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GTASource/game/vs_project3_lib/game3_lib.unity
expvintl 419f2e4752 init
2025-02-23 17:40:52 +08:00

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# Unity config file - v1.0
# - defines 'unity' compilation units for a project/solution.
#
# Top Tips
# Regex
# - Regexs can be of a form that include folders and exclude specific files / file patterns.
# - eg. ^(((\.*|\w:)\/)*)(ai|animation)\/(((?!exclusions_can\.|go_here\.).)*)(\.)(cpp|c)$
# - Interactive regexp help? :- http://www.rubular.com/
# Commands
# - In addition to regexs global exclusions are supported making it easy to see what is being excluded.
# - Ideally nothing should need to be excluded, too many exclusions will lead to a slow build.
# - Leave a comment why something is excluded.
# - Comment out 'set enabled' to disable the unity build.
# Design
# - Coupling related systems within each compilation unit can lead to better build speed.
# - Evenly balancing the number of matched files across each compilation is also good practice.
# https://devstar.rockstargames.com/wiki/index.php/Unity_Build
set enabled
# compilation units ( unity files ) : unity_id, regexp, regexps_option
winrt_files.winrt ^.*\.winrt\.(cpp|c)$ i
scene ^(((\.*|\w:)\/)*)(scene)\/(.*)(\.)(cpp|c)$ i
script_commands_a_g ^(((\.*|\w:)\/)*)(script)\/(commands_[a-g])(.*)(\.)(cpp|c)$ i
script_commands_h_m ^(((\.*|\w:)\/)*)(script)\/(commands_[h-m])(.*)(\.)(cpp|c)$ i
script_commands_n_r ^(((\.*|\w:)\/)*)(script)\/(commands_[n-r])(.*)(\.)(cpp|c)$ i
script_commands_s_z ^(((\.*|\w:)\/)*)(script)\/(commands_[s-z])(.*)(\.)(cpp|c)$ i
# NOTE - there's no way to negate an entire sequence (at least not according to
# the tutorial link above) so script_other is eliminating everything starting
# with a lowercase c, not commands_ as it should be. This works for now because
# there's nothing with a lowercase c for a name except commands.
script_other ^(((\.*|\w:)\/)*)(script)\/([^c])(.*)(\.)(cpp|c)$ i
security ^(((\.*|\w:)\/)*)(security)\/(.*)(\.)(cpp|c)$ i
shaders ^(((\.*|\w:)\/)*)(shaders)\/(.*)(\.)(cpp|c)$ i
# stats ^(((\.*|\w:)\/)*)(stats)\/(.*)(\.)(cpp|c)$ i
streaming_system ^(((\.*|\w:)\/)*)(streaming|system)\/(.*)(\.)(cpp|c)$ i
task_a_c ^(((\.*|\w:)\/)*)(task)\/(Animation|Combat|Crimes)\/(.*)(\.)(cpp|c)$ i
task_d_h ^(((\.*|\w:)\/)*)(task)\/(Debug|Default|General|Helpers)\/(.*)(\.)(cpp|c)$ i
task_m ^(((\.*|\w:)\/)*)(task)\/(Metadata|Motion|Movement)\/(.*)(\.)(cpp|c)$ i
task_p_r ^(((\.*|\w:)\/)*)(task)\/(Physics|Response)\/(.*)(\.)(cpp|c)$ i
task_s ^(((\.*|\w:)\/)*)(task)\/(Scenario|Service)\/(.*)(\.)(cpp|c)$ i
task_s_v ^(((\.*|\w:)\/)*)(task)\/(System|Vehicle)\/(.*)(\.)(cpp|c)$ i
task_w ^(((\.*|\w:)\/)*)(task)\/(Weapons)\/(.*)(\.)(cpp|c)$ i