45 lines
1.3 KiB
C#
45 lines
1.3 KiB
C#
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using Lidgren.Network;
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namespace CoopClient
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{
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public static class Interface
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{
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public delegate void ConnectEvent(bool connected, string bye_message);
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public static event ConnectEvent OnConnect;
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public static event ConnectEvent OnDisconnect;
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public delegate void MessageEvent(NetIncomingMessage message);
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public static event MessageEvent OnMessage;
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public static void Connect(string serverAddress)
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{
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Main.MainNetworking.DisConnectFromServer(serverAddress);
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}
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public static void Configure(string playerName, bool shareNpcsWithPlayers, int streamedNpcs, bool debug = false)
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{
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Main.MainSettings.Username = playerName;
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Main.ShareNpcsWithPlayers = shareNpcsWithPlayers;
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Main.MainSettings.StreamedNpc = streamedNpcs;
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#if DEBUG
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Main.UseDebug = debug;
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#endif
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}
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public static void Disconnected( string bye_message)
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{
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OnDisconnect?.Invoke(false, bye_message);
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}
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public static void Connected()
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{
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OnConnect?.Invoke(true, "");
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}
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public static void MessageReceived(NetIncomingMessage message)
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{
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OnMessage?.Invoke(message);
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}
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}
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}
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