39 lines
1.1 KiB
C++
39 lines
1.1 KiB
C++
//
|
|
// filename: CompEntityModelInfo.cpp
|
|
// description:
|
|
//
|
|
|
|
// --- Include Files ------------------------------------------------------------
|
|
|
|
// C headers
|
|
// Rage headers
|
|
// Game headers
|
|
#include "modelInfo\CompEntityModelInfo.h"
|
|
|
|
// --- Defines ------------------------------------------------------------------
|
|
|
|
// --- Constants ----------------------------------------------------------------
|
|
|
|
// --- Structure/Class Definitions ----------------------------------------------
|
|
|
|
// --- Globals ------------------------------------------------------------------
|
|
|
|
// --- Static Globals -----------------------------------------------------------
|
|
|
|
// --- Static class members -----------------------------------------------------
|
|
|
|
// --- Code ---------------------------------------------------------------------
|
|
|
|
|
|
void CCompEntityModelInfo::CopyAnimsData(atArray<CCompEntityAnims> &animsData){
|
|
|
|
u32 animsSize = animsData.GetCount();
|
|
m_anims.Reset();
|
|
m_anims.Reserve(animsSize);
|
|
m_anims.Resize(animsSize);
|
|
|
|
// copy data for each anim
|
|
for(u32 i=0; i< animsSize; i++){
|
|
m_anims[i] = animsData[i]; // deep copy
|
|
}
|
|
} |