/********************************************************************** Filename : GSoundRenderer.cpp Content : Sound Player/Driver interface Created : January 23, 2007 Authors : Andrew Reisse Notes : History : Copyright : (c) 1998-2006 Scaleform Corp. All Rights Reserved. Licensees may use this file in accordance with the valid Scaleform Commercial License Agreement provided with the software. This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR ANY PURPOSE. **********************************************************************/ #include "GSoundRenderer.h" #ifndef GFC_NO_SOUND GSoundInfo::~GSoundInfo() { } GSoundSample* GSoundInfo::GetSoundSample(GSoundRenderer *pplayer) { if (pSoundSample && pSoundSample->IsDataValid()) { GASSERT(pSoundSample->GetSoundRenderer() == pplayer); return pSoundSample; } if (pSound) { if ((pSoundSample = *pplayer->CreateSampleFromData(pSound))) { // pTexture->AddChangeHandler(this); } } else { GFC_DEBUG_WARNING(1, "GSoundInfo::GetSoundSample failed, data not available. Please check GFxLoader::LoadSoundData flag."); } return pSoundSample; } bool GSoundInfo::SetSoundData(GSoundDataBase* ps) { pSound = ps; pSoundSample = NULL; return 1; } UInt GSoundInfo::GetRate() const { if (pSound) return pSound->GetRate(); return 0; } void GSoundInfo::ReleaseResource() { pSoundSample = NULL; } #endif // GFC_NO_SOUND