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RAGECOOP-V/Client/Scripts/Scripting/ClientScript.cs

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using GTA;
using RageCoop.Core;
using RageCoop.Core.Scripting;
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namespace RageCoop.Client.Scripting
{
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/// <summary>
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/// Inherit from this class, constructor will be called automatically, but other scripts might have yet been loaded,
/// you should use <see cref="OnStart" />. to initiate your script.
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/// </summary>
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public abstract class ClientScript : Script
{
/// <summary>
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/// Get the <see cref="ResourceFile" /> instance where this script is loaded from.
/// </summary>
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public ResourceFile CurrentFile { get; internal set; }
/// <summary>
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/// Get the <see cref="ClientResource" /> that this script belongs to.
/// </summary>
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public ClientResource CurrentResource { get; internal set; }
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/// <summary>
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/// Eqivalent of <see cref="ClientResource.Logger" /> in <see cref="CurrentResource" />
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/// </summary>
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public Logger Logger => CurrentResource.Logger;
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/// <summary>
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/// This method would be called from main thread, right after all script constructors are invoked.
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/// </summary>
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public abstract void OnStart();
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/// <summary>
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/// This method would be called from main thread right before the whole <see cref="System.AppDomain" /> is unloded but
/// prior to <see cref="GTA.Script.Aborted" />.
/// </summary>
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public abstract void OnStop();
}
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}