Files
GTASource/game/weapons/projectiles/ProjectileThrown.cpp
expvintl 419f2e4752 init
2025-02-23 17:40:52 +08:00

19 lines
767 B
C++

// File header
#include "Weapons/Projectiles/ProjectileThrown.h"
// Macro to disable optimisations if set
WEAPON_OPTIMISATIONS()
//////////////////////////////////////////////////////////////////////////
// CProjectileThrown
//////////////////////////////////////////////////////////////////////////
CProjectileThrown::CProjectileThrown(const eEntityOwnedBy ownedBy, u32 uProjectileNameHash, u32 uWeaponFiredFromHash, CEntity* pOwner, float fDamage, eDamageType damageType, eWeaponEffectGroup effectGroup, const CNetFXIdentifier* pNetIdentifier, bool bCreatedFromScript)
: CProjectile(ownedBy, uProjectileNameHash, uWeaponFiredFromHash, pOwner, fDamage, damageType, effectGroup, pNetIdentifier, bCreatedFromScript)
{
}
CProjectileThrown::~CProjectileThrown()
{
}