/********************************************************************** Filename : GFxCharacterDef.cpp Content : Implementation of basic GFxCharacterDef functionality. Created : Authors : Michael Antonov Copyright : (c) 2001-2007 Scaleform Corp. All Rights Reserved. Notes : Licensees may use this file in accordance with the valid Scaleform Commercial License Agreement provided with the software. This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR ANY PURPOSE. **********************************************************************/ #include "GFxCharacterDef.h" #include "GFxCharacter.h" #include "GFxAction.h" // For GASExecutTag(). #include "GFxMovieDef.h" // ***** GFxCharacterDef // Create a most basic instance through GFxGenericCharacter GFxCharacter* GFxCharacterDef::CreateCharacterInstance(GFxASCharacter* parent, GFxResourceId rid, GFxMovieDefImpl *pbindingImpl) { GUNUSED(pbindingImpl); return GHEAP_AUTO_NEW(parent) GFxGenericCharacter(this, parent, rid); } void GFxCharacterDef::Display(GFxDisplayContext &, GFxCharacter* pinstanceInfo) { GUNUSED(pinstanceInfo); } // ***** GFxTimelineDef // Calls destructors on all of the tag objects. void GFxTimelineDef::Frame::DestroyTags() { for (UInt i=0; i~GASExecuteTag(); // Clear count and pointers. pTagPtrList = 0; TagCount = 0; }