Retore traffic on disconnect

This commit is contained in:
Sardelka
2022-08-14 10:35:59 +08:00
parent 609fd90561
commit 2b8a3db6bf
2 changed files with 5 additions and 4 deletions

View File

@ -101,7 +101,7 @@ namespace RageCoop.Client
Util.NativeMemory(); Util.NativeMemory();
Counter.Restart(); Counter.Restart();
} }
#if DEBUG #if DEBUG
#endif #endif
public static Ped P; public static Ped P;
@ -109,7 +109,7 @@ namespace RageCoop.Client
private bool _lastDead; private bool _lastDead;
private void OnTick(object sender, EventArgs e) private void OnTick(object sender, EventArgs e)
{ {
if (Game.IsLoading) if (Game.IsLoading)
{ {
return; return;
@ -284,7 +284,8 @@ namespace RageCoop.Client
Sync.Voice.ClearAll(); Sync.Voice.ClearAll();
EntityPool.Cleanup(); EntityPool.Cleanup();
PlayerList.Cleanup(); PlayerList.Cleanup();
Main.LocalPlayerID=default; LocalPlayerID=default;
WorldThread.Traffic(true);
} }
private static void DoQueuedActions() private static void DoQueuedActions()
{ {

View File

@ -91,7 +91,7 @@ namespace RageCoop.Client
_lastDisableTraffic = Main.Settings.DisableTraffic; _lastDisableTraffic = Main.Settings.DisableTraffic;
} }
private void Traffic(bool enable) public static void Traffic(bool enable)
{ {
if (enable) if (enable)
{ {