Files
EscapeTheBackrooms_Internal/EscapeTheBackroomsGUiTest/SDK/SDK/OceanMap_functions.cpp
2024-04-20 14:19:09 +02:00

100 lines
4.1 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// BlueprintGeneratedClass OceanMap.OceanMap_C
// (Actor)
class UClass* AOceanMap_C::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("OceanMap_C");
return Clss;
}
// OceanMap_C OceanMap.Default__OceanMap_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class AOceanMap_C* AOceanMap_C::GetDefaultObj()
{
static class AOceanMap_C* Default = nullptr;
if (!Default)
Default = static_cast<AOceanMap_C*>(AOceanMap_C::StaticClass()->DefaultObject);
return Default;
}
// Function OceanMap.OceanMap_C.ReceiveBeginPlay
// (Event, Protected, BlueprintEvent)
// Parameters:
void AOceanMap_C::ReceiveBeginPlay()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("OceanMap_C", "ReceiveBeginPlay");
UObject::ProcessEvent(Func, nullptr);
}
// Function OceanMap.OceanMap_C.ExecuteUbergraph_OceanMap
// (Final, UbergraphFunction)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AEight_FFT_H_Ocean_Sim_C* CallFunc_GetActorOfClass_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
// class UGameUserSettings* CallFunc_GetGameUserSettings_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AEight_FFT_H_Ocean_Sim_C* CallFunc_GetActorOfClass_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_GetVisualEffectQuality_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor)
// bool CallFunc_GreaterEqual_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
// bool CallFunc_EqualEqual_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
void AOceanMap_C::ExecuteUbergraph_OceanMap(int32 EntryPoint, class AEight_FFT_H_Ocean_Sim_C* CallFunc_GetActorOfClass_ReturnValue, bool CallFunc_IsValid_ReturnValue, class UGameUserSettings* CallFunc_GetGameUserSettings_ReturnValue, class AEight_FFT_H_Ocean_Sim_C* CallFunc_GetActorOfClass_ReturnValue_1, int32 CallFunc_GetVisualEffectQuality_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, bool CallFunc_GreaterEqual_IntInt_ReturnValue, bool CallFunc_EqualEqual_IntInt_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("OceanMap_C", "ExecuteUbergraph_OceanMap");
Params::AOceanMap_C_ExecuteUbergraph_OceanMap_Params Parms{};
Parms.EntryPoint = EntryPoint;
Parms.CallFunc_GetActorOfClass_ReturnValue = CallFunc_GetActorOfClass_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.CallFunc_GetGameUserSettings_ReturnValue = CallFunc_GetGameUserSettings_ReturnValue;
Parms.CallFunc_GetActorOfClass_ReturnValue_1 = CallFunc_GetActorOfClass_ReturnValue_1;
Parms.CallFunc_GetVisualEffectQuality_ReturnValue = CallFunc_GetVisualEffectQuality_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1;
Parms.CallFunc_GreaterEqual_IntInt_ReturnValue = CallFunc_GreaterEqual_IntInt_ReturnValue;
Parms.CallFunc_EqualEqual_IntInt_ReturnValue = CallFunc_EqualEqual_IntInt_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
}