mirror of
https://github.com/DumbDev69420/EscapeTheBackrooms_Internal.git
synced 2025-06-30 18:42:25 +08:00
276 lines
8.6 KiB
C++
276 lines
8.6 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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#include "../SDK.hpp"
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// FUNCTIONS
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//---------------------------------------------------------------------------------------------------------------------
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// Class MagicLeapHandMeshing.MagicLeapHandMeshingComponent
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// (None)
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class UClass* UMagicLeapHandMeshingComponent::StaticClass()
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{
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static class UClass* Clss = nullptr;
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if (!Clss)
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Clss = UObject::FindClassFast("MagicLeapHandMeshingComponent");
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return Clss;
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}
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// MagicLeapHandMeshingComponent MagicLeapHandMeshing.Default__MagicLeapHandMeshingComponent
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// (Public, ClassDefaultObject, ArchetypeObject)
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class UMagicLeapHandMeshingComponent* UMagicLeapHandMeshingComponent::GetDefaultObj()
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{
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static class UMagicLeapHandMeshingComponent* Default = nullptr;
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if (!Default)
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Default = static_cast<UMagicLeapHandMeshingComponent*>(UMagicLeapHandMeshingComponent::StaticClass()->DefaultObject);
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return Default;
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}
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// Function MagicLeapHandMeshing.MagicLeapHandMeshingComponent.SetUseWeightedNormals
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// (Final, Native, Public, BlueprintCallable)
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// Parameters:
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// bool bInUseWeightedNormals (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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void UMagicLeapHandMeshingComponent::SetUseWeightedNormals(bool bInUseWeightedNormals)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("MagicLeapHandMeshingComponent", "SetUseWeightedNormals");
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Params::UMagicLeapHandMeshingComponent_SetUseWeightedNormals_Params Parms{};
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Parms.bInUseWeightedNormals = bInUseWeightedNormals;
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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}
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// Function MagicLeapHandMeshing.MagicLeapHandMeshingComponent.DisconnectMRMesh
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// (Final, Native, Public, BlueprintCallable)
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// Parameters:
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// class UMRMeshComponent* InMRMeshPtr (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool UMagicLeapHandMeshingComponent::DisconnectMRMesh(class UMRMeshComponent* InMRMeshPtr)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("MagicLeapHandMeshingComponent", "DisconnectMRMesh");
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Params::UMagicLeapHandMeshingComponent_DisconnectMRMesh_Params Parms{};
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Parms.InMRMeshPtr = InMRMeshPtr;
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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// Function MagicLeapHandMeshing.MagicLeapHandMeshingComponent.ConnectMRMesh
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// (Final, Native, Public, BlueprintCallable)
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// Parameters:
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// class UMRMeshComponent* InMRMeshPtr (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool UMagicLeapHandMeshingComponent::ConnectMRMesh(class UMRMeshComponent* InMRMeshPtr)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("MagicLeapHandMeshingComponent", "ConnectMRMesh");
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Params::UMagicLeapHandMeshingComponent_ConnectMRMesh_Params Parms{};
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Parms.InMRMeshPtr = InMRMeshPtr;
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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// Class MagicLeapHandMeshing.MagicLeapHandMeshingFunctionLibrary
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// (None)
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class UClass* UMagicLeapHandMeshingFunctionLibrary::StaticClass()
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{
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static class UClass* Clss = nullptr;
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if (!Clss)
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Clss = UObject::FindClassFast("MagicLeapHandMeshingFunctionLibrary");
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return Clss;
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}
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// MagicLeapHandMeshingFunctionLibrary MagicLeapHandMeshing.Default__MagicLeapHandMeshingFunctionLibrary
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// (Public, ClassDefaultObject, ArchetypeObject)
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class UMagicLeapHandMeshingFunctionLibrary* UMagicLeapHandMeshingFunctionLibrary::GetDefaultObj()
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{
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static class UMagicLeapHandMeshingFunctionLibrary* Default = nullptr;
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if (!Default)
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Default = static_cast<UMagicLeapHandMeshingFunctionLibrary*>(UMagicLeapHandMeshingFunctionLibrary::StaticClass()->DefaultObject);
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return Default;
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}
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// Function MagicLeapHandMeshing.MagicLeapHandMeshingFunctionLibrary.DisconnectMRMesh
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// (Final, Native, Static, Public, BlueprintCallable)
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// Parameters:
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// class UMRMeshComponent* InMRMeshPtr (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool UMagicLeapHandMeshingFunctionLibrary::DisconnectMRMesh(class UMRMeshComponent* InMRMeshPtr)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("MagicLeapHandMeshingFunctionLibrary", "DisconnectMRMesh");
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Params::UMagicLeapHandMeshingFunctionLibrary_DisconnectMRMesh_Params Parms{};
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Parms.InMRMeshPtr = InMRMeshPtr;
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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// Function MagicLeapHandMeshing.MagicLeapHandMeshingFunctionLibrary.DestroyClient
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// (Final, Native, Static, Public, BlueprintCallable)
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// Parameters:
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// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool UMagicLeapHandMeshingFunctionLibrary::DestroyClient()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("MagicLeapHandMeshingFunctionLibrary", "DestroyClient");
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Params::UMagicLeapHandMeshingFunctionLibrary_DestroyClient_Params Parms{};
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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// Function MagicLeapHandMeshing.MagicLeapHandMeshingFunctionLibrary.CreateClient
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// (Final, Native, Static, Public, BlueprintCallable)
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// Parameters:
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// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool UMagicLeapHandMeshingFunctionLibrary::CreateClient()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("MagicLeapHandMeshingFunctionLibrary", "CreateClient");
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Params::UMagicLeapHandMeshingFunctionLibrary_CreateClient_Params Parms{};
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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// Function MagicLeapHandMeshing.MagicLeapHandMeshingFunctionLibrary.ConnectMRMesh
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// (Final, Native, Static, Public, BlueprintCallable)
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// Parameters:
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// class UMRMeshComponent* InMRMeshPtr (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool UMagicLeapHandMeshingFunctionLibrary::ConnectMRMesh(class UMRMeshComponent* InMRMeshPtr)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("MagicLeapHandMeshingFunctionLibrary", "ConnectMRMesh");
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Params::UMagicLeapHandMeshingFunctionLibrary_ConnectMRMesh_Params Parms{};
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Parms.InMRMeshPtr = InMRMeshPtr;
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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}
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