Files
EscapeTheBackrooms_Internal/EscapeTheBackroomsGUiTest/SDK/SDK/Renderer_structs.hpp
2024-04-20 14:19:09 +02:00

57 lines
7.4 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// ENUMS
//---------------------------------------------------------------------------------------------------------------------
//---------------------------------------------------------------------------------------------------------------------
// STRUCTS
//---------------------------------------------------------------------------------------------------------------------
// 0x40 (0x40 - 0x0)
// ScriptStruct Renderer.LightPropagationVolumeSettings
struct FLightPropagationVolumeSettings
{
public:
uint8 bOverride_LPVIntensity : 1; // Mask: 0x1, PropSize: 0x10x0(0x1)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bOverride_LPVDirectionalOcclusionIntensity : 1; // Mask: 0x2, PropSize: 0x10x0(0x1)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bOverride_LPVDirectionalOcclusionRadius : 1; // Mask: 0x4, PropSize: 0x10x0(0x1)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bOverride_LPVDiffuseOcclusionExponent : 1; // Mask: 0x8, PropSize: 0x10x0(0x1)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bOverride_LPVSpecularOcclusionExponent : 1; // Mask: 0x10, PropSize: 0x10x0(0x1)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bOverride_LPVDiffuseOcclusionIntensity : 1; // Mask: 0x20, PropSize: 0x10x0(0x1)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bOverride_LPVSpecularOcclusionIntensity : 1; // Mask: 0x40, PropSize: 0x10x0(0x1)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bOverride_LPVSize : 1; // Mask: 0x80, PropSize: 0x10x0(0x1)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bOverride_LPVSecondaryOcclusionIntensity : 1; // Mask: 0x1, PropSize: 0x10x1(0x1)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bOverride_LPVSecondaryBounceIntensity : 1; // Mask: 0x2, PropSize: 0x10x1(0x1)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bOverride_LPVGeometryVolumeBias : 1; // Mask: 0x4, PropSize: 0x10x1(0x1)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bOverride_LPVVplInjectionBias : 1; // Mask: 0x8, PropSize: 0x10x1(0x1)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bOverride_LPVEmissiveInjectionIntensity : 1; // Mask: 0x10, PropSize: 0x10x1(0x1)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 BitPad_1E3 : 3; // Fixing Bit-Field Size [ Dumper-7 ]
uint8 Pad_1EC6[0x2]; // Fixing Size After Last Property [ Dumper-7 ]
float LPVIntensity; // 0x4(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float LPVVplInjectionBias; // 0x8(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float LPVSize; // 0xC(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float LPVSecondaryOcclusionIntensity; // 0x10(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float LPVSecondaryBounceIntensity; // 0x14(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float LPVGeometryVolumeBias; // 0x18(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float LPVEmissiveInjectionIntensity; // 0x1C(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float LPVDirectionalOcclusionIntensity; // 0x20(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float LPVDirectionalOcclusionRadius; // 0x24(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float LPVDiffuseOcclusionExponent; // 0x28(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float LPVSpecularOcclusionExponent; // 0x2C(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float LPVDiffuseOcclusionIntensity; // 0x30(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float LPVSpecularOcclusionIntensity; // 0x34(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float LPVFadeRange; // 0x38(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float LPVDirectionalOcclusionFadeRange; // 0x3C(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
}