Addded Climb and ClimbLadder sync. Small changes
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@ -21,6 +21,8 @@ namespace CoopClient.Entities.Player
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internal byte Speed { get; set; }
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private bool LastIsJumping = false;
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internal bool IsJumping { get; set; }
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internal bool IsOnLadder { get; set; }
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internal bool IsVaulting { get; set; }
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internal bool IsInParachuteFreeFall { get; set; }
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internal bool IsRagdoll { get; set; }
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internal bool IsOnFire { get; set; }
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@ -60,6 +62,38 @@ namespace CoopClient.Entities.Player
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return;
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}
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if (IsOnLadder)
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{
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if (!Function.Call<bool>(Hash.GET_IS_TASK_ACTIVE, Character.Handle, ETasks.CLIMB_LADDER))
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{
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Character.Task.ClimbLadder();
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}
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UpdateOnFootPosition(true, true, false);
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return;
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}
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else if (!IsOnLadder && Function.Call<bool>(Hash.GET_IS_TASK_ACTIVE, Character.Handle, ETasks.CLIMB_LADDER))
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{
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Character.Task.ClearAllImmediately();
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}
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if (IsVaulting)
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{
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if (!Character.IsVaulting)
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{
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Character.Task.Climb();
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}
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UpdateOnFootPosition(true, true, false);
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return;
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}
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else if (!IsVaulting && Character.IsVaulting)
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{
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Character.Task.ClearAllImmediately();
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}
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if (IsOnFire && !Character.IsOnFire)
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{
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Character.IsInvincible = false;
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@ -78,12 +112,18 @@ namespace CoopClient.Entities.Player
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}
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}
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if (IsJumping && !LastIsJumping)
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if (IsJumping)
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{
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Character.Task.Jump();
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}
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if (!LastIsJumping)
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{
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LastIsJumping = true;
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Character.Task.Jump();
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}
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LastIsJumping = IsJumping;
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UpdateOnFootPosition(true, true, false);
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return;
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}
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LastIsJumping = false;
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if (IsRagdoll)
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{
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@ -118,12 +158,6 @@ namespace CoopClient.Entities.Player
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return;
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}
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if (IsJumping || IsOnFire)
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{
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UpdateOnFootPosition(true, true, false);
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return;
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}
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if (IsReloading)
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{
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if (!Character.IsReloading)
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