Files
EscapeTheBackrooms_Internal/EscapeTheBackroomsGUiTest/SDK/SDK/MaterialShaderQualitySettings_classes.hpp
2024-04-20 14:19:09 +02:00

40 lines
1.3 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0x50 (0x78 - 0x28)
// Class MaterialShaderQualitySettings.MaterialShaderQualitySettings
class UMaterialShaderQualitySettings : public UObject
{
public:
TMap<class FName, class UShaderPlatformQualitySettings*> ForwardSettingMap; // 0x28(0x50)(NativeAccessSpecifierPrivate)
static class UClass* StaticClass();
static class UMaterialShaderQualitySettings* GetDefaultObj();
};
// 0x38 (0x60 - 0x28)
// Class MaterialShaderQualitySettings.ShaderPlatformQualitySettings
class UShaderPlatformQualitySettings : public UObject
{
public:
struct FMaterialQualityOverrides QualityOverrides[0x4]; // 0x28(0x24)(Edit, Config, NoDestructor, NativeAccessSpecifierPublic)
uint8 Pad_1A6A[0x14]; // Fixing Size Of Struct [ Dumper-7 ]
static class UClass* StaticClass();
static class UShaderPlatformQualitySettings* GetDefaultObj();
};
}