19 lines
767 B
C++
19 lines
767 B
C++
// File header
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#include "Weapons/Projectiles/ProjectileThrown.h"
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// Macro to disable optimisations if set
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WEAPON_OPTIMISATIONS()
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//////////////////////////////////////////////////////////////////////////
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// CProjectileThrown
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//////////////////////////////////////////////////////////////////////////
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CProjectileThrown::CProjectileThrown(const eEntityOwnedBy ownedBy, u32 uProjectileNameHash, u32 uWeaponFiredFromHash, CEntity* pOwner, float fDamage, eDamageType damageType, eWeaponEffectGroup effectGroup, const CNetFXIdentifier* pNetIdentifier, bool bCreatedFromScript)
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: CProjectile(ownedBy, uProjectileNameHash, uWeaponFiredFromHash, pOwner, fDamage, damageType, effectGroup, pNetIdentifier, bCreatedFromScript)
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{
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}
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CProjectileThrown::~CProjectileThrown()
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{
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}
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