mirror of
https://github.com/DumbDev69420/EscapeTheBackrooms_Internal.git
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137 lines
30 KiB
C++
137 lines
30 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// CLASSES
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//---------------------------------------------------------------------------------------------------------------------
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// 0x38C (0xE48 - 0xABC)
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// BlueprintGeneratedClass VRCharacter_Demo.VRCharacter_Demo_C
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class AVRCharacter_Demo_C : public ABPCharacter_Demo_C
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{
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public:
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uint8 Pad_25FA[0x4]; // Fixing Size After Last Property [ Dumper-7 ]
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struct FPointerToUberGraphFrame UberGraphFrame; // 0xAC0(0x8)(ZeroConstructor, Transient, DuplicateTransient)
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class UGripMotionControllerComponent* RightGrip; // 0xAC8(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData, NonTransactional, NoDestructor, HasGetValueTypeHash)
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class UGripMotionControllerComponent* LeftGrip; // 0xAD0(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData, NonTransactional, NoDestructor, HasGetValueTypeHash)
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class USceneComponent* StandingPoint; // 0xAD8(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData, NonTransactional, NoDestructor, HasGetValueTypeHash)
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class UWidgetInteractionComponent* WidgetInteraction1; // 0xAE0(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData, NonTransactional, NoDestructor, HasGetValueTypeHash)
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class UWidgetInteractionComponent* WidgetInteraction; // 0xAE8(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData, NonTransactional, NoDestructor, HasGetValueTypeHash)
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class UWidgetComponent* Widget; // 0xAF0(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData, NonTransactional, NoDestructor, HasGetValueTypeHash)
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class USceneComponent* VRRoot; // 0xAF8(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData, NonTransactional, NoDestructor, HasGetValueTypeHash)
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float Timeline_3_0_Scale_9F7FE2EA46D19A33530589BA0A9EC988; // 0xB00(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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float Timeline_3_0_Z_9F7FE2EA46D19A33530589BA0A9EC988; // 0xB04(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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enum class ETimelineDirection Timeline_3_0__Direction_9F7FE2EA46D19A33530589BA0A9EC988; // 0xB08(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_25FB[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
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class UTimelineComponent* Timeline_3_0; // 0xB10(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool UseMotionControllers; // 0xB18(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor)
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uint8 Pad_25FC[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
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struct FVector CameraLoc; // 0xB1C(0xC)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_25FD[0x8]; // Fixing Size After Last Property [ Dumper-7 ]
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struct FTransform CameraTransform; // 0xB30(0x30)(Edit, BlueprintVisible, DisableEditOnInstance, IsPlainOldData, NoDestructor)
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struct FTransform NewTransform; // 0xB60(0x30)(Edit, BlueprintVisible, DisableEditOnInstance, IsPlainOldData, NoDestructor)
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float YawTurn; // 0xB90(0x4)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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struct FVector LastHMDLoc; // 0xB94(0xC)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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struct FVector HMDDelta; // 0xBA0(0xC)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_25FF[0x4]; // Fixing Size After Last Property [ Dumper-7 ]
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class UNiagaraComponent* LeftBeam; // 0xBB0(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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class UNiagaraComponent* RightBeam; // 0xBB8(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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struct FRotator LastHMDRot; // 0xBC0(0xC)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor)
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struct FRotator HMDDeltaRot; // 0xBCC(0xC)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor)
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bool Grab_Right_Hand; // 0xBD8(0x1)(Edit, BlueprintVisible, Net, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor)
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bool Grab_Left_Hand; // 0xBD9(0x1)(Edit, BlueprintVisible, Net, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor)
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uint8 Pad_2600[0x2]; // Fixing Size After Last Property [ Dumper-7 ]
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float CameraPitch; // 0xBDC(0x4)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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struct FTransform Temp1; // 0xBE0(0x30)(Edit, BlueprintVisible, DisableEditOnInstance, IsPlainOldData, NoDestructor)
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int32 Temp2; // 0xC10(0x4)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_2601[0xC]; // Fixing Size After Last Property [ Dumper-7 ]
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struct FBPOpenVRActionInfo LeftActionInput; // 0xC20(0xF0)(Edit, BlueprintVisible, DisableEditOnInstance)
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struct FBPOpenVRActionInfo RightActionInput; // 0xD10(0xF0)(Edit, BlueprintVisible, DisableEditOnInstance)
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class FName LeftGesture; // 0xE00(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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class FName RightGesture; // 0xE08(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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struct FTransform RepTransform; // 0xE10(0x30)(Edit, BlueprintVisible, Net, DisableEditOnInstance, IsPlainOldData, RepNotify, NoDestructor)
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bool IsCrouching; // 0xE40(0x1)(Edit, BlueprintVisible, Net, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor)
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uint8 Pad_2602[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
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float VRMultiplier; // 0xE44(0x4)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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static class UClass* StaticClass();
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static class AVRCharacter_Demo_C* GetDefaultObj();
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void OnRep_RepTransform(const struct FVector& CallFunc_BreakTransform_Location, const struct FRotator& CallFunc_BreakTransform_Rotation, const struct FVector& CallFunc_BreakTransform_Scale, const struct FHitResult& CallFunc_K2_SetActorLocationAndRotation_SweepHitResult, bool CallFunc_K2_SetActorLocationAndRotation_ReturnValue);
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void TickHMD(const struct FTransform& OriginTargetTransform, const struct FTransform& ActorTargetTransform, bool CallFunc_IsServer_ReturnValue, bool CallFunc_Not_PreBool_ReturnValue, bool CallFunc_Not_PreBool_ReturnValue_1, bool CallFunc_Not_PreBool_ReturnValue_2, const struct FVector& CallFunc_GetActorScale3D_ReturnValue, const struct FTransform& CallFunc_K2_GetComponentToWorld_ReturnValue, float CallFunc_GetScaledCapsuleHalfHeight_ReturnValue, const struct FVector& CallFunc_MakeVector_ReturnValue, const struct FVector& CallFunc_BreakTransform_Location, const struct FRotator& CallFunc_BreakTransform_Rotation, const struct FVector& CallFunc_BreakTransform_Scale, const struct FHitResult& CallFunc_K2_SetActorLocationAndRotation_SweepHitResult, bool CallFunc_K2_SetActorLocationAndRotation_ReturnValue, const struct FRotator& CallFunc_GetOrientationAndPosition_DeviceRotation, const struct FVector& CallFunc_GetOrientationAndPosition_DevicePosition, const struct FTransform& CallFunc_ConvertTransformToRelative_ReturnValue, const struct FTransform& CallFunc_MakeTransform_ReturnValue, const struct FHitResult& CallFunc_K2_SetRelativeTransform_SweepHitResult, const struct FTransform& CallFunc_ComposeTransforms_ReturnValue, const struct FRotator& CallFunc_GetOrientationAndPosition_DeviceRotation_1, const struct FVector& CallFunc_GetOrientationAndPosition_DevicePosition_1, const struct FVector& CallFunc_BreakTransform_Location_1, const struct FRotator& CallFunc_BreakTransform_Rotation_1, const struct FVector& CallFunc_BreakTransform_Scale_1, float CallFunc_BreakVector_X, float CallFunc_BreakVector_Y, float CallFunc_BreakVector_Z, float CallFunc_BreakRotator_Roll, float CallFunc_BreakRotator_Pitch, float CallFunc_BreakRotator_Yaw, const struct FVector& CallFunc_MakeVector_ReturnValue_1, const struct FRotator& CallFunc_MakeRotator_ReturnValue, const struct FVector& CallFunc_NegateVector_ReturnValue, float CallFunc_Divide_FloatFloat_ReturnValue, const struct FVector& CallFunc_Add_VectorVector_ReturnValue, float CallFunc_Add_FloatFloat_ReturnValue, const struct FVector& CallFunc_Add_VectorVector_ReturnValue_1, float CallFunc_FClamp_ReturnValue, const struct FTransform& CallFunc_MakeTransform_ReturnValue_1, float CallFunc_SelectFloat_ReturnValue, bool CallFunc_LessEqual_FloatFloat_ReturnValue, bool CallFunc_HasValidTrackingPosition_ReturnValue);
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void InitHMD(const struct FVector& CallFunc_MakeVector_ReturnValue, const struct FHitResult& CallFunc_K2_SetRelativeLocation_SweepHitResult);
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void RemoveVHS(TArray<struct FWeightedBlendable>& K2Node_MakeArray_Array, const struct FWeightedBlendables& K2Node_MakeStruct_WeightedBlendables);
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void CheckFlashlight(class ABP_Item_Flashlight_C* K2Node_DynamicCast_AsBP_Item_Flashlight, bool K2Node_DynamicCast_bSuccess, class ABP_Item_Flashlight_C* K2Node_DynamicCast_AsBP_Item_Flashlight_1, bool K2Node_DynamicCast_bSuccess_1, const struct FVector& CallFunc_GetForwardVector_ReturnValue, const struct FVector& CallFunc_RandomUnitVectorInConeInRadians_ReturnValue, const struct FVector& CallFunc_K2_GetComponentLocation_ReturnValue, const struct FVector& CallFunc_Multiply_VectorFloat_ReturnValue, const struct FVector& CallFunc_Add_VectorVector_ReturnValue, TArray<class AActor*>& Temp_object_Variable, class ABP_Item_Flashlight_C* K2Node_DynamicCast_AsBP_Item_Flashlight_2, bool K2Node_DynamicCast_bSuccess_2, const struct FHitResult& CallFunc_LineTraceSingle_OutHit, bool CallFunc_LineTraceSingle_ReturnValue, bool CallFunc_BreakHitResult_bBlockingHit, bool CallFunc_BreakHitResult_bInitialOverlap, float CallFunc_BreakHitResult_Time, float CallFunc_BreakHitResult_Distance, const struct FVector& CallFunc_BreakHitResult_Location, const struct FVector& CallFunc_BreakHitResult_ImpactPoint, const struct FVector& CallFunc_BreakHitResult_Normal, const struct FVector& CallFunc_BreakHitResult_ImpactNormal, class UPhysicalMaterial* CallFunc_BreakHitResult_PhysMat, class AActor* CallFunc_BreakHitResult_HitActor, class UPrimitiveComponent* CallFunc_BreakHitResult_HitComponent, class FName CallFunc_BreakHitResult_HitBoneName, int32 CallFunc_BreakHitResult_HitItem, int32 CallFunc_BreakHitResult_ElementIndex, int32 CallFunc_BreakHitResult_FaceIndex, const struct FVector& CallFunc_BreakHitResult_TraceStart, const struct FVector& CallFunc_BreakHitResult_TraceEnd, class ABP_Moth_C* K2Node_DynamicCast_AsBP_Moth, bool K2Node_DynamicCast_bSuccess_3, class ABP_Hound_C* K2Node_DynamicCast_AsBP_Hound, bool K2Node_DynamicCast_bSuccess_4);
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void ToggleCrosshair(bool IsVisible, bool CallFunc_IsValid_ReturnValue);
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void ToggleVHS();
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void Headshake(enum class EFootstepActionsEnum FootstepType, bool K2Node_SwitchEnum_CmpSuccess, TArray<class AActor*>& Temp_object_Variable, class APawn* CallFunc_GetPlayerPawn_ReturnValue, class USoundBase* Temp_object_Variable_1, bool CallFunc_IsValid_ReturnValue, bool CallFunc_BooleanAND_ReturnValue, class APawn* CallFunc_GetPlayerPawn_ReturnValue_1, TArray<class AActor*>& CallFunc_GetAllActorsWithTag_OutActors, enum class EPhysicalSurface Temp_byte_Variable, class APawn* CallFunc_GetPlayerPawn_ReturnValue_2, class USoundBase* Temp_object_Variable_2, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, const struct FVector& CallFunc_Subtract_VectorVector_ReturnValue, class APawn* CallFunc_GetPlayerPawn_ReturnValue_3, const struct FHitResult& CallFunc_SphereTraceSingle_OutHit, bool CallFunc_SphereTraceSingle_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue_1, const struct FVector& CallFunc_Subtract_VectorVector_ReturnValue_1, bool CallFunc_BreakHitResult_bBlockingHit, bool CallFunc_BreakHitResult_bInitialOverlap, float CallFunc_BreakHitResult_Time, float CallFunc_BreakHitResult_Distance, const struct FVector& CallFunc_BreakHitResult_Location, const struct FVector& CallFunc_BreakHitResult_ImpactPoint, const struct FVector& CallFunc_BreakHitResult_Normal, const struct FVector& CallFunc_BreakHitResult_ImpactNormal, class UPhysicalMaterial* CallFunc_BreakHitResult_PhysMat, class AActor* CallFunc_BreakHitResult_HitActor, class UPrimitiveComponent* CallFunc_BreakHitResult_HitComponent, class FName CallFunc_BreakHitResult_HitBoneName, int32 CallFunc_BreakHitResult_HitItem, int32 CallFunc_BreakHitResult_ElementIndex, int32 CallFunc_BreakHitResult_FaceIndex, const struct FVector& CallFunc_BreakHitResult_TraceStart, const struct FVector& CallFunc_BreakHitResult_TraceEnd, float CallFunc_VSize_ReturnValue, bool CallFunc_Greater_FloatFloat_ReturnValue, class APawn* CallFunc_GetPlayerPawn_ReturnValue_4, class APawn* CallFunc_GetPlayerPawn_ReturnValue_5, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue_2, class UPawnMovementComponent* CallFunc_GetMovementComponent_ReturnValue, const struct FVector& CallFunc_Subtract_VectorVector_ReturnValue_2, bool CallFunc_IsMovingOnGround_ReturnValue, const struct FHitResult& CallFunc_SphereTraceSingle_OutHit_1, bool CallFunc_SphereTraceSingle_ReturnValue_1, bool CallFunc_BooleanAND_ReturnValue_1, bool CallFunc_BreakHitResult_bBlockingHit_1, bool CallFunc_BreakHitResult_bInitialOverlap_1, float CallFunc_BreakHitResult_Time_1, float CallFunc_BreakHitResult_Distance_1, const struct FVector& CallFunc_BreakHitResult_Location_1, const struct FVector& CallFunc_BreakHitResult_ImpactPoint_1, const struct FVector& CallFunc_BreakHitResult_Normal_1, const struct FVector& CallFunc_BreakHitResult_ImpactNormal_1, class UPhysicalMaterial* CallFunc_BreakHitResult_PhysMat_1, class AActor* CallFunc_BreakHitResult_HitActor_1, class UPrimitiveComponent* CallFunc_BreakHitResult_HitComponent_1, class FName CallFunc_BreakHitResult_HitBoneName_1, int32 CallFunc_BreakHitResult_HitItem_1, int32 CallFunc_BreakHitResult_ElementIndex_1, int32 CallFunc_BreakHitResult_FaceIndex_1, const struct FVector& CallFunc_BreakHitResult_TraceStart_1, const struct FVector& CallFunc_BreakHitResult_TraceEnd_1, enum class EPhysicalSurface Temp_byte_Variable_1, class USoundBase* K2Node_Select_Default, class USoundBase* K2Node_Select_Default_1, class UAudioComponent* CallFunc_SpawnSoundAtLocation_ReturnValue, class UAudioComponent* CallFunc_SpawnSoundAtLocation_ReturnValue_1);
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void TickGesture(class FName CallFunc_DetectCurrentGesture_ReturnValue, class FName CallFunc_DetectCurrentGesture_ReturnValue_1, bool CallFunc_NotEqual_NameName_ReturnValue, bool CallFunc_NotEqual_NameName_ReturnValue_1, bool CallFunc_GetActionPose_ReturnValue, bool CallFunc_GetActionPose_ReturnValue_1);
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void Update_Beam(bool CallFunc_IsValid_ReturnValue, const struct FVector& CallFunc_MakeVector_ReturnValue, const struct FHitResult& CallFunc_GetLastHitResult_ReturnValue, bool CallFunc_BreakHitResult_bBlockingHit, bool CallFunc_BreakHitResult_bInitialOverlap, float CallFunc_BreakHitResult_Time, float CallFunc_BreakHitResult_Distance, const struct FVector& CallFunc_BreakHitResult_Location, const struct FVector& CallFunc_BreakHitResult_ImpactPoint, const struct FVector& CallFunc_BreakHitResult_Normal, const struct FVector& CallFunc_BreakHitResult_ImpactNormal, class UPhysicalMaterial* CallFunc_BreakHitResult_PhysMat, class AActor* CallFunc_BreakHitResult_HitActor, class UPrimitiveComponent* CallFunc_BreakHitResult_HitComponent, class FName CallFunc_BreakHitResult_HitBoneName, int32 CallFunc_BreakHitResult_HitItem, int32 CallFunc_BreakHitResult_ElementIndex, int32 CallFunc_BreakHitResult_FaceIndex, const struct FVector& CallFunc_BreakHitResult_TraceStart, const struct FVector& CallFunc_BreakHitResult_TraceEnd, bool CallFunc_IsOverHitTestVisibleWidget_ReturnValue, float CallFunc_Add_FloatFloat_ReturnValue, const struct FVector& CallFunc_MakeVector_ReturnValue_1, bool CallFunc_IsValid_ReturnValue_1, const struct FHitResult& CallFunc_GetLastHitResult_ReturnValue_1, const struct FVector& CallFunc_MakeVector_ReturnValue_2, bool CallFunc_BreakHitResult_bBlockingHit_1, bool CallFunc_BreakHitResult_bInitialOverlap_1, float CallFunc_BreakHitResult_Time_1, float CallFunc_BreakHitResult_Distance_1, const struct FVector& CallFunc_BreakHitResult_Location_1, const struct FVector& CallFunc_BreakHitResult_ImpactPoint_1, const struct FVector& CallFunc_BreakHitResult_Normal_1, const struct FVector& CallFunc_BreakHitResult_ImpactNormal_1, class UPhysicalMaterial* CallFunc_BreakHitResult_PhysMat_1, class AActor* CallFunc_BreakHitResult_HitActor_1, class UPrimitiveComponent* CallFunc_BreakHitResult_HitComponent_1, class FName CallFunc_BreakHitResult_HitBoneName_1, int32 CallFunc_BreakHitResult_HitItem_1, int32 CallFunc_BreakHitResult_ElementIndex_1, int32 CallFunc_BreakHitResult_FaceIndex_1, const struct FVector& CallFunc_BreakHitResult_TraceStart_1, const struct FVector& CallFunc_BreakHitResult_TraceEnd_1, float CallFunc_Add_FloatFloat_ReturnValue_1, bool CallFunc_IsOverHitTestVisibleWidget_ReturnValue_1, const struct FVector& CallFunc_MakeVector_ReturnValue_3);
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void Toggle_Post_Processing(bool Activated);
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void SetPostProcessing(float Chromatic_Distance, float Tracking_Noise_Level, float Signal_Distortion_Intensity, float Color_Tornado_Intensity, float Warp_Belt_Intensity, float Screen_Hop_Frequency, float Random_Horizontal_Offset_Frequency, float Screen_Hop_Intensity, float Random_Horizontal_Offset_Strength);
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void UpdatePlayerCamera(class APlayerCameraManager* CallFunc_GetPlayerCameraManager_ReturnValue);
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void ToggleWidgetInteraction(bool Enable, class UNiagaraComponent* CallFunc_SpawnSystemAttached_ReturnValue, bool CallFunc_Not_PreBool_ReturnValue, class UNiagaraComponent* CallFunc_SpawnSystemAttached_ReturnValue_1, bool CallFunc_IsValid_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, bool CallFunc_IsValid_ReturnValue_2, bool CallFunc_IsValid_ReturnValue_3);
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void SetupWidget(bool DesiredSize, float Scale, const struct FVector& CallFunc_Conv_FloatToVector_ReturnValue);
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void CheckStamina(float CallFunc_GetInputAxisValue_ReturnValue, bool CallFunc_CanSprint_CanSprint, bool CallFunc_Greater_FloatFloat_ReturnValue, class UFancyMovementComponent* K2Node_DynamicCast_AsFancy_Movement_Component, bool K2Node_DynamicCast_bSuccess);
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void UserConstructionScript(bool CallFunc_K2_AttachToComponent_ReturnValue);
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void Timeline_3_0__FinishedFunc();
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void Timeline_3_0__UpdateFunc();
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void InpActEvt_Use_K2Node_InputActionEvent_11(const struct FKey& Key);
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void InpActEvt_Use_K2Node_InputActionEvent_10(const struct FKey& Key);
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void InpActEvt_Interact_K2Node_InputActionEvent_9(const struct FKey& Key);
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void InpActEvt_Interact_K2Node_InputActionEvent_8(const struct FKey& Key);
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void InpActEvt_Inventory_K2Node_InputActionEvent_7(const struct FKey& Key);
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void InpActEvt_Sprint_K2Node_InputActionEvent_6(const struct FKey& Key);
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void InpActEvt_Sprint_K2Node_InputActionEvent_5(const struct FKey& Key);
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void InpActEvt_ResetVR_K2Node_InputActionEvent_4(const struct FKey& Key);
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void InpActEvt_Secondary_K2Node_InputActionEvent_3(const struct FKey& Key);
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void InpActEvt_Secondary_K2Node_InputActionEvent_2(const struct FKey& Key);
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void InpActEvt_Crouch_K2Node_InputActionEvent_1(const struct FKey& Key);
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void InpActEvt_Crouch_K2Node_InputActionEvent_0(const struct FKey& Key);
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void ShowLeftArm();
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void ShowRightArm();
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void StartInteracting(bool Enable);
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void Alter_Finger_Curl_State(bool Left_hand__, bool Value);
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void Alter_Finger_Curl_State_MC(bool Left_hand__, bool Value);
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void InpAxisEvt_MoveForward_K2Node_InputAxisEvent_3(float AxisValue);
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void InpAxisEvt_MoveRight_K2Node_InputAxisEvent_2(float AxisValue);
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void InpAxisEvt_VRMove_Y_K2Node_InputAxisEvent_1(float AxisValue);
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void InpAxisEvt_VRMove_X_K2Node_InputAxisEvent_0(float AxisValue);
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void ReceiveBeginPlay();
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void UpdateGesture(bool IsRightHand, class FName Gesture);
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void OpenSettings();
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void CreateLegs();
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void ChangeCrosshairVisibility(bool IsVisible);
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void ShowInteractText(class FText& Text);
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void StartBalance(bool Direction, bool First);
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void StopBalance();
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void OnBalance();
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void TryPickup();
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void HideRightArm(bool Hide);
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void HideLeftArm(bool Hide);
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void SpawnEquipItem_SERVER(class UClass* ItemClass);
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void UpdateFOV();
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void KillClient();
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void Fear(const struct FHE_Fear& Fear);
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void StopFear();
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void ReceiveTick(float DeltaSeconds);
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void AddHeat();
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void UpdateGrips();
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void OnPossess();
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void InpAxisEvt_Turn_K2Node_InputAxisEvent_157(float AxisValue);
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void InpAxisEvt_LookUp_K2Node_InputAxisEvent_172(float AxisValue);
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void InpAxisEvt_VRTurn_X_K2Node_InputAxisEvent_4(float AxisValue);
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void K2_OnStartCrouch(float HalfHeightAdjust, float ScaledHalfHeightAdjust);
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void K2_OnEndCrouch(float HalfHeightAdjust, float ScaledHalfHeightAdjust);
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void StopCrouch();
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void ExecuteUbergraph_VRCharacter_Demo(int32 EntryPoint, const struct FHE_Subtitle& K2Node_MakeStruct_HE_Subtitle, bool Temp_bool_Variable, TArray<struct FHE_Subtitle>& K2Node_MakeArray_Array, const struct FHE_SubtitleSeq& K2Node_MakeStruct_HE_SubtitleSeq, const struct FVector& CallFunc_MakeVector_ReturnValue, const struct FKey& K2Node_InputActionEvent_Key_1, bool CallFunc_EqualEqual_ByteByte_ReturnValue, const struct FKey& K2Node_InputActionEvent_Key, const struct FKey& Temp_struct_Variable, bool CallFunc_IsValid_ReturnValue, const struct FKey& K2Node_InputActionEvent_Key_7, const struct FKey& Temp_struct_Variable_1, bool CallFunc_CanAction_Variable, bool CallFunc_IsValid_ReturnValue_1, const struct FKey& K2Node_InputActionEvent_Key_8, const struct FKey& K2Node_InputActionEvent_Key_9, bool CallFunc_CanAction_Variable_1, TArray<class AActor*>& Temp_object_Variable, class UUI_Inventory_C* CallFunc_Create_ReturnValue, bool CallFunc_IsValid_ReturnValue_2, bool CallFunc_IsLocallyControlled_ReturnValue, const struct FHitResult& CallFunc_K2_AddRelativeLocation_SweepHitResult, const struct FHitResult& CallFunc_K2_AddRelativeLocation_SweepHitResult_1, const struct FKey& Temp_struct_Variable_2, bool CallFunc_IsValid_ReturnValue_3, const struct FKey& K2Node_InputActionEvent_Key_2, const struct FKey& K2Node_InputActionEvent_Key_3, bool K2Node_CustomEvent_Enable, const struct FTimerHandle& CallFunc_K2_SetTimer_ReturnValue, const struct FKey& K2Node_InputActionEvent_Key_4, const struct FTransform& CallFunc_MakeTransform_ReturnValue, bool K2Node_CustomEvent_left_hand___1, bool K2Node_CustomEvent_value_1, bool K2Node_CustomEvent_left_hand__, bool K2Node_CustomEvent_value, class UAnimInstance* CallFunc_GetAnimInstance_ReturnValue, class UVRArms_AnimBP_C* K2Node_DynamicCast_AsVRArms_Anim_BP, bool K2Node_DynamicCast_bSuccess, const struct FKey& Temp_struct_Variable_3, bool CallFunc_IsValid_ReturnValue_4, class UClass* CallFunc_GetObjectClass_ReturnValue, const struct FKey& K2Node_InputActionEvent_Key_10, float K2Node_InputAxisEvent_AxisValue_6, float K2Node_InputAxisEvent_AxisValue_5, float K2Node_InputAxisEvent_AxisValue_4, float K2Node_InputAxisEvent_AxisValue_3, float CallFunc_Multiply_FloatFloat_ReturnValue, const struct FVector& CallFunc_GetForwardVector_ReturnValue, const struct FKey& K2Node_InputActionEvent_Key_11, bool CallFunc_IsHeadMountedDisplayEnabled_ReturnValue, bool CallFunc_IsLocallyControlled_ReturnValue_1, bool K2Node_CustomEvent_IsRightHand, class FName K2Node_CustomEvent_Gesture, class UAnimInstance* CallFunc_GetAnimInstance_ReturnValue_1, bool K2Node_Event_IsVisible, class UVRPlayer_AnimBP_C* K2Node_DynamicCast_AsVRPlayer_Anim_BP, bool K2Node_DynamicCast_bSuccess_1, class FText K2Node_Event_Text, bool K2Node_Event_Direction, bool K2Node_Event_First, bool K2Node_Event_Hide_1, bool K2Node_Event_Hide, class UClass* K2Node_Event_ItemClass, class AActor* CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, bool CallFunc_NotEqual_ClassClass_ReturnValue, class ABP_Item_C* CallFunc_FinishSpawningActor_ReturnValue, const struct FHE_Fear& K2Node_Event_Fear, bool Temp_bool_Has_Been_Initd_Variable, float K2Node_Event_DeltaSeconds, const struct FVector& CallFunc_K2_GetComponentLocation_ReturnValue, const struct FHitResult& CallFunc_SphereTraceSingle_OutHit, bool CallFunc_SphereTraceSingle_ReturnValue, bool CallFunc_BreakHitResult_bBlockingHit, bool CallFunc_BreakHitResult_bInitialOverlap, float CallFunc_BreakHitResult_Time, float CallFunc_BreakHitResult_Distance, const struct FVector& CallFunc_BreakHitResult_Location, const struct FVector& CallFunc_BreakHitResult_ImpactPoint, const struct FVector& CallFunc_BreakHitResult_Normal, const struct FVector& CallFunc_BreakHitResult_ImpactNormal, class UPhysicalMaterial* CallFunc_BreakHitResult_PhysMat, class AActor* CallFunc_BreakHitResult_HitActor, class UPrimitiveComponent* CallFunc_BreakHitResult_HitComponent, class FName CallFunc_BreakHitResult_HitBoneName, int32 CallFunc_BreakHitResult_HitItem, int32 CallFunc_BreakHitResult_ElementIndex, int32 CallFunc_BreakHitResult_FaceIndex, const struct FVector& CallFunc_BreakHitResult_TraceStart, const struct FVector& CallFunc_BreakHitResult_TraceEnd, class APlayerCameraManager* CallFunc_GetPlayerCameraManager_ReturnValue, bool CallFunc_EnableHMD_ReturnValue, class APlayerController* CallFunc_GetPlayerController_ReturnValue, class AMP_PlayerController_C* K2Node_DynamicCast_AsMP_Player_Controller, bool K2Node_DynamicCast_bSuccess_2, float K2Node_InputAxisEvent_AxisValue_2, float K2Node_InputAxisEvent_AxisValue_1, float CallFunc_BreakVector_X, float CallFunc_BreakVector_Y, float CallFunc_BreakVector_Z, class UWB_SettingsPanel_Theme2_C* CallFunc_Create_ReturnValue_1, const struct FKey& Temp_struct_Variable_4, float K2Node_InputAxisEvent_AxisValue, bool CallFunc_GreaterEqual_FloatFloat_ReturnValue, float CallFunc_Multiply_FloatFloat_ReturnValue_1, float CallFunc_Abs_ReturnValue, bool Temp_bool_IsClosed_Variable, bool CallFunc_GreaterEqual_FloatFloat_ReturnValue_1, float CallFunc_Multiply_FloatFloat_ReturnValue_2, float K2Node_Select_Default, const struct FRotator& CallFunc_MakeRotator_ReturnValue, const struct FHitResult& CallFunc_K2_AddActorLocalRotation_SweepHitResult, float K2Node_Event_HalfHeightAdjust_1, float K2Node_Event_ScaledHalfHeightAdjust_1, float K2Node_Event_HalfHeightAdjust, float K2Node_Event_ScaledHalfHeightAdjust, const struct FKey& K2Node_InputActionEvent_Key_5, float CallFunc_Add_FloatFloat_ReturnValue, float CallFunc_Multiply_FloatFloat_ReturnValue_3, float CallFunc_Subtract_FloatFloat_ReturnValue, float CallFunc_FClamp_ReturnValue, const struct FKey& K2Node_InputActionEvent_Key_6, float CallFunc_BreakVector_X_1, float CallFunc_BreakVector_Y_1, float CallFunc_BreakVector_Z_1, const struct FVector& CallFunc_MakeVector_ReturnValue_1, const struct FHitResult& CallFunc_K2_SetRelativeLocation_SweepHitResult, float CallFunc_Multiply_FloatFloat_ReturnValue_4, float CallFunc_BreakVector_X_2, float CallFunc_BreakVector_Y_2, float CallFunc_BreakVector_Z_2, const struct FRotator& CallFunc_MakeRotator_ReturnValue_1, const struct FHitResult& CallFunc_K2_AddActorLocalRotation_SweepHitResult_1, bool CallFunc_BooleanAND_ReturnValue, bool CallFunc_Not_PreBool_ReturnValue, bool CallFunc_BooleanAND_ReturnValue_1, const struct FVector& CallFunc_GetRightVector_ReturnValue);
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};
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}
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