Fix stuff, add listening address display and projectile shoot prediction
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@ -396,6 +396,7 @@ namespace RageCoop.Client
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p.Shooter = packet.Flags.HasProjDataFlag(ProjectileDataFlags.IsShotByVehicle) ?
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(SyncedEntity)EntityPool.GetVehicleByID(packet.ShooterID) : EntityPool.GetPedByID(packet.ShooterID);
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p.LastSynced = Main.Ticked;
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p.LastSyncedStopWatch.Restart();
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}
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}
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}
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