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GTASource/game/Peds/taskflags.psc
expvintl 419f2e4752 init
2025-02-23 17:40:52 +08:00

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<?xml version="1.0"?>
<ParserSchema xmlns="http://www.rockstargames.com/RageParserSchema"
generate="class">
<enumdef type="CTaskFlags::Flags" generate="bitset">
<enumval name="ConsiderAsInWaterInLowLodPhysics"/>
<enumval name="DisableCover"/>
<enumval name="DisableCower"/>
<enumval name="DisableHandsUp"/>
<enumval name="DisableVehicleUsage"/>
<enumval name="DisableNonStandardDamageTypes"/>
<enumval name="DisableUseScenariosWithNoModelSet"/>
<enumval name="DisableWallHitAnimation"/>
<enumval name="DisableReactAndFleeAnimation"/>
<enumval name="DisablePotentialBlastResponse"/>
<enumval name="DisablePotentialToBeWalkedIntoResponse"/>
<enumval name="PreferFleeOnPavements"/>
<enumval name="DisableMeleeIntroAnimation"/>
<enumval name="PlayNudgeAnimationForBumps"/>
<enumval name="DontInfluenceWantedLevel"/>
<enumval name="DisableBraceForImpact"/>
<enumval name="CanScreamDuringFlee"/>
<enumval name="IgnorePavementCheckWhenLeavingScenarios"/>
<enumval name="DiesInstantlyToFire"/>
<enumval name="UseAmbientScaling"/>
<enumval name="CanBeShoved"/>
<enumval name="DisableEvasiveStep"/>
<enumval name="FleeFromCombatWhenTargetIsInVehicle"/>
<enumval name="CanBeTalkedTo"/>
<enumval name="AlwaysSprintWhenFleeingInThreatResponse"/>
<enumval name="UseAquaticRoamMode"/>
<enumval name="ApplyExtraHeadingChangesInFishLocomotion"/>
<enumval name="AlignPitchToWavesInFishLocomotion"/>
<enumval name="UseSimplePitchingInFishLocomotion"/>
<enumval name="ProbeForCollisionsInScenarioFlee"/>
<enumval name="SwimStraightInSwimmingWander"/>
<enumval name="UseSimpleWander"/>
<enumval name="BlockIdleTurnsInSmartFleeWhileWaitingOnPath"/>
<enumval name="ForceSlowChaseInAnimalMelee"/>
<enumval name="ExpandAvoidanceRadius"/>
<enumval name="DependentAmbientFriend"/>
<enumval name="UseLooseCrowdAroundMetrics"/>
<enumval name="UseLooseHeadingAdjustmentsInMelee"/>
<enumval name="ForceNoTurningInFishLocomotion"/>
<enumval name="UseLongerBlendsInFishLocomotion"/>
<enumval name="ForceSlowSwimWhenUnderPlayerControl"/>
<enumval name="CanShove"/>
<enumval name="BlockPlayerFishPitchingWhenSlow"/>
<enumval name="UseSlowPlayerFishPitchAcceleration"/>
<enumval name="IgnoreDelaysOnGunshotEvents"/>
<enumval name="DiesInstantlyToMelee"/>
</enumdef>
</ParserSchema>