Two muzzles fix

This commit is contained in:
Sardelka
2022-06-02 13:52:18 +08:00
parent 2c6f0dbe3d
commit 051b496021
5 changed files with 27 additions and 41 deletions

View File

@ -130,7 +130,7 @@ namespace RageCoop.Client
s=$@"
// {ToMark.DisplayName}
case {ToMark.Model.Hash}:
i=Main.Ticked%2==0 ? {Current} : {Secondary};
i=BulletsShot%2==0 ? {Current} : {Secondary};
return new MuzzleInfo(v.Bones[i].Position, v.Bones[i].{dir}Vector);
";
}
@ -139,7 +139,7 @@ namespace RageCoop.Client
s=$@"
// {ToMark.DisplayName}
case {ToMark.Model.Hash}:
i=Main.Ticked%2==0 ? {Current} : {Secondary};
i=BulletsShot%2==0 ? {Current} : {Secondary};
return new MuzzleInfo(v.Bones[i].Position, v.Bones[i].{((MuzzleDir)(dir-3)).ToString()}Vector*-1);
";
}

View File

@ -188,7 +188,7 @@ namespace RageCoop.Client {
_lastWeaponHash=weaponHash;
}
if (!_weaponAsset.IsLoaded) { _weaponAsset.Request(); }
World.ShootBullet(start, end, p, _weaponAsset, p.GetWeaponDamage());
World.ShootBullet(start, end, p, _weaponAsset, p.GetWeaponDamage(weaponHash));
Prop w;
if(((w = p.Weapons.CurrentWeaponObject) != null)&&(p.VehicleWeapon==VehicleWeaponHash.Invalid))
{
@ -269,10 +269,12 @@ namespace RageCoop.Client {
}
}
}
public static int GetWeaponDamage(this Ped p)
public static int GetWeaponDamage(this Ped p,uint hash)
{
if (p.VehicleWeapon!=VehicleWeaponHash.Invalid)
if(p.IsInVehicle() && (hash!=(uint)p.Weapons.Current.Hash))
{
// This is a vehicle weapon
p.VehicleWeapon=(VehicleWeaponHash)hash;
return 100;
}
switch (p.Weapons.Current.Group)

View File

@ -31,59 +31,61 @@ namespace RageCoop.Client
}
return p.Bones[Bone.SkelRightHand].Position;
}
static long BulletsShot=0;
public static MuzzleInfo GetMuzzleInfo(this Vehicle v)
{
BulletsShot++;
int i;
switch (v.Model.Hash)
{
// SCRAMJET
case -638562243:
i=Main.Ticked%2==0 ? 44 : 45;
i=BulletsShot%2==0 ? 44 : 45;
return new MuzzleInfo(v.Bones[i].Position, v.Bones[i].ForwardVector);
// VIGILANTE
case -1242608589:
i=Main.Ticked%2==0 ? 42 : 43;
i=BulletsShot%2==0 ? 42 : 43;
return new MuzzleInfo(v.Bones[i].Position, v.Bones[i].ForwardVector);
// ZR380
case 540101442:
i=Main.Ticked%2==0 ? 57 : 63;
i=BulletsShot%2==0 ? 57 : 63;
return new MuzzleInfo(v.Bones[i].Position, v.Bones[i].ForwardVector);
// ZR3802
case -1106120762:
i=Main.Ticked%2==0 ? 57 : 63;
i=BulletsShot%2==0 ? 57 : 63;
return new MuzzleInfo(v.Bones[i].Position, v.Bones[i].ForwardVector);
// ZR3803
case -1478704292:
i=Main.Ticked%2==0 ? 53 : 59;
i=BulletsShot%2==0 ? 53 : 59;
return new MuzzleInfo(v.Bones[i].Position, v.Bones[i].ForwardVector);
// STROMBERG
case 886810209:
i=Main.Ticked%2==0 ? 85 : 84;
i=BulletsShot%2==0 ? 85 : 84;
return new MuzzleInfo(v.Bones[i].Position, v.Bones[i].ForwardVector);
// SLAMVAN4
case -2061049099:
i=Main.Ticked%2==0 ? 76 : 78;
i=BulletsShot%2==0 ? 76 : 78;
return new MuzzleInfo(v.Bones[i].Position, v.Bones[i].ForwardVector);
// IMPERATOR
case 444994115:
i=Main.Ticked%2==0 ? 88 : 86;
i=BulletsShot%2==0 ? 88 : 86;
return new MuzzleInfo(v.Bones[i].Position, v.Bones[i].ForwardVector);
// IMPALER2
case 1009171724:
i=Main.Ticked%2==0 ? 63 : 64;
i=BulletsShot%2==0 ? 63 : 64;
return new MuzzleInfo(v.Bones[i].Position, v.Bones[i].ForwardVector);
// DOMINATOR4
case -688189648:
i=Main.Ticked%2==0 ? 59 : 60;
i=BulletsShot%2==0 ? 59 : 60;
return new MuzzleInfo(v.Bones[i].Position, v.Bones[i].ForwardVector);
// SAVAGE
@ -92,22 +94,22 @@ namespace RageCoop.Client
// BUZZARD
case 788747387:
i=Main.Ticked%2==0 ? 28 : 23;
i=BulletsShot%2==0 ? 28 : 23;
return new MuzzleInfo(v.Bones[i].Position, v.Bones[i].ForwardVector);
// ANNIHL
case 837858166:
i=(int)Main.Ticked%4+35;
i=(int)BulletsShot%4+35;
return new MuzzleInfo(v.Bones[i].Position, v.Bones[i].ForwardVector);
// HYDRA
case 970385471:
i=Main.Ticked%2==0 ? 29 : 28;
i=BulletsShot%2==0 ? 29 : 28;
return new MuzzleInfo(v.Bones[i].Position, v.Bones[i].ForwardVector);
// STARLING
case -1700874274:
i=Main.Ticked%2==0 ? 24 : 12;
i=BulletsShot%2==0 ? 24 : 12;
return new MuzzleInfo(v.Bones[i].Position, v.Bones[i].ForwardVector);
// RHINO
@ -133,24 +135,6 @@ namespace RageCoop.Client
}
}
public static int GetDamage(this Weapon w)
{
int damage = 0;
switch (w.Group)
{
case WeaponGroup.AssaultRifle: damage=30; break;
case WeaponGroup.Heavy: damage=30; break;
case WeaponGroup.MG: damage=30; break;
case WeaponGroup.PetrolCan: damage=0; break;
case WeaponGroup.Pistol: damage=30; break;
case WeaponGroup.Shotgun: damage=30; break;
case WeaponGroup.SMG: damage=20; break;
case WeaponGroup.Sniper: damage=100; break;
case WeaponGroup.Thrown: damage=0; break;
case WeaponGroup.Unarmed: damage=0; break;
}
return damage;
}
public static readonly Dictionary<WeaponHash, int> MuzzleBoneIndexes = new Dictionary<WeaponHash, int>
{
{WeaponHash.HeavySniper,6},

View File

@ -6,10 +6,10 @@ https://go.microsoft.com/fwlink/?LinkID=208121.
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View File

@ -4,6 +4,6 @@ https://go.microsoft.com/fwlink/?LinkID=208121.
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