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https://github.com/DumbDev69420/EscapeTheBackrooms_Internal.git
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33 lines
1.6 KiB
C++
33 lines
1.6 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// CLASSES
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//---------------------------------------------------------------------------------------------------------------------
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// 0x28 (0x248 - 0x220)
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// BlueprintGeneratedClass Rope_BP.Rope_BP_C
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class ARope_BP_C : public AActor
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{
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public:
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struct FPointerToUberGraphFrame UberGraphFrame; // 0x220(0x8)(ZeroConstructor, Transient, DuplicateTransient)
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class UCableComponent* Cable; // 0x228(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData, NonTransactional, NoDestructor, HasGetValueTypeHash)
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class UArrowComponent* Arrow; // 0x230(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData, NonTransactional, NoDestructor, HasGetValueTypeHash)
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class UStaticMeshComponent* StaticMesh; // 0x238(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData, NonTransactional, NoDestructor, HasGetValueTypeHash)
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class USceneComponent* DefaultSceneRoot; // 0x240(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData, NonTransactional, NoDestructor, HasGetValueTypeHash)
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static class UClass* StaticClass();
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static class ARope_BP_C* GetDefaultObj();
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void ReceiveBeginPlay();
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void ExecuteUbergraph_Rope_BP(int32 EntryPoint);
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};
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}
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