Files
EscapeTheBackrooms_Internal/EscapeTheBackroomsGUiTest/SDK/SDK/W_JoinServer_functions.cpp
2024-04-20 14:19:09 +02:00

485 lines
31 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// WidgetBlueprintGeneratedClass W_JoinServer.W_JoinServer_C
// (None)
class UClass* UW_JoinServer_C::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("W_JoinServer_C");
return Clss;
}
// W_JoinServer_C W_JoinServer.Default__W_JoinServer_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class UW_JoinServer_C* UW_JoinServer_C::GetDefaultObj()
{
static class UW_JoinServer_C* Default = nullptr;
if (!Default)
Default = static_cast<UW_JoinServer_C*>(UW_JoinServer_C::StaticClass()->DefaultObject);
return Default;
}
// Function W_JoinServer.W_JoinServer_C.Check Server Name
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class APlayerController* CallFunc_GetPlayerController_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FString CallFunc_Conv_TextToString_ReturnValue (ZeroConstructor, HasGetValueTypeHash)
// int32 CallFunc_Len_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FString CallFunc_GetPlayerName_ReturnValue (ZeroConstructor, HasGetValueTypeHash)
// bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
// class FString CallFunc_Concat_StrStr_ReturnValue (ZeroConstructor, HasGetValueTypeHash)
// bool CallFunc_TextIsEmpty_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
// class FText CallFunc_Conv_StringToText_ReturnValue (None)
// bool CallFunc_BooleanOR_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
void UW_JoinServer_C::Check_Server_Name(class APlayerController* CallFunc_GetPlayerController_ReturnValue, const class FString& CallFunc_Conv_TextToString_ReturnValue, int32 CallFunc_Len_ReturnValue, const class FString& CallFunc_GetPlayerName_ReturnValue, bool CallFunc_Less_IntInt_ReturnValue, const class FString& CallFunc_Concat_StrStr_ReturnValue, bool CallFunc_TextIsEmpty_ReturnValue, class FText CallFunc_Conv_StringToText_ReturnValue, bool CallFunc_BooleanOR_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("W_JoinServer_C", "Check Server Name");
Params::UW_JoinServer_C_Check_Server_Name_Params Parms{};
Parms.CallFunc_GetPlayerController_ReturnValue = CallFunc_GetPlayerController_ReturnValue;
Parms.CallFunc_Conv_TextToString_ReturnValue = CallFunc_Conv_TextToString_ReturnValue;
Parms.CallFunc_Len_ReturnValue = CallFunc_Len_ReturnValue;
Parms.CallFunc_GetPlayerName_ReturnValue = CallFunc_GetPlayerName_ReturnValue;
Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue;
Parms.CallFunc_Concat_StrStr_ReturnValue = CallFunc_Concat_StrStr_ReturnValue;
Parms.CallFunc_TextIsEmpty_ReturnValue = CallFunc_TextIsEmpty_ReturnValue;
Parms.CallFunc_Conv_StringToText_ReturnValue = CallFunc_Conv_StringToText_ReturnValue;
Parms.CallFunc_BooleanOR_ReturnValue = CallFunc_BooleanOR_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function W_JoinServer.W_JoinServer_C.CustomNavigation_Down
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// enum class EUINavigation Navigation (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UWidget* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APlayerController* CallFunc_GetOwningPlayer_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_HasUserFocus_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
// bool CallFunc_HasUserFocus_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor)
// bool CallFunc_HasUserFocus_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor)
// bool CallFunc_HasUserFocus_ReturnValue_3 (ZeroConstructor, IsPlainOldData, NoDestructor)
// class APlayerController* CallFunc_GetOwningPlayer_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_HasUserFocus_ReturnValue_4 (ZeroConstructor, IsPlainOldData, NoDestructor)
// bool CallFunc_BooleanOR_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
// class APlayerController* CallFunc_GetOwningPlayer_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_BooleanOR_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor)
// bool CallFunc_HasUserFocus_ReturnValue_5 (ZeroConstructor, IsPlainOldData, NoDestructor)
// bool CallFunc_BooleanOR_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor)
// bool CallFunc_BooleanOR_ReturnValue_3 (ZeroConstructor, IsPlainOldData, NoDestructor)
// class APlayerController* CallFunc_GetOwningPlayer_ReturnValue_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Not_PreBool_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
// class APlayerController* CallFunc_GetOwningPlayer_ReturnValue_4 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APlayerController* CallFunc_GetOwningPlayer_ReturnValue_5 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_HasUserFocus_ReturnValue_6 (ZeroConstructor, IsPlainOldData, NoDestructor)
class UWidget* UW_JoinServer_C::CustomNavigation_Down(enum class EUINavigation Navigation, class APlayerController* CallFunc_GetOwningPlayer_ReturnValue, bool CallFunc_HasUserFocus_ReturnValue, bool CallFunc_HasUserFocus_ReturnValue_1, bool CallFunc_HasUserFocus_ReturnValue_2, bool CallFunc_HasUserFocus_ReturnValue_3, class APlayerController* CallFunc_GetOwningPlayer_ReturnValue_1, bool CallFunc_HasUserFocus_ReturnValue_4, bool CallFunc_BooleanOR_ReturnValue, class APlayerController* CallFunc_GetOwningPlayer_ReturnValue_2, bool CallFunc_BooleanOR_ReturnValue_1, bool CallFunc_HasUserFocus_ReturnValue_5, bool CallFunc_BooleanOR_ReturnValue_2, bool CallFunc_BooleanOR_ReturnValue_3, class APlayerController* CallFunc_GetOwningPlayer_ReturnValue_3, bool CallFunc_Not_PreBool_ReturnValue, class APlayerController* CallFunc_GetOwningPlayer_ReturnValue_4, class APlayerController* CallFunc_GetOwningPlayer_ReturnValue_5, bool CallFunc_HasUserFocus_ReturnValue_6)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("W_JoinServer_C", "CustomNavigation_Down");
Params::UW_JoinServer_C_CustomNavigation_Down_Params Parms{};
Parms.Navigation = Navigation;
Parms.CallFunc_GetOwningPlayer_ReturnValue = CallFunc_GetOwningPlayer_ReturnValue;
Parms.CallFunc_HasUserFocus_ReturnValue = CallFunc_HasUserFocus_ReturnValue;
Parms.CallFunc_HasUserFocus_ReturnValue_1 = CallFunc_HasUserFocus_ReturnValue_1;
Parms.CallFunc_HasUserFocus_ReturnValue_2 = CallFunc_HasUserFocus_ReturnValue_2;
Parms.CallFunc_HasUserFocus_ReturnValue_3 = CallFunc_HasUserFocus_ReturnValue_3;
Parms.CallFunc_GetOwningPlayer_ReturnValue_1 = CallFunc_GetOwningPlayer_ReturnValue_1;
Parms.CallFunc_HasUserFocus_ReturnValue_4 = CallFunc_HasUserFocus_ReturnValue_4;
Parms.CallFunc_BooleanOR_ReturnValue = CallFunc_BooleanOR_ReturnValue;
Parms.CallFunc_GetOwningPlayer_ReturnValue_2 = CallFunc_GetOwningPlayer_ReturnValue_2;
Parms.CallFunc_BooleanOR_ReturnValue_1 = CallFunc_BooleanOR_ReturnValue_1;
Parms.CallFunc_HasUserFocus_ReturnValue_5 = CallFunc_HasUserFocus_ReturnValue_5;
Parms.CallFunc_BooleanOR_ReturnValue_2 = CallFunc_BooleanOR_ReturnValue_2;
Parms.CallFunc_BooleanOR_ReturnValue_3 = CallFunc_BooleanOR_ReturnValue_3;
Parms.CallFunc_GetOwningPlayer_ReturnValue_3 = CallFunc_GetOwningPlayer_ReturnValue_3;
Parms.CallFunc_Not_PreBool_ReturnValue = CallFunc_Not_PreBool_ReturnValue;
Parms.CallFunc_GetOwningPlayer_ReturnValue_4 = CallFunc_GetOwningPlayer_ReturnValue_4;
Parms.CallFunc_GetOwningPlayer_ReturnValue_5 = CallFunc_GetOwningPlayer_ReturnValue_5;
Parms.CallFunc_HasUserFocus_ReturnValue_6 = CallFunc_HasUserFocus_ReturnValue_6;
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function W_JoinServer.W_JoinServer_C.CustomNavigation_Up
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// enum class EUINavigation Navigation (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UWidget* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APlayerController* CallFunc_GetOwningPlayer_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APlayerController* CallFunc_GetOwningPlayer_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APlayerController* CallFunc_GetOwningPlayer_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_HasUserFocus_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
// class APlayerController* CallFunc_GetOwningPlayer_ReturnValue_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_HasUserFocus_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor)
// class APlayerController* CallFunc_GetOwningPlayer_ReturnValue_4 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APlayerController* CallFunc_GetOwningPlayer_ReturnValue_5 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_HasUserFocus_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor)
// bool CallFunc_HasUserFocus_ReturnValue_3 (ZeroConstructor, IsPlainOldData, NoDestructor)
// bool CallFunc_BooleanOR_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
class UWidget* UW_JoinServer_C::CustomNavigation_Up(enum class EUINavigation Navigation, class APlayerController* CallFunc_GetOwningPlayer_ReturnValue, class APlayerController* CallFunc_GetOwningPlayer_ReturnValue_1, class APlayerController* CallFunc_GetOwningPlayer_ReturnValue_2, bool CallFunc_HasUserFocus_ReturnValue, class APlayerController* CallFunc_GetOwningPlayer_ReturnValue_3, bool CallFunc_HasUserFocus_ReturnValue_1, class APlayerController* CallFunc_GetOwningPlayer_ReturnValue_4, class APlayerController* CallFunc_GetOwningPlayer_ReturnValue_5, bool CallFunc_HasUserFocus_ReturnValue_2, bool CallFunc_HasUserFocus_ReturnValue_3, bool CallFunc_BooleanOR_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("W_JoinServer_C", "CustomNavigation_Up");
Params::UW_JoinServer_C_CustomNavigation_Up_Params Parms{};
Parms.Navigation = Navigation;
Parms.CallFunc_GetOwningPlayer_ReturnValue = CallFunc_GetOwningPlayer_ReturnValue;
Parms.CallFunc_GetOwningPlayer_ReturnValue_1 = CallFunc_GetOwningPlayer_ReturnValue_1;
Parms.CallFunc_GetOwningPlayer_ReturnValue_2 = CallFunc_GetOwningPlayer_ReturnValue_2;
Parms.CallFunc_HasUserFocus_ReturnValue = CallFunc_HasUserFocus_ReturnValue;
Parms.CallFunc_GetOwningPlayer_ReturnValue_3 = CallFunc_GetOwningPlayer_ReturnValue_3;
Parms.CallFunc_HasUserFocus_ReturnValue_1 = CallFunc_HasUserFocus_ReturnValue_1;
Parms.CallFunc_GetOwningPlayer_ReturnValue_4 = CallFunc_GetOwningPlayer_ReturnValue_4;
Parms.CallFunc_GetOwningPlayer_ReturnValue_5 = CallFunc_GetOwningPlayer_ReturnValue_5;
Parms.CallFunc_HasUserFocus_ReturnValue_2 = CallFunc_HasUserFocus_ReturnValue_2;
Parms.CallFunc_HasUserFocus_ReturnValue_3 = CallFunc_HasUserFocus_ReturnValue_3;
Parms.CallFunc_BooleanOR_ReturnValue = CallFunc_BooleanOR_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function W_JoinServer.W_JoinServer_C.OnMouseButtonUp
// (BlueprintCosmetic, Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FGeometry MyGeometry (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData, NoDestructor)
// struct FPointerEvent MouseEvent (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm)
// struct FEventReply CallFunc_Handled_ReturnValue (None)
struct FEventReply UW_JoinServer_C::OnMouseButtonUp(const struct FGeometry& MyGeometry, struct FPointerEvent& MouseEvent, const struct FEventReply& CallFunc_Handled_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("W_JoinServer_C", "OnMouseButtonUp");
Params::UW_JoinServer_C_OnMouseButtonUp_Params Parms{};
Parms.MyGeometry = MyGeometry;
Parms.MouseEvent = MouseEvent;
Parms.CallFunc_Handled_ReturnValue = CallFunc_Handled_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function W_JoinServer.W_JoinServer_C.CustomNavigation_Right
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// enum class EUINavigation Navigation (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UWidget* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APlayerController* CallFunc_GetOwningPlayer_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_HasUserFocus_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
// class APlayerController* CallFunc_GetOwningPlayer_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
class UWidget* UW_JoinServer_C::CustomNavigation_Right(enum class EUINavigation Navigation, class APlayerController* CallFunc_GetOwningPlayer_ReturnValue, bool CallFunc_HasUserFocus_ReturnValue, class APlayerController* CallFunc_GetOwningPlayer_ReturnValue_1)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("W_JoinServer_C", "CustomNavigation_Right");
Params::UW_JoinServer_C_CustomNavigation_Right_Params Parms{};
Parms.Navigation = Navigation;
Parms.CallFunc_GetOwningPlayer_ReturnValue = CallFunc_GetOwningPlayer_ReturnValue;
Parms.CallFunc_HasUserFocus_ReturnValue = CallFunc_HasUserFocus_ReturnValue;
Parms.CallFunc_GetOwningPlayer_ReturnValue_1 = CallFunc_GetOwningPlayer_ReturnValue_1;
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function W_JoinServer.W_JoinServer_C.CustomNavigation_Left
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// enum class EUINavigation Navigation (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UWidget* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APlayerController* CallFunc_GetOwningPlayer_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_HasUserFocus_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
// class APlayerController* CallFunc_GetOwningPlayer_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
class UWidget* UW_JoinServer_C::CustomNavigation_Left(enum class EUINavigation Navigation, class APlayerController* CallFunc_GetOwningPlayer_ReturnValue, bool CallFunc_HasUserFocus_ReturnValue, class APlayerController* CallFunc_GetOwningPlayer_ReturnValue_1)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("W_JoinServer_C", "CustomNavigation_Left");
Params::UW_JoinServer_C_CustomNavigation_Left_Params Parms{};
Parms.Navigation = Navigation;
Parms.CallFunc_GetOwningPlayer_ReturnValue = CallFunc_GetOwningPlayer_ReturnValue;
Parms.CallFunc_HasUserFocus_ReturnValue = CallFunc_HasUserFocus_ReturnValue;
Parms.CallFunc_GetOwningPlayer_ReturnValue_1 = CallFunc_GetOwningPlayer_ReturnValue_1;
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function W_JoinServer.W_JoinServer_C.Construct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
void UW_JoinServer_C::Construct()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("W_JoinServer_C", "Construct");
UObject::ProcessEvent(Func, nullptr);
}
// Function W_JoinServer.W_JoinServer_C.Tick
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
// struct FGeometry MyGeometry (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData, NoDestructor)
// float InDeltaTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UW_JoinServer_C::Tick(const struct FGeometry& MyGeometry, float InDeltaTime)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("W_JoinServer_C", "Tick");
Params::UW_JoinServer_C_Tick_Params Parms{};
Parms.MyGeometry = MyGeometry;
Parms.InDeltaTime = InDeltaTime;
UObject::ProcessEvent(Func, &Parms);
}
// Function W_JoinServer.W_JoinServer_C.RefreshFocus
// (BlueprintCallable, BlueprintEvent)
// Parameters:
void UW_JoinServer_C::RefreshFocus()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("W_JoinServer_C", "RefreshFocus");
UObject::ProcessEvent(Func, nullptr);
}
// Function W_JoinServer.W_JoinServer_C.ShowJoinServer
// (BlueprintCallable, BlueprintEvent)
// Parameters:
void UW_JoinServer_C::ShowJoinServer()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("W_JoinServer_C", "ShowJoinServer");
UObject::ProcessEvent(Func, nullptr);
}
// Function W_JoinServer.W_JoinServer_C.BndEvt__Button_Yes_K2Node_ComponentBoundEvent_219_OnButtonClickedEvent__DelegateSignature
// (BlueprintEvent)
// Parameters:
void UW_JoinServer_C::BndEvt__Button_Yes_K2Node_ComponentBoundEvent_219_OnButtonClickedEvent__DelegateSignature()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("W_JoinServer_C", "BndEvt__Button_Yes_K2Node_ComponentBoundEvent_219_OnButtonClickedEvent__DelegateSignature");
UObject::ProcessEvent(Func, nullptr);
}
// Function W_JoinServer.W_JoinServer_C.BndEvt__Button_No_K2Node_ComponentBoundEvent_236_OnButtonClickedEvent__DelegateSignature
// (BlueprintEvent)
// Parameters:
void UW_JoinServer_C::BndEvt__Button_No_K2Node_ComponentBoundEvent_236_OnButtonClickedEvent__DelegateSignature()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("W_JoinServer_C", "BndEvt__Button_No_K2Node_ComponentBoundEvent_236_OnButtonClickedEvent__DelegateSignature");
UObject::ProcessEvent(Func, nullptr);
}
// Function W_JoinServer.W_JoinServer_C.BndEvt__W_CreateServer_EditableTextBox_Name_K2Node_ComponentBoundEvent_1_OnEditableTextBoxChangedEvent__DelegateSignature
// (HasOutParams, BlueprintEvent)
// Parameters:
// class FText Text (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
void UW_JoinServer_C::BndEvt__W_CreateServer_EditableTextBox_Name_K2Node_ComponentBoundEvent_1_OnEditableTextBoxChangedEvent__DelegateSignature(class FText& Text)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("W_JoinServer_C", "BndEvt__W_CreateServer_EditableTextBox_Name_K2Node_ComponentBoundEvent_1_OnEditableTextBoxChangedEvent__DelegateSignature");
Params::UW_JoinServer_C_BndEvt__W_CreateServer_EditableTextBox_Name_K2Node_ComponentBoundEvent_1_OnEditableTextBoxChangedEvent__DelegateSignature_Params Parms{};
Parms.Text = Text;
UObject::ProcessEvent(Func, &Parms);
}
// Function W_JoinServer.W_JoinServer_C.ExecuteUbergraph_W_JoinServer
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UGameInstance* CallFunc_GetGameInstance_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UOld_Instance_C* K2Node_DynamicCast_AsOld_Instance (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor)
// bool Temp_bool_IsClosed_Variable (ZeroConstructor, IsPlainOldData, NoDestructor)
// bool Temp_bool_Has_Been_Initd_Variable (ZeroConstructor, IsPlainOldData, NoDestructor)
// bool Temp_bool_IsClosed_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor)
// bool Temp_bool_Has_Been_Initd_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor)
// bool Temp_bool_Has_Been_Initd_Variable_2 (ZeroConstructor, IsPlainOldData, NoDestructor)
// bool Temp_bool_IsClosed_Variable_2 (ZeroConstructor, IsPlainOldData, NoDestructor)
// bool Temp_bool_Has_Been_Initd_Variable_3 (ZeroConstructor, IsPlainOldData, NoDestructor)
// bool Temp_bool_Has_Been_Initd_Variable_4 (ZeroConstructor, IsPlainOldData, NoDestructor)
// struct FGeometry K2Node_Event_MyGeometry (IsPlainOldData, NoDestructor)
// float K2Node_Event_InDeltaTime (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APlayerController* CallFunc_GetOwningPlayer_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APlayerController* CallFunc_GetOwningPlayer_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_HasUserFocus_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
// bool CallFunc_HasUserFocus_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor)
// bool Temp_bool_IsClosed_Variable_3 (ZeroConstructor, IsPlainOldData, NoDestructor)
// class APlayerController* CallFunc_GetOwningPlayer_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APlayerController* CallFunc_GetOwningPlayer_ReturnValue_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UGameInstance* CallFunc_GetGameInstance_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UBP_MyGameInstance_C* K2Node_DynamicCast_AsBP_My_Game_Instance (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess_1 (ZeroConstructor, IsPlainOldData, NoDestructor)
// bool Temp_bool_IsClosed_Variable_4 (ZeroConstructor, IsPlainOldData, NoDestructor)
// class APlayerController* CallFunc_GetOwningPlayer_ReturnValue_4 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FText K2Node_ComponentBoundEvent_Text (ConstParm)
// class FString CallFunc_Conv_TextToString_ReturnValue (ZeroConstructor, HasGetValueTypeHash)
void UW_JoinServer_C::ExecuteUbergraph_W_JoinServer(int32 EntryPoint, class UGameInstance* CallFunc_GetGameInstance_ReturnValue, class UOld_Instance_C* K2Node_DynamicCast_AsOld_Instance, bool K2Node_DynamicCast_bSuccess, bool Temp_bool_IsClosed_Variable, bool Temp_bool_Has_Been_Initd_Variable, bool Temp_bool_IsClosed_Variable_1, bool Temp_bool_Has_Been_Initd_Variable_1, bool Temp_bool_Has_Been_Initd_Variable_2, bool Temp_bool_IsClosed_Variable_2, bool Temp_bool_Has_Been_Initd_Variable_3, bool Temp_bool_Has_Been_Initd_Variable_4, const struct FGeometry& K2Node_Event_MyGeometry, float K2Node_Event_InDeltaTime, class APlayerController* CallFunc_GetOwningPlayer_ReturnValue, class APlayerController* CallFunc_GetOwningPlayer_ReturnValue_1, bool CallFunc_HasUserFocus_ReturnValue, bool CallFunc_HasUserFocus_ReturnValue_1, bool Temp_bool_IsClosed_Variable_3, class APlayerController* CallFunc_GetOwningPlayer_ReturnValue_2, class APlayerController* CallFunc_GetOwningPlayer_ReturnValue_3, class UGameInstance* CallFunc_GetGameInstance_ReturnValue_1, class UBP_MyGameInstance_C* K2Node_DynamicCast_AsBP_My_Game_Instance, bool K2Node_DynamicCast_bSuccess_1, bool Temp_bool_IsClosed_Variable_4, class APlayerController* CallFunc_GetOwningPlayer_ReturnValue_4, class FText K2Node_ComponentBoundEvent_Text, const class FString& CallFunc_Conv_TextToString_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("W_JoinServer_C", "ExecuteUbergraph_W_JoinServer");
Params::UW_JoinServer_C_ExecuteUbergraph_W_JoinServer_Params Parms{};
Parms.EntryPoint = EntryPoint;
Parms.CallFunc_GetGameInstance_ReturnValue = CallFunc_GetGameInstance_ReturnValue;
Parms.K2Node_DynamicCast_AsOld_Instance = K2Node_DynamicCast_AsOld_Instance;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
Parms.Temp_bool_IsClosed_Variable = Temp_bool_IsClosed_Variable;
Parms.Temp_bool_Has_Been_Initd_Variable = Temp_bool_Has_Been_Initd_Variable;
Parms.Temp_bool_IsClosed_Variable_1 = Temp_bool_IsClosed_Variable_1;
Parms.Temp_bool_Has_Been_Initd_Variable_1 = Temp_bool_Has_Been_Initd_Variable_1;
Parms.Temp_bool_Has_Been_Initd_Variable_2 = Temp_bool_Has_Been_Initd_Variable_2;
Parms.Temp_bool_IsClosed_Variable_2 = Temp_bool_IsClosed_Variable_2;
Parms.Temp_bool_Has_Been_Initd_Variable_3 = Temp_bool_Has_Been_Initd_Variable_3;
Parms.Temp_bool_Has_Been_Initd_Variable_4 = Temp_bool_Has_Been_Initd_Variable_4;
Parms.K2Node_Event_MyGeometry = K2Node_Event_MyGeometry;
Parms.K2Node_Event_InDeltaTime = K2Node_Event_InDeltaTime;
Parms.CallFunc_GetOwningPlayer_ReturnValue = CallFunc_GetOwningPlayer_ReturnValue;
Parms.CallFunc_GetOwningPlayer_ReturnValue_1 = CallFunc_GetOwningPlayer_ReturnValue_1;
Parms.CallFunc_HasUserFocus_ReturnValue = CallFunc_HasUserFocus_ReturnValue;
Parms.CallFunc_HasUserFocus_ReturnValue_1 = CallFunc_HasUserFocus_ReturnValue_1;
Parms.Temp_bool_IsClosed_Variable_3 = Temp_bool_IsClosed_Variable_3;
Parms.CallFunc_GetOwningPlayer_ReturnValue_2 = CallFunc_GetOwningPlayer_ReturnValue_2;
Parms.CallFunc_GetOwningPlayer_ReturnValue_3 = CallFunc_GetOwningPlayer_ReturnValue_3;
Parms.CallFunc_GetGameInstance_ReturnValue_1 = CallFunc_GetGameInstance_ReturnValue_1;
Parms.K2Node_DynamicCast_AsBP_My_Game_Instance = K2Node_DynamicCast_AsBP_My_Game_Instance;
Parms.K2Node_DynamicCast_bSuccess_1 = K2Node_DynamicCast_bSuccess_1;
Parms.Temp_bool_IsClosed_Variable_4 = Temp_bool_IsClosed_Variable_4;
Parms.CallFunc_GetOwningPlayer_ReturnValue_4 = CallFunc_GetOwningPlayer_ReturnValue_4;
Parms.K2Node_ComponentBoundEvent_Text = K2Node_ComponentBoundEvent_Text;
Parms.CallFunc_Conv_TextToString_ReturnValue = CallFunc_Conv_TextToString_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
}