;
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Parms.CallFunc_GetPlayerController_ReturnValue = CallFunc_GetPlayerController_ReturnValue;
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Parms.CallFunc_GetUniqueNetID_UniqueNetId = CallFunc_GetUniqueNetID_UniqueNetId;
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Parms.CallFunc_EqualEqual_UNetIDUnetID_ReturnValue = CallFunc_EqualEqual_UNetIDUnetID_ReturnValue;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function Lobby_HUD.Lobby_HUD_C.SetServerCode
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// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class FString ServerCode (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm, HasGetValueTypeHash)
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// class FText CallFunc_Conv_StringToText_ReturnValue (None)
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void ULobby_HUD_C::SetServerCode(class FString& ServerCode, class FText CallFunc_Conv_StringToText_ReturnValue)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("Lobby_HUD_C", "SetServerCode");
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Params::ULobby_HUD_C_SetServerCode_Params Parms{};
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Parms.ServerCode = ServerCode;
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Parms.CallFunc_Conv_StringToText_ReturnValue = CallFunc_Conv_StringToText_ReturnValue;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function Lobby_HUD.Lobby_HUD_C.Init_Casts
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class APlayerController* CallFunc_GetOwningPlayer_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class APlayerController* CallFunc_GetPlayerController_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class ALobby_PlayerController_C* K2Node_DynamicCast_AsLobby_Player_Controller (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor)
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// class ALobbyPS_C* K2Node_DynamicCast_AsLobby_PS (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool K2Node_DynamicCast_bSuccess_1 (ZeroConstructor, IsPlainOldData, NoDestructor)
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// class AGameStateBase* CallFunc_GetGameState_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class ALobby_GS_C* K2Node_DynamicCast_AsLobby_GS (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool K2Node_DynamicCast_bSuccess_2 (ZeroConstructor, IsPlainOldData, NoDestructor)
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void ULobby_HUD_C::Init_Casts(class APlayerController* CallFunc_GetOwningPlayer_ReturnValue, class APlayerController* CallFunc_GetPlayerController_ReturnValue, class ALobby_PlayerController_C* K2Node_DynamicCast_AsLobby_Player_Controller, bool K2Node_DynamicCast_bSuccess, class ALobbyPS_C* K2Node_DynamicCast_AsLobby_PS, bool K2Node_DynamicCast_bSuccess_1, class AGameStateBase* CallFunc_GetGameState_ReturnValue, class ALobby_GS_C* K2Node_DynamicCast_AsLobby_GS, bool K2Node_DynamicCast_bSuccess_2)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("Lobby_HUD_C", "Init_Casts");
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Params::ULobby_HUD_C_Init_Casts_Params Parms{};
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Parms.CallFunc_GetOwningPlayer_ReturnValue = CallFunc_GetOwningPlayer_ReturnValue;
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Parms.CallFunc_GetPlayerController_ReturnValue = CallFunc_GetPlayerController_ReturnValue;
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Parms.K2Node_DynamicCast_AsLobby_Player_Controller = K2Node_DynamicCast_AsLobby_Player_Controller;
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Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
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Parms.K2Node_DynamicCast_AsLobby_PS = K2Node_DynamicCast_AsLobby_PS;
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Parms.K2Node_DynamicCast_bSuccess_1 = K2Node_DynamicCast_bSuccess_1;
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Parms.CallFunc_GetGameState_ReturnValue = CallFunc_GetGameState_ReturnValue;
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Parms.K2Node_DynamicCast_AsLobby_GS = K2Node_DynamicCast_AsLobby_GS;
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Parms.K2Node_DynamicCast_bSuccess_2 = K2Node_DynamicCast_bSuccess_2;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function Lobby_HUD.Lobby_HUD_C.Setup
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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void ULobby_HUD_C::Setup()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("Lobby_HUD_C", "Setup");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function Lobby_HUD.Lobby_HUD_C.Init_LobbyStatus_Indicator
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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void ULobby_HUD_C::Init_LobbyStatus_Indicator()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("Lobby_HUD_C", "Init_LobbyStatus_Indicator");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function Lobby_HUD.Lobby_HUD_C.SetServerName
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// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class FString ServerName (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm, HasGetValueTypeHash)
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// class FText CallFunc_Conv_StringToText_ReturnValue (None)
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void ULobby_HUD_C::SetServerName(class FString& ServerName, class FText CallFunc_Conv_StringToText_ReturnValue)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("Lobby_HUD_C", "SetServerName");
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Params::ULobby_HUD_C_SetServerName_Params Parms{};
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Parms.ServerName = ServerName;
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Parms.CallFunc_Conv_StringToText_ReturnValue = CallFunc_Conv_StringToText_ReturnValue;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function Lobby_HUD.Lobby_HUD_C.Update_LobbyStatus_Indicator
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// enum class ESlateVisibility CircularThrobber_Visibility (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class FText LobbyStatus_Text (BlueprintVisible, BlueprintReadOnly, Parm)
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void ULobby_HUD_C::Update_LobbyStatus_Indicator(enum class ESlateVisibility CircularThrobber_Visibility, class FText LobbyStatus_Text)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("Lobby_HUD_C", "Update_LobbyStatus_Indicator");
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Params::ULobby_HUD_C_Update_LobbyStatus_Indicator_Params Parms{};
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Parms.CircularThrobber_Visibility = CircularThrobber_Visibility;
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Parms.LobbyStatus_Text = LobbyStatus_Text;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function Lobby_HUD.Lobby_HUD_C.CanClose
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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void ULobby_HUD_C::CanClose()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("Lobby_HUD_C", "CanClose");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function Lobby_HUD.Lobby_HUD_C.Construct
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// (BlueprintCosmetic, Event, Public, BlueprintEvent)
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// Parameters:
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void ULobby_HUD_C::Construct()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("Lobby_HUD_C", "Construct");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function Lobby_HUD.Lobby_HUD_C.Toggle_Launchevent
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool LaunchingGame_ (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void ULobby_HUD_C::Toggle_Launchevent(bool LaunchingGame_)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("Lobby_HUD_C", "Toggle_Launchevent");
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Params::ULobby_HUD_C_Toggle_Launchevent_Params Parms{};
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Parms.LaunchingGame_ = LaunchingGame_;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function Lobby_HUD.Lobby_HUD_C.Countdown_Launchevent
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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void ULobby_HUD_C::Countdown_Launchevent()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("Lobby_HUD_C", "Countdown_Launchevent");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function Lobby_HUD.Lobby_HUD_C.BndEvt__Lobby_HUD_Button_91_K2Node_ComponentBoundEvent_0_OnButtonClickedEvent__DelegateSignature
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// (BlueprintEvent)
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// Parameters:
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void ULobby_HUD_C::BndEvt__Lobby_HUD_Button_91_K2Node_ComponentBoundEvent_0_OnButtonClickedEvent__DelegateSignature()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("Lobby_HUD_C", "BndEvt__Lobby_HUD_Button_91_K2Node_ComponentBoundEvent_0_OnButtonClickedEvent__DelegateSignature");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function Lobby_HUD.Lobby_HUD_C.BndEvt__Lobby_HUD_Button_K2Node_ComponentBoundEvent_1_OnButtonClickedEvent__DelegateSignature
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// (BlueprintEvent)
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// Parameters:
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void ULobby_HUD_C::BndEvt__Lobby_HUD_Button_K2Node_ComponentBoundEvent_1_OnButtonClickedEvent__DelegateSignature()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("Lobby_HUD_C", "BndEvt__Lobby_HUD_Button_K2Node_ComponentBoundEvent_1_OnButtonClickedEvent__DelegateSignature");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function Lobby_HUD.Lobby_HUD_C.ExecuteUbergraph_Lobby_HUD
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// (Final, UbergraphFunction, HasDefaults)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 Temp_int_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_EqualEqual_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
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// bool K2Node_CustomEvent_LaunchingGame_ (ZeroConstructor, IsPlainOldData, NoDestructor)
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// int32 CallFunc_Subtract_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class FString CallFunc_Conv_IntToString_ReturnValue (ZeroConstructor, HasGetValueTypeHash)
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// class FString CallFunc_Concat_StrStr_ReturnValue (ZeroConstructor, HasGetValueTypeHash)
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// class FText CallFunc_Conv_StringToText_ReturnValue (None)
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// bool CallFunc_IsServer_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
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// class AGameModeBase* CallFunc_GetGameMode_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class ALobby_GM_C* K2Node_DynamicCast_AsLobby_GM (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor)
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// class FText CallFunc_GetText_ReturnValue (None)
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// class APlayerController* CallFunc_GetPlayerController_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class FString CallFunc_Conv_TextToString_ReturnValue (ZeroConstructor, HasGetValueTypeHash)
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// enum class EBlueprintResultSwitch CallFunc_ShowInviteUI_Result (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool K2Node_SwitchEnum_CmpSuccess (ZeroConstructor, IsPlainOldData, NoDestructor)
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void ULobby_HUD_C::ExecuteUbergraph_Lobby_HUD(int32 EntryPoint, int32 Temp_int_Variable, bool CallFunc_EqualEqual_IntInt_ReturnValue, bool K2Node_CustomEvent_LaunchingGame_, int32 CallFunc_Subtract_IntInt_ReturnValue, const class FString& CallFunc_Conv_IntToString_ReturnValue, const class FString& CallFunc_Concat_StrStr_ReturnValue, class FText CallFunc_Conv_StringToText_ReturnValue, bool CallFunc_IsServer_ReturnValue, class AGameModeBase* CallFunc_GetGameMode_ReturnValue, class ALobby_GM_C* K2Node_DynamicCast_AsLobby_GM, bool K2Node_DynamicCast_bSuccess, class FText CallFunc_GetText_ReturnValue, class APlayerController* CallFunc_GetPlayerController_ReturnValue, const class FString& CallFunc_Conv_TextToString_ReturnValue, enum class EBlueprintResultSwitch CallFunc_ShowInviteUI_Result, bool K2Node_SwitchEnum_CmpSuccess)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("Lobby_HUD_C", "ExecuteUbergraph_Lobby_HUD");
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Params::ULobby_HUD_C_ExecuteUbergraph_Lobby_HUD_Params Parms{};
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Parms.EntryPoint = EntryPoint;
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Parms.Temp_int_Variable = Temp_int_Variable;
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Parms.CallFunc_EqualEqual_IntInt_ReturnValue = CallFunc_EqualEqual_IntInt_ReturnValue;
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Parms.K2Node_CustomEvent_LaunchingGame_ = K2Node_CustomEvent_LaunchingGame_;
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Parms.CallFunc_Subtract_IntInt_ReturnValue = CallFunc_Subtract_IntInt_ReturnValue;
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Parms.CallFunc_Conv_IntToString_ReturnValue = CallFunc_Conv_IntToString_ReturnValue;
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Parms.CallFunc_Concat_StrStr_ReturnValue = CallFunc_Concat_StrStr_ReturnValue;
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Parms.CallFunc_Conv_StringToText_ReturnValue = CallFunc_Conv_StringToText_ReturnValue;
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Parms.CallFunc_IsServer_ReturnValue = CallFunc_IsServer_ReturnValue;
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Parms.CallFunc_GetGameMode_ReturnValue = CallFunc_GetGameMode_ReturnValue;
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Parms.K2Node_DynamicCast_AsLobby_GM = K2Node_DynamicCast_AsLobby_GM;
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Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
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Parms.CallFunc_GetText_ReturnValue = CallFunc_GetText_ReturnValue;
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Parms.CallFunc_GetPlayerController_ReturnValue = CallFunc_GetPlayerController_ReturnValue;
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Parms.CallFunc_Conv_TextToString_ReturnValue = CallFunc_Conv_TextToString_ReturnValue;
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Parms.CallFunc_ShowInviteUI_Result = CallFunc_ShowInviteUI_Result;
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Parms.K2Node_SwitchEnum_CmpSuccess = K2Node_SwitchEnum_CmpSuccess;
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UObject::ProcessEvent(Func, &Parms);
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}
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}
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