mirror of
https://github.com/DumbDev69420/EscapeTheBackrooms_Internal.git
synced 2025-07-01 02:42:56 +08:00
302 lines
29 KiB
C++
302 lines
29 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// ENUMS
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//---------------------------------------------------------------------------------------------------------------------
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enum class EBuoyancyEvent : uint8
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{
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EnteredWaterBody = 0,
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ExitedWaterBody = 1,
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EBuoyancyEvent_MAX = 2,
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};
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enum class EWaveSpectrumType : uint8
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{
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Phillips = 0,
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PiersonMoskowitz = 1,
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JONSWAP = 2,
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EWaveSpectrumType_MAX = 3,
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};
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enum class EWaterBrushBlendType : uint8
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{
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AlphaBlend = 0,
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Min = 1,
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Max = 2,
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Additive = 3,
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};
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enum class EWaterBodyType : uint8
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{
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River = 0,
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Lake = 1,
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Ocean = 2,
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Transition = 3,
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Num = 4,
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EWaterBodyType_MAX = 5,
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};
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enum class EWaterBrushFalloffMode : uint8
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{
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Angle = 0,
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Width = 1,
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EWaterBrushFalloffMode_MAX = 2,
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};
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//---------------------------------------------------------------------------------------------------------------------
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// STRUCTS
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//---------------------------------------------------------------------------------------------------------------------
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// 0x220 (0x220 - 0x0)
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// ScriptStruct Water.SphericalPontoon
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struct FSphericalPontoon
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{
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public:
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class FName CenterSocket; // 0x0(0x8)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FVector RelativeLocation; // 0x8(0xC)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float Radius; // 0x14(0x4)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FVector LocalForce; // 0x18(0xC)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FVector CenterLocation; // 0x24(0xC)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FQuat SocketRotation; // 0x30(0x10)(BlueprintVisible, BlueprintReadOnly, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
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struct FVector Offset; // 0x40(0xC)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_1D0[0x4]; // Fixing Size After Last Property [ Dumper-7 ]
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float WaterHeight; // 0x50(0x4)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float WaterDepth; // 0x54(0x4)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float ImmersionDepth; // 0x58(0x4)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FVector WaterPlaneLocation; // 0x5C(0xC)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FVector WaterPlaneNormal; // 0x68(0xC)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FVector WaterSurfacePosition; // 0x74(0xC)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FVector WaterVelocity; // 0x80(0xC)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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int32 WaterBodyIndex; // 0x8C(0x4)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_1D3[0x178]; // Fixing Size After Last Property [ Dumper-7 ]
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class AWaterBody* CurrentWaterBody; // 0x208(0x8)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_1D4[0x10]; // Fixing Size Of Struct [ Dumper-7 ]
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};
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// 0x50 (0x50 - 0x0)
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// ScriptStruct Water.BuoyancyData
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struct FBuoyancyData
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{
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public:
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TArray<struct FSphericalPontoon> Pontoons; // 0x0(0x10)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, NativeAccessSpecifierPublic)
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float BuoyancyCoefficient; // 0x10(0x4)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float BuoyancyDamp; // 0x14(0x4)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float BuoyancyDamp2; // 0x18(0x4)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float BuoyancyRampMinVelocity; // 0x1C(0x4)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float BuoyancyRampMaxVelocity; // 0x20(0x4)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float BuoyancyRampMax; // 0x24(0x4)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float MaxBuoyantForce; // 0x28(0x4)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float WaterShorePushFactor; // 0x2C(0x4)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float WaterVelocityStrength; // 0x30(0x4)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float MaxWaterForce; // 0x34(0x4)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float DragCoefficient; // 0x38(0x4)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float DragCoefficient2; // 0x3C(0x4)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float AngularDragCoefficient; // 0x40(0x4)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float MaxDragSpeed; // 0x44(0x4)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bApplyDragForcesInWater; // 0x48(0x1)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_1D5[0x7]; // Fixing Size Of Struct [ Dumper-7 ]
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};
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// 0x14 (0x14 - 0x0)
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// ScriptStruct Water.GerstnerWaveOctave
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struct FGerstnerWaveOctave
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{
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public:
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int32 NumWaves; // 0x0(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float AmplitudeScale; // 0x4(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float MainDirection; // 0x8(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float SpreadAngle; // 0xC(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bUniformSpread; // 0x10(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_1D8[0x3]; // Fixing Size Of Struct [ Dumper-7 ]
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};
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// 0x30 (0x30 - 0x0)
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// ScriptStruct Water.GerstnerWave
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struct FGerstnerWave
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{
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public:
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float WaveLength; // 0x0(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float Amplitude; // 0x4(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float Steepness; // 0x8(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FVector Direction; // 0xC(0xC)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FVector2D WaveVector; // 0x18(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float WaveSpeed; // 0x20(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float WKA; // 0x24(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float Q; // 0x28(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float PhaseOffset; // 0x2C(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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// 0x580 (0x580 - 0x0)
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// ScriptStruct Water.UnderwaterPostProcessSettings
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struct FUnderwaterPostProcessSettings
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{
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public:
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bool bEnabled; // 0x0(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_1DB[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
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float Priority; // 0x4(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float BlendRadius; // 0x8(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float BlendWeight; // 0xC(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FPostProcessSettings PostProcessSettings; // 0x10(0x560)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
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class UMaterialInterface* UnderwaterPostProcessMaterial; // 0x570(0x8)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_1DD[0x8]; // Fixing Size Of Struct [ Dumper-7 ]
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};
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// 0x14 (0x14 - 0x0)
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// ScriptStruct Water.WaterFalloffSettings
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struct FWaterFalloffSettings
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{
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public:
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enum class EWaterBrushFalloffMode FalloffMode; // 0x0(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_1DE[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
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float FalloffAngle; // 0x4(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float FalloffWidth; // 0x8(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float EdgeOffset; // 0xC(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float ZOffset; // 0x10(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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// 0x8 (0x8 - 0x0)
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// ScriptStruct Water.WaterBrushEffectBlurring
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struct FWaterBrushEffectBlurring
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{
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public:
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bool bBlurShape; // 0x0(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_1E0[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
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int32 Radius; // 0x4(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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// 0x10 (0x10 - 0x0)
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// ScriptStruct Water.WaterBrushEffectCurlNoise
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struct FWaterBrushEffectCurlNoise
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{
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public:
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float Curl1Amount; // 0x0(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float Curl2Amount; // 0x4(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float Curl1Tiling; // 0x8(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float Curl2Tiling; // 0xC(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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// 0x28 (0x28 - 0x0)
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// ScriptStruct Water.WaterBrushEffectDisplacement
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struct FWaterBrushEffectDisplacement
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{
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public:
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float DisplacementHeight; // 0x0(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float DisplacementTiling; // 0x4(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class UTexture2D* Texture; // 0x8(0x8)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float Midpoint; // 0x10(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FLinearColor Channel; // 0x14(0x10)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float WeightmapInfluence; // 0x24(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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// 0x8 (0x8 - 0x0)
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// ScriptStruct Water.WaterBrushEffectSmoothBlending
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struct FWaterBrushEffectSmoothBlending
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{
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public:
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float InnerSmoothDistance; // 0x0(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float OuterSmoothDistance; // 0x4(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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// 0x14 (0x14 - 0x0)
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// ScriptStruct Water.WaterBrushEffectTerracing
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struct FWaterBrushEffectTerracing
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{
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public:
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float TerraceAlpha; // 0x0(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float TerraceSpacing; // 0x4(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float TerraceSmoothness; // 0x8(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float MaskLength; // 0xC(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float MaskStartOffset; // 0x10(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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// 0x60 (0x60 - 0x0)
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// ScriptStruct Water.WaterBrushEffects
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struct FWaterBrushEffects
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{
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public:
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struct FWaterBrushEffectBlurring Blurring; // 0x0(0x8)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
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struct FWaterBrushEffectCurlNoise CurlNoise; // 0x8(0x10)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
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struct FWaterBrushEffectDisplacement Displacement; // 0x18(0x28)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
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struct FWaterBrushEffectSmoothBlending SmoothBlending; // 0x40(0x8)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
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struct FWaterBrushEffectTerracing Terracing; // 0x48(0x14)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
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uint8 Pad_1E7[0x4]; // Fixing Size Of Struct [ Dumper-7 ]
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};
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// 0x80 (0x80 - 0x0)
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// ScriptStruct Water.WaterBodyHeightmapSettings
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struct FWaterBodyHeightmapSettings
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{
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public:
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enum class EWaterBrushBlendType BlendMode; // 0x0(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bInvertShape; // 0x1(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_1EB[0x2]; // Fixing Size After Last Property [ Dumper-7 ]
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struct FWaterFalloffSettings FalloffSettings; // 0x4(0x14)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
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struct FWaterBrushEffects Effects; // 0x18(0x60)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
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int32 Priority; // 0x78(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_1EC[0x4]; // Fixing Size Of Struct [ Dumper-7 ]
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};
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// 0x20 (0x20 - 0x0)
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// ScriptStruct Water.WaterBodyWeightmapSettings
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struct FWaterBodyWeightmapSettings
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{
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public:
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float FalloffWidth; // 0x0(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float EdgeOffset; // 0x4(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class UTexture2D* ModulationTexture; // 0x8(0x8)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float TextureTiling; // 0x10(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float TextureInfluence; // 0x14(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float Midpoint; // 0x18(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float FinalOpacity; // 0x1C(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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// 0x20 (0x20 - 0x0)
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// ScriptStruct Water.WaterBrushEffectCurves
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struct FWaterBrushEffectCurves
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{
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public:
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bool bUseCurveChannel; // 0x0(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_1ED[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
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class UCurveFloat* ElevationCurveAsset; // 0x8(0x8)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float ChannelEdgeOffset; // 0x10(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float ChannelDepth; // 0x14(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float CurveRampWidth; // 0x18(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_1EE[0x4]; // Fixing Size Of Struct [ Dumper-7 ]
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};
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// 0x20 (0x20 - 0x0)
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// ScriptStruct Water.WaterCurveSettings
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struct FWaterCurveSettings
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{
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public:
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bool bUseCurveChannel; // 0x0(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_1EF[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
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class UCurveFloat* ElevationCurveAsset; // 0x8(0x8)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float ChannelEdgeOffset; // 0x10(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float ChannelDepth; // 0x14(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float CurveRampWidth; // 0x18(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_1F0[0x4]; // Fixing Size Of Struct [ Dumper-7 ]
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};
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// 0x10 (0x10 - 0x0)
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// ScriptStruct Water.WaterSplineCurveDefaults
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struct FWaterSplineCurveDefaults
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{
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public:
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float DefaultDepth; // 0x0(0x4)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float DefaultWidth; // 0x4(0x4)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float DefaultVelocity; // 0x8(0x4)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float DefaultAudioIntensity; // 0xC(0x4)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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}
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