61 lines
1.7 KiB
C#
61 lines
1.7 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Threading;
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using System.Collections.Concurrent;
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namespace RageCoop.Core
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{
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public class Worker:IDisposable
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{
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private SemaphoreSlim _semaphoreSlim;
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private Thread _workerThread;
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private bool _stopping=false;
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public string Name { get; set; }
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public bool IsBusy { get;private set; }
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internal Worker(int maxJobs = Int32.MaxValue,string name="Worker")
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{
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Name = name;
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_semaphoreSlim = new SemaphoreSlim(maxJobs);
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_workerThread=new Thread(() =>
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{
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while (!_stopping)
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{
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IsBusy=false;
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_semaphoreSlim.Wait();
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if(Jobs.TryDequeue(out var job))
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{
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IsBusy=true;
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job.Invoke();
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}
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else
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{
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throw new InvalidOperationException("Hmm... that's unexpected.");
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}
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}
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IsBusy=false;
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});
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_workerThread.Start();
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}
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public void QueueWork(Action work)
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{
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Jobs.Enqueue(work);
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_semaphoreSlim.Release();
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}
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public void Stop()
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{
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_stopping=true;
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if (_workerThread.IsAlive)
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{
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_workerThread.Join();
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}
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}
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public void Dispose()
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{
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Stop();
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_semaphoreSlim.Dispose();
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}
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private ConcurrentQueue<Action> Jobs=new ConcurrentQueue<Action>();
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}
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}
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