Made Networking and PlayerList static, changes to class hierarchy
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@ -36,7 +36,7 @@ namespace RageCoop.Client
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p.CanWrithe=false;
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p.IsOnlyDamagedByPlayer=false;
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MainPed=p;
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OwnerID=Main.MyPlayerID;
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OwnerID=Main.LocalPlayerID;
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}
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@ -87,58 +87,46 @@ namespace RageCoop.Client
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public bool Update()
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public override void Update()
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{
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if (IsMine) {
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// Main.Logger.Trace($"Skipping update for ped {ID}. Reason:WrongWay");
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return false;
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}
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if (IsPlayer && (MainPed!=null))
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if (IsPlayer &&PedBlip!=null)
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{
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if (Username=="N/A")
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{
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var p = Main.MainPlayerList.GetPlayer(ID);
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var p = PlayerList.GetPlayer(ID);
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if (p!=null)
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{
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Username=p.Username;
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PedBlip.Name=Username;
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Main.Logger.Debug($"Username updated:{Username}");
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}
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}
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RenderNameTag();
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}
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// Check if all data avalible
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if ( LastSynced== 0) {
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// Main.Logger.Trace($"Skipping update for ped {ID}. Reason:NotReady");
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return false;
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}
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if(LastStateSynced==0) {
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// Main.Logger.Trace($"Skipping update for ped {ID}. Reason:StateNotReady");
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return false;
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}
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if (!IsReady) { return; }
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// Skip update if no new sync message has arrived.
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if (LastUpdated>=LastSynced) {
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// Main.Logger.Trace($"Skipping update for ped {ID}. Reason:NoNewMessage");
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return false;
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if (!NeedUpdate)
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{
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return;
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}
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bool characterExist = MainPed != null && MainPed.Exists();
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bool characterExist = (MainPed != null) && MainPed.Exists();
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if (!characterExist)
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{
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CreateCharacter();
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return false;
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return;
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}
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// Need to update state
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@ -148,7 +136,7 @@ namespace RageCoop.Client
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if (MainPed!=null&& (ModelHash != MainPed.Model.Hash))
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{
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CreateCharacter();
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return false;
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return;
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}
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if (!Clothes.Compare(_lastClothes))
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@ -183,7 +171,7 @@ namespace RageCoop.Client
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MainPed.IsInvincible = false;
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Main.Logger.Debug($"Killing ped {ID}. Reason:PedDied");
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MainPed.Kill();
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return false;
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return;
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}
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}
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@ -196,8 +184,7 @@ namespace RageCoop.Client
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DisplayOnFoot();
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}
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LastUpdated=Main.Ticked;
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// Main.Logger.Trace($"Character updated:{ID} LastUpdated:{LastUpdated}");
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return true;
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return;
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}
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@ -715,7 +702,7 @@ namespace RageCoop.Client
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{
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MainPed.PositionNoOffset = Position;
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/*
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float lerpValue = (int)((Latency * 1000 / 2) + (Main.MainNetworking.Latency * 1000 / 2)) * 2 / 50000f;
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float lerpValue = (int)((Latency * 1000 / 2) + (Networking.Latency * 1000 / 2)) * 2 / 50000f;
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Vector2 biDimensionalPos = Vector2.Lerp(new Vector2(Character.Position.X, Character.Position.Y), new Vector2(Position.X + (Velocity.X / 5), Position.Y + (Velocity.Y / 5)), lerpValue);
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float zPos = Util.Lerp(Character.Position.Z, Position.Z, 0.1f);
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