Files
GTASource/game/renderer/Shadows/ShadowsPrivate.cpp
expvintl 419f2e4752 init
2025-02-23 17:40:52 +08:00

36 lines
826 B
C++

// ===================================
// renderer/shadows/shadowsprivate.cpp
// (c) 2010 RockstarNorth
// ===================================
// Game headers
#include "renderer/util/util.h"
#include "renderer/rendertargets.h"
#include "renderer/shadows/shadowsprivate.h"
#include "debug/debugdraw/debugvolume.h"
RENDER_OPTIMISATIONS()
// ================================================================================================
CShadows gShadows;
#if __BANK
void CShadowInfo::BankAddWidgets(bkBank& bk)
{
bk.AddSlider("Shadow Depth Range", &m_shadowDepthRange, 0.0f, 2048.0f, 1.000f);
}
void CShadowInfo::BankUpdate(const CShadowInfo& src)
{
m_shadowDepthRange = src.m_shadowDepthRange;
}
__COMMENT(static) void CShadows::AddWidgets(bkBank& bk)
{
CParaboloidShadow::BankAddWidgets(bk);
}
#endif // __BANK