Don't disable vehicle enter/exit key
This commit is contained in:
@ -273,25 +273,6 @@ namespace RageCoop.Client
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PlayerList.Pressed = (currentTimestamp - PlayerList.Pressed) < 5000 ? (currentTimestamp - 6000) : currentTimestamp;
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PlayerList.Pressed = (currentTimestamp - PlayerList.Pressed) < 5000 ? (currentTimestamp - 6000) : currentTimestamp;
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}
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}
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}
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}
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else if (Game.IsControlJustPressed(GTA.Control.VehicleExit))
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{
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if (P.IsInVehicle())
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{
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P.Task.LeaveVehicle();
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}
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else if (P.IsTaskActive(TaskType.CTaskMoveGoToVehicleDoor))
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{
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P.Task.ClearAll();
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}
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else
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{
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var v = World.GetClosestVehicle(P.Position, 10);
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if (v!=null)
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{
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P.Task.EnterVehicle(v, VehicleSeat.Driver, -1, 5, EnterVehicleFlags.AllowJacking);
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}
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}
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}
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else if (e.KeyCode==Settings.PassengerKey)
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else if (e.KeyCode==Settings.PassengerKey)
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{
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{
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var P = Game.Player.Character;
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var P = Game.Player.Character;
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@ -34,8 +34,6 @@ namespace RageCoop.Client
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}
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}
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Game.DisableControlThisFrame(Control.FrontendPause);
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Game.DisableControlThisFrame(Control.FrontendPause);
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Game.DisableControlThisFrame(Control.VehicleExit);
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Game.DisableControlThisFrame(Control.Enter);
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if (Main.Settings.DisableAlternatePause)
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if (Main.Settings.DisableAlternatePause)
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{
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{
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