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RAGECOOP-V/Client/Interface.cs

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using Lidgren.Network;
namespace CoopClient
{
public static class Interface
{
public delegate void ConnectEvent(bool connected, string bye_message);
public static event ConnectEvent OnConnect;
public static event ConnectEvent OnDisconnect;
public delegate void MessageEvent(NetIncomingMessage message);
public static event MessageEvent OnMessage;
public static void Connect(string serverAddress)
{
Main.MainNetworking.DisConnectFromServer(serverAddress);
}
public static void Configure(string playerName, bool shareNpcsWithPlayers, int streamedNpcs, bool debug = false)
{
Main.MainSettings.Username = playerName;
Main.ShareNpcsWithPlayers = shareNpcsWithPlayers;
Main.MainSettings.StreamedNpc = streamedNpcs;
#if DEBUG
Main.UseDebug = debug;
#endif
}
public static void Disconnected( string bye_message)
{
OnDisconnect?.Invoke(false, bye_message);
}
public static void Connected()
{
OnConnect?.Invoke(true, "");
}
public static void MessageReceived(NetIncomingMessage message)
{
OnMessage?.Invoke(message);
}
}
}