26 lines
1.3 KiB
C++
26 lines
1.3 KiB
C++
// File header
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#include "Weapons/WeaponNetworkModifiers.h"
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// Macro to disable optimisations if set
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WEAPON_OPTIMISATIONS()
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//////////////////////////////////////////////////////////////////////////
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// CWeaponNetworkModifiers
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//////////////////////////////////////////////////////////////////////////
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/* Deprecated ... please adjust through weapons.meta ...
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// Network static members
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dev_float CWeaponNetworkModifiers::ms_fNetPlayerRammedByCarModifier = 5.0f;
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dev_float CWeaponNetworkModifiers::ms_fNetPedRammedByCarModifier = 1.0f;
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dev_float CWeaponNetworkModifiers::ms_fNetPlayerRunOverByCarModifier = 3.0f;
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dev_float CWeaponNetworkModifiers::ms_fNetPedRunOverByCarModifier = 1.0f;
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dev_float CWeaponNetworkModifiers::ms_fNetPlayerExplosionModifier = 1.0f;
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dev_float CWeaponNetworkModifiers::ms_fNetPedExplosionModifier = 1.0f;
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dev_float CWeaponNetworkModifiers::ms_fNetPlayerUziDriveByModifier = 1.0f;
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dev_float CWeaponNetworkModifiers::ms_fNetPedUziDriveByModifier = 1.0f;
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dev_float CWeaponNetworkModifiers::ms_fNetPlayerDrowningModifier = 1.0f;
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dev_float CWeaponNetworkModifiers::ms_fNetPedDrowningModifier = 1.0f;
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dev_float CWeaponNetworkModifiers::ms_fNetPlayerFallModifier = 1.0f;
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dev_float CWeaponNetworkModifiers::ms_fNetPedFallModifier = 1.0f;
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*/
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