diff --git a/build.sh b/build.sh index ff9ba12a..9a139103 100644 --- a/build.sh +++ b/build.sh @@ -121,8 +121,8 @@ BuildDev() { xgo -targets=windows/amd64,darwin/amd64,darwin/arm64 -out "$appName" -ldflags="$ldflags" -tags=jsoniter . mv "$appName"-* dist cd dist - cp ./"$appName"-windows-amd64.exe ./"$appName"-windows-amd64-upx.exe - upx -9 ./"$appName"-windows-amd64-upx.exe + # cp ./"$appName"-windows-amd64.exe ./"$appName"-windows-amd64-upx.exe + # upx -9 ./"$appName"-windows-amd64-upx.exe find . -type f -print0 | xargs -0 md5sum >md5.txt cat md5.txt } @@ -188,9 +188,9 @@ BuildRelease() { BuildWinArm64 ./build/"$appName"-windows-arm64.exe xgo -out "$appName" -ldflags="$ldflags" -tags=jsoniter . # why? Because some target platforms seem to have issues with upx compression - upx -9 ./"$appName"-linux-amd64 - cp ./"$appName"-windows-amd64.exe ./"$appName"-windows-amd64-upx.exe - upx -9 ./"$appName"-windows-amd64-upx.exe + # upx -9 ./"$appName"-linux-amd64 + # cp ./"$appName"-windows-amd64.exe ./"$appName"-windows-amd64-upx.exe + # upx -9 ./"$appName"-windows-amd64-upx.exe mv "$appName"-* build }