Files
EscapeTheBackrooms_Internal/EscapeTheBackroomsGUiTest/SDK/SDK/MagicLeapHandMeshing_functions.cpp
2024-04-20 14:19:09 +02:00

276 lines
8.6 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// Class MagicLeapHandMeshing.MagicLeapHandMeshingComponent
// (None)
class UClass* UMagicLeapHandMeshingComponent::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("MagicLeapHandMeshingComponent");
return Clss;
}
// MagicLeapHandMeshingComponent MagicLeapHandMeshing.Default__MagicLeapHandMeshingComponent
// (Public, ClassDefaultObject, ArchetypeObject)
class UMagicLeapHandMeshingComponent* UMagicLeapHandMeshingComponent::GetDefaultObj()
{
static class UMagicLeapHandMeshingComponent* Default = nullptr;
if (!Default)
Default = static_cast<UMagicLeapHandMeshingComponent*>(UMagicLeapHandMeshingComponent::StaticClass()->DefaultObject);
return Default;
}
// Function MagicLeapHandMeshing.MagicLeapHandMeshingComponent.SetUseWeightedNormals
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bInUseWeightedNormals (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMagicLeapHandMeshingComponent::SetUseWeightedNormals(bool bInUseWeightedNormals)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MagicLeapHandMeshingComponent", "SetUseWeightedNormals");
Params::UMagicLeapHandMeshingComponent_SetUseWeightedNormals_Params Parms{};
Parms.bInUseWeightedNormals = bInUseWeightedNormals;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function MagicLeapHandMeshing.MagicLeapHandMeshingComponent.DisconnectMRMesh
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UMRMeshComponent* InMRMeshPtr (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UMagicLeapHandMeshingComponent::DisconnectMRMesh(class UMRMeshComponent* InMRMeshPtr)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MagicLeapHandMeshingComponent", "DisconnectMRMesh");
Params::UMagicLeapHandMeshingComponent_DisconnectMRMesh_Params Parms{};
Parms.InMRMeshPtr = InMRMeshPtr;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function MagicLeapHandMeshing.MagicLeapHandMeshingComponent.ConnectMRMesh
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UMRMeshComponent* InMRMeshPtr (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UMagicLeapHandMeshingComponent::ConnectMRMesh(class UMRMeshComponent* InMRMeshPtr)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MagicLeapHandMeshingComponent", "ConnectMRMesh");
Params::UMagicLeapHandMeshingComponent_ConnectMRMesh_Params Parms{};
Parms.InMRMeshPtr = InMRMeshPtr;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class MagicLeapHandMeshing.MagicLeapHandMeshingFunctionLibrary
// (None)
class UClass* UMagicLeapHandMeshingFunctionLibrary::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("MagicLeapHandMeshingFunctionLibrary");
return Clss;
}
// MagicLeapHandMeshingFunctionLibrary MagicLeapHandMeshing.Default__MagicLeapHandMeshingFunctionLibrary
// (Public, ClassDefaultObject, ArchetypeObject)
class UMagicLeapHandMeshingFunctionLibrary* UMagicLeapHandMeshingFunctionLibrary::GetDefaultObj()
{
static class UMagicLeapHandMeshingFunctionLibrary* Default = nullptr;
if (!Default)
Default = static_cast<UMagicLeapHandMeshingFunctionLibrary*>(UMagicLeapHandMeshingFunctionLibrary::StaticClass()->DefaultObject);
return Default;
}
// Function MagicLeapHandMeshing.MagicLeapHandMeshingFunctionLibrary.DisconnectMRMesh
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UMRMeshComponent* InMRMeshPtr (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UMagicLeapHandMeshingFunctionLibrary::DisconnectMRMesh(class UMRMeshComponent* InMRMeshPtr)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MagicLeapHandMeshingFunctionLibrary", "DisconnectMRMesh");
Params::UMagicLeapHandMeshingFunctionLibrary_DisconnectMRMesh_Params Parms{};
Parms.InMRMeshPtr = InMRMeshPtr;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function MagicLeapHandMeshing.MagicLeapHandMeshingFunctionLibrary.DestroyClient
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UMagicLeapHandMeshingFunctionLibrary::DestroyClient()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MagicLeapHandMeshingFunctionLibrary", "DestroyClient");
Params::UMagicLeapHandMeshingFunctionLibrary_DestroyClient_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function MagicLeapHandMeshing.MagicLeapHandMeshingFunctionLibrary.CreateClient
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UMagicLeapHandMeshingFunctionLibrary::CreateClient()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MagicLeapHandMeshingFunctionLibrary", "CreateClient");
Params::UMagicLeapHandMeshingFunctionLibrary_CreateClient_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function MagicLeapHandMeshing.MagicLeapHandMeshingFunctionLibrary.ConnectMRMesh
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UMRMeshComponent* InMRMeshPtr (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UMagicLeapHandMeshingFunctionLibrary::ConnectMRMesh(class UMRMeshComponent* InMRMeshPtr)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MagicLeapHandMeshingFunctionLibrary", "ConnectMRMesh");
Params::UMagicLeapHandMeshingFunctionLibrary_ConnectMRMesh_Params Parms{};
Parms.InMRMeshPtr = InMRMeshPtr;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
}