Files
EscapeTheBackrooms_Internal/EscapeTheBackroomsGUiTest/SDK/SDK/MagicLeapHandMeshing_classes.hpp
2024-04-20 14:19:09 +02:00

44 lines
1.2 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0x0 (0xB0 - 0xB0)
// Class MagicLeapHandMeshing.MagicLeapHandMeshingComponent
class UMagicLeapHandMeshingComponent : public UActorComponent
{
public:
static class UClass* StaticClass();
static class UMagicLeapHandMeshingComponent* GetDefaultObj();
void SetUseWeightedNormals(bool bInUseWeightedNormals);
bool DisconnectMRMesh(class UMRMeshComponent* InMRMeshPtr);
bool ConnectMRMesh(class UMRMeshComponent* InMRMeshPtr);
};
// 0x0 (0x28 - 0x28)
// Class MagicLeapHandMeshing.MagicLeapHandMeshingFunctionLibrary
class UMagicLeapHandMeshingFunctionLibrary : public UBlueprintFunctionLibrary
{
public:
static class UClass* StaticClass();
static class UMagicLeapHandMeshingFunctionLibrary* GetDefaultObj();
bool DisconnectMRMesh(class UMRMeshComponent* InMRMeshPtr);
bool DestroyClient();
bool CreateClient();
bool ConnectMRMesh(class UMRMeshComponent* InMRMeshPtr);
};
}