// =================================== // renderer/shadows/shadowsprivate.cpp // (c) 2010 RockstarNorth // =================================== // Game headers #include "renderer/util/util.h" #include "renderer/rendertargets.h" #include "renderer/shadows/shadowsprivate.h" #include "debug/debugdraw/debugvolume.h" RENDER_OPTIMISATIONS() // ================================================================================================ CShadows gShadows; #if __BANK void CShadowInfo::BankAddWidgets(bkBank& bk) { bk.AddSlider("Shadow Depth Range", &m_shadowDepthRange, 0.0f, 2048.0f, 1.000f); } void CShadowInfo::BankUpdate(const CShadowInfo& src) { m_shadowDepthRange = src.m_shadowDepthRange; } __COMMENT(static) void CShadows::AddWidgets(bkBank& bk) { CParaboloidShadow::BankAddWidgets(bk); } #endif // __BANK