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GTASource/game/system/ThreadPriorities.h

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2025-02-23 17:40:52 +08:00
#ifndef THREAD_PRIORITIES_H
#define THREAD_PRIORITIES_H
#include "system/ipc.h"
// main thread = PRIO_NORMAL
#define PRIO_AUDIO_THREAD PRIO_HIGHEST
#define PRIO_RENDER_THREAD PRIO_BELOW_NORMAL
#define PRIO_MOTION_TREE_THREAD PRIO_BELOW_NORMAL
#define PRIO_PATHSERVER_THREAD PRIO_NORMAL
#define PRIO_PTFX_THREAD PRIO_ABOVE_NORMAL
#define PRIO_NETWORK_ASSET_VERIFIER_THREAD PRIO_BELOW_NORMAL
#define PRIO_GETSAVENAMES_THREAD PRIO_NORMAL
#define PRIO_SHAPETEST_DISPATCHER_THREAD ((rage::sysIpcPriority) (PRIO_LOWEST-1))
#define PRIO_SHAPETEST_ASYNC_THREAD PRIO_ABOVE_NORMAL
#define PRIO_STREAMER_THREAD PRIO_NORMAL
#define PRIO_SYSTEM_INFO_THREAD PRIO_BELOW_NORMAL
#define PRIO_NETWORK_HASHER_UTIL_THREAD PRIO_BELOW_NORMAL
#endif // THREAD_PRIORITIES_H