Made Networking and PlayerList static, changes to class hierarchy
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@ -19,7 +19,7 @@ namespace RageCoop.Client.Menus.Sub
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private readonly NativeCheckboxItem _disableTrafficItem = new NativeCheckboxItem("Disable Traffic (NPCs/Vehicles)", "Local traffic only", Main.DisableTraffic);
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private readonly NativeCheckboxItem _flipMenuItem = new NativeCheckboxItem("Flip menu", Main.Settings.FlipMenu);
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private readonly NativeCheckboxItem _showNetworkInfoItem = new NativeCheckboxItem("Show Network Info", Main.MainNetworking.ShowNetworkInfo);
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private readonly NativeCheckboxItem _showNetworkInfoItem = new NativeCheckboxItem("Show Network Info", Networking.ShowNetworkInfo);
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private static NativeItem _menuKey = new NativeItem("Menu Key","The key to open menu", Main.Settings.MenuKey.ToString());
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private static NativeItem _passengerKey = new NativeItem("Passenger Key", "The key to enter a vehicle as passenger", Main.Settings.PassengerKey.ToString());
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@ -88,12 +88,12 @@ namespace RageCoop.Client.Menus.Sub
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public void ShowNetworkInfoCheckboxChanged(object a, System.EventArgs b)
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{
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Main.MainNetworking.ShowNetworkInfo = _showNetworkInfoItem.Checked;
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Networking.ShowNetworkInfo = _showNetworkInfoItem.Checked;
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if (!Main.MainNetworking.ShowNetworkInfo)
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if (!Networking.ShowNetworkInfo)
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{
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Main.MainNetworking.BytesReceived = 0;
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Main.MainNetworking.BytesSend = 0;
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Networking.BytesReceived = 0;
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Networking.BytesSend = 0;
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}
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}
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}
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