Various weapon fixes and some change on vehicle sync
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@ -239,8 +239,10 @@ namespace RageCoop.Client
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{
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if (!p.IsValid) return;
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if (p.WeaponHash == (WeaponHash)VehicleWeaponHash.Tank)
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Networking.SendBullet(p.Position, p.Position + p.Velocity, (uint)VehicleWeaponHash.Tank,
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((SyncedVehicle)p.Shooter).MainVehicle.Driver.GetSyncEntity().ID);
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{
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Networking.SendBullet(((SyncedVehicle)p.Shooter).MainVehicle.Driver.GetSyncEntity().ID, (uint)VehicleWeaponHash.Tank, p.Position + p.Velocity);
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return;
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}
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if (ProjectilesByID.ContainsKey(p.ID))
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ProjectilesByID[p.ID] = p;
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else
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