// Class header #include "Animation/AnimDataManager.h" // Game headers #include "Animation/AnimData.h" #include "system/memory.h" ////////////////////////////////////////////////////////////////////////// // CAnimObjectManager ////////////////////////////////////////////////////////////////////////// // Static initialisation CAnimDataManager CAnimDataManager::ms_instance; void CAnimDataManager::InitSession() { sysMemUseMemoryBucket b(MEMBUCKET_ANIMATION); CGameDataMgr::Init("Anim", "platform:/data/metadata/anim.dat", ANIMDATA_SCHEMA_VERSION); } void CAnimDataManager::ShutdownSession() { CGameDataMgr::Shutdown(); }