61 lines
1.9 KiB
C++
61 lines
1.9 KiB
C++
//
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// ai/stats.h
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//
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// Copyright (C) 1999-2012 Rockstar Games. All Rights Reserved.
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//
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#ifndef AI_STATS_H
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#define AI_STATS_H
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#include "profile/profiler.h"
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//-----------------------------------------------------------------------------
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namespace AIStats
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{
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EXT_PF_TIMER(AddVehicleToJunction);
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EXT_PF_TIMER(AdjustAngularVelocityForIntroClip);
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EXT_PF_TIMER(ApplyOverridesForEntity);
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EXT_PF_TIMER(CanEventBeIgnoredBecauseOfInteriorStatus);
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EXT_PF_TIMER(CalculatePopulationRangeScale);
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EXT_PF_TIMER(ComputeHeadingAndPitch);
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EXT_PF_TIMER(CPedAILodManager_Update);
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EXT_PF_TIMER(CPedGeometryAnalyser_IsInAir);
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EXT_PF_TIMER(CreateScenarioPed);
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EXT_PF_TIMER(CScenarioPointRegion_ParserPostLoad);
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EXT_PF_TIMER(DoPathSearch);
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EXT_PF_TIMER(FindNodeClosestInRegion1);
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EXT_PF_TIMER(FindNodeClosestInRegion2);
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EXT_PF_TIMER(FindNodePairToMatchVehicle);
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EXT_PF_TIMER(FindPointsInArea);
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EXT_PF_TIMER(FindPointsInArea_Region);
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EXT_PF_TIMER(FindPointsInArea_Entity);
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EXT_PF_TIMER(NR_SP_SpatialArrayUpdate);
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EXT_PF_TIMER(FindSmallestForPosition);
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EXT_PF_TIMER(GetPedTypeForScenario);
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EXT_PF_TIMER(HandleDriveToGetup);
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EXT_PF_TIMER(IsParkingSpaceFreeFromObstructions);
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EXT_PF_TIMER(IsSafeToSwitchToFullPhysics);
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EXT_PF_TIMER(PickClipFromSet);
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EXT_PF_TIMER(PickClipUsingPointCloud);
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EXT_PF_TIMER(ProcessSlopesAndStairs);
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EXT_PF_TIMER(RecordNodesClosestToCoors);
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EXT_PF_TIMER(ScanAndInstanceJunctionsNearOrigin);
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EXT_PF_TIMER(SimulatePhysicsForLowLod);
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EXT_PF_TIMER(ScenarioExitHelperSubmitAsyncProbe);
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EXT_PF_TIMER(UpdateAnimationVFX);
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EXT_PF_TIMER(UpdateLinksAfterGather);
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EXT_PF_TIMER(UpdateRecklessDriving);
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EXT_PF_TIMER(CScenarioChainTests);
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EXT_PF_TIMER(CScenarioEntityOverrideVerification);
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EXT_PF_TIMER(UpdatePedNavMeshTracking);
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} // namespace AIStats
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//-----------------------------------------------------------------------------
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#endif // AI_STATS_H
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// End of file 'ai/stats.h'
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