mirror of
https://github.com/DumbDev69420/EscapeTheBackrooms_Internal.git
synced 2025-06-30 18:42:25 +08:00
66 lines
7.6 KiB
C++
66 lines
7.6 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// CLASSES
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//---------------------------------------------------------------------------------------------------------------------
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// 0x1E5 (0x445 - 0x260)
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// WidgetBlueprintGeneratedClass W_Intro.W_Intro_C
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class UW_Intro_C : public UUserWidget
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{
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public:
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struct FPointerToUberGraphFrame UberGraphFrame; // 0x260(0x8)(ZeroConstructor, Transient, DuplicateTransient)
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class UWidgetAnimation* TextAnim; // 0x268(0x8)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, RepSkip, NoDestructor, HasGetValueTypeHash)
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class UWidgetAnimation* IntroAnim; // 0x270(0x8)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, RepSkip, NoDestructor, HasGetValueTypeHash)
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class UImage* Image_Background; // 0x278(0x8)(BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
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class UImage* Image_Black; // 0x280(0x8)(BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
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class UBackgroundBlur* MyBackgroundBlur; // 0x288(0x8)(BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
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class UTextBlock* TextBlock_GameName; // 0x290(0x8)(BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
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class UTextBlock* TextBlock_MadeBy; // 0x298(0x8)(BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
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class UTextBlock* TextBlock_Skip_1; // 0x2A0(0x8)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
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float TimeIntro; // 0x2A8(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_EB[0x4]; // Fixing Size After Last Property [ Dumper-7 ]
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class UTexture2D* BackgroundImage; // 0x2B0(0x8)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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struct FLinearColor BackgroundImageColor; // 0x2B8(0x10)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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struct FMargin LogoPosition; // 0x2C8(0x10)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor)
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float LogoSizeHeight; // 0x2D8(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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float LogoSizeWidth; // 0x2DC(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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class UTexture2D* Logo; // 0x2E0(0x8)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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class FText GameNameText; // 0x2E8(0x18)(Edit, BlueprintVisible)
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struct FSlateFontInfo GameNameFont; // 0x300(0x58)(Edit, BlueprintVisible, HasGetValueTypeHash)
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struct FSlateColor GameNameColor; // 0x358(0x28)(Edit, BlueprintVisible)
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struct FMargin GameNamePosition; // 0x380(0x10)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor)
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bool AutoClose_; // 0x390(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, ExposeOnSpawn)
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uint8 Pad_EC[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
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class FText MadeByText; // 0x398(0x18)(Edit, BlueprintVisible)
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struct FSlateFontInfo MadeByFont; // 0x3B0(0x58)(Edit, BlueprintVisible, HasGetValueTypeHash)
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struct FSlateColor MadeByColor; // 0x408(0x28)(Edit, BlueprintVisible)
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struct FMargin MadeByPosition; // 0x430(0x10)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor)
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float BackgroundBlur; // 0x440(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, ExposeOnSpawn, HasGetValueTypeHash)
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bool CanClose_; // 0x444(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor)
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static class UClass* StaticClass();
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static class UW_Intro_C* GetDefaultObj();
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enum class ESlateVisibility Get_TextBlock_Skip_1_Visibility_0(bool CallFunc_IsHeadMountedDisplayEnabled_ReturnValue, bool CallFunc_Not_PreBool_ReturnValue);
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void CheckFont(const struct FSlateFontInfo& K2Node_MakeStruct_SlateFontInfo, const struct FSlateFontInfo& K2Node_MakeStruct_SlateFontInfo_1, const class FString& CallFunc_GetCurrentCulture_ReturnValue, bool CallFunc_NotEqual_StriStri_ReturnValue);
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struct FEventReply OnKeyUp(const struct FGeometry& MyGeometry, const struct FKeyEvent& InKeyEvent, const struct FEventReply& CallFunc_Handled_ReturnValue);
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struct FEventReply OnMouseButtonDown(const struct FGeometry& MyGeometry, struct FPointerEvent& MouseEvent, const struct FEventReply& CallFunc_Handled_ReturnValue);
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void RemoveToolTipsInGame(TArray<struct FFormatArgumentData>& K2Node_MakeArray_Array, class FText CallFunc_Format_ReturnValue);
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void PreConstruct(bool IsDesignTime);
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void CloseIntro(bool NormalClose_);
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void Construct();
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void OnAnimationFinished_Event();
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void OnBackgroundClick();
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void ExecuteUbergraph_W_Intro(int32 EntryPoint, bool CallFunc_IsHeadMountedDisplayEnabled_ReturnValue, bool CallFunc_Not_PreBool_ReturnValue, bool K2Node_Event_IsDesignTime, bool K2Node_Event_NormalClose_, class UUMGSequencePlayer* CallFunc_PlayAnimation_ReturnValue, class UUMGSequencePlayer* CallFunc_PlayAnimation_ReturnValue_1, bool CallFunc_BooleanAND_ReturnValue, bool CallFunc_IsHeadMountedDisplayEnabled_ReturnValue_1, bool CallFunc_Not_PreBool_ReturnValue_1, bool CallFunc_BooleanAND_ReturnValue_1);
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};
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}
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