Fixed bug with weapon components. Partial EntitiesPed.cs

This commit is contained in:
EntenKoeniq
2021-12-15 03:31:57 +01:00
parent 26e4cb97ae
commit 3bb803f3c9
9 changed files with 657 additions and 618 deletions

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@ -80,6 +80,8 @@
<Compile Include="Entities\EntitiesPed.cs" /> <Compile Include="Entities\EntitiesPed.cs" />
<Compile Include="Entities\EntitiesPlayer.cs" /> <Compile Include="Entities\EntitiesPlayer.cs" />
<Compile Include="Entities\EntitiesThread.cs" /> <Compile Include="Entities\EntitiesThread.cs" />
<Compile Include="Entities\Sync\OnFootSync.cs" />
<Compile Include="Entities\Sync\VehicleSync.cs" />
<Compile Include="Main.cs" /> <Compile Include="Main.cs" />
<Compile Include="Menus\MenusMain.cs" /> <Compile Include="Menus\MenusMain.cs" />
<Compile Include="Menus\Sub\Servers.cs" /> <Compile Include="Menus\Sub\Servers.cs" />

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@ -1,7 +1,6 @@
using System; using System;
using System.Drawing; using System.Drawing;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq;
using GTA; using GTA;
using GTA.Native; using GTA.Native;
@ -14,7 +13,7 @@ namespace CoopClient.Entities
/// <summary> /// <summary>
/// ? /// ?
/// </summary> /// </summary>
public class EntitiesPed public partial class EntitiesPed
{ {
internal long NPCVehHandle { get; set; } = 0; internal long NPCVehHandle { get; set; } = 0;
/// <summary> /// <summary>
@ -62,98 +61,8 @@ namespace CoopClient.Entities
/// The latest character position (may not have been applied yet) /// The latest character position (may not have been applied yet)
/// </summary> /// </summary>
public Vector3 Position { get; internal set; } public Vector3 Position { get; internal set; }
#region -- ON FOOT --
/// <summary>
/// The latest character rotation (may not have been applied yet)
/// </summary>
public Vector3 Rotation { get; internal set; }
/// <summary>
/// The latest character velocity (may not have been applied yet)
/// </summary>
public Vector3 Velocity { get; internal set; }
internal byte Speed { get; set; }
private bool LastIsJumping = false;
internal bool IsJumping { get; set; }
internal bool IsRagdoll { get; set; }
internal bool IsOnFire { get; set; }
internal Vector3 AimCoords { get; set; }
internal bool IsAiming { get; set; }
internal bool IsShooting { get; set; }
internal bool IsReloading { get; set; }
internal int CurrentWeaponHash { get; set; }
internal List<uint> WeaponComponents { get; set; }
#endregion
internal Blip PedBlip = null; internal Blip PedBlip = null;
internal Vector3 AimCoords { get; set; }
#region -- IN VEHICLE --
private ulong VehicleStopTime { get; set; }
internal bool IsInVehicle { get; set; }
private int LastVehicleModelHash = 0;
private int CurrentVehicleModelHash = 0;
/// <summary>
/// The latest vehicle model hash (may not have been applied yet)
/// </summary>
public int VehicleModelHash
{
get => CurrentVehicleModelHash;
internal set
{
LastVehicleModelHash = CurrentVehicleModelHash == 0 ? value : CurrentVehicleModelHash;
CurrentVehicleModelHash = value;
}
}
private int[] LastVehicleColors = new int[] { 0, 0 };
internal int[] VehicleColors { get; set; }
private Dictionary<int, int> LastVehicleMods = new Dictionary<int, int>();
internal Dictionary<int, int> VehicleMods { get; set; }
internal bool VehicleDead { get; set; }
internal float VehicleEngineHealth { get; set; }
internal int VehicleSeatIndex { get; set; }
/// <summary>
/// ?
/// </summary>
public Vehicle MainVehicle { get; internal set; }
/// <summary>
/// The latest vehicle position (may not have been applied yet)
/// </summary>
public Vector3 VehiclePosition { get; internal set; }
/// <summary>
/// The latest vehicle rotation (may not have been applied yet)
/// </summary>
public Quaternion VehicleRotation { get; internal set; }
internal Vector3 VehicleVelocity { get; set; }
private float LastVehicleSpeed { get; set; }
private float CurrentVehicleSpeed { get; set; }
internal float VehicleSpeed
{
get => CurrentVehicleSpeed;
set
{
LastVehicleSpeed = CurrentVehicleSpeed;
CurrentVehicleSpeed = value;
}
}
internal float VehicleSteeringAngle { get; set; }
private int LastVehicleAim;
internal bool VehIsEngineRunning { get; set; }
internal float VehRPM { get; set; }
private bool LastTransformed = false;
internal bool Transformed { get; set; }
private bool LastHornActive = false;
internal bool IsHornActive { get; set; }
internal bool VehAreLightsOn { get; set; }
internal bool VehAreHighBeamsOn { get; set; }
internal byte VehLandingGear { get; set; }
internal bool VehIsSireneActive { get; set; }
private VehicleDoors[] LastVehDoors;
internal VehicleDoors[] VehDoors { get; set; }
private int LastVehTires;
internal int VehTires { get; set; }
#endregion
internal void DisplayLocally(string username) internal void DisplayLocally(string username)
{ {
@ -341,458 +250,6 @@ namespace CoopClient.Entities
#endregion #endregion
} }
private void DisplayInVehicle()
{
if (MainVehicle == null || !MainVehicle.Exists() || MainVehicle.Model.Hash != CurrentVehicleModelHash)
{
bool vehFound = false;
if (NPCVehHandle != 0)
{
lock (Main.NPCsVehicles)
{
if (Main.NPCsVehicles.ContainsKey(NPCVehHandle))
{
Vehicle targetVehicle = World.GetAllVehicles().First(x => x.Handle == Main.NPCsVehicles[NPCVehHandle]);
if (targetVehicle == null)
{
return;
}
MainVehicle = targetVehicle;
vehFound = true;
}
}
}
else
{
Vehicle targetVehicle = World.GetClosestVehicle(Position, 7f, new Model[] { CurrentVehicleModelHash });
if (targetVehicle != null)
{
if (targetVehicle.IsSeatFree((VehicleSeat)VehicleSeatIndex))
{
MainVehicle = targetVehicle;
vehFound = true;
}
}
}
if (!vehFound)
{
Model vehicleModel = CurrentVehicleModelHash.ModelRequest();
if (vehicleModel == null)
{
//GTA.UI.Notification.Show($"~r~(Vehicle)Model ({CurrentVehicleModelHash}) cannot be loaded!");
ModelNotFound = 2;
return;
}
MainVehicle = World.CreateVehicle(vehicleModel, VehiclePosition);
vehicleModel.MarkAsNoLongerNeeded();
if (NPCVehHandle != 0)
{
Main.NPCsVehicles.Add(NPCVehHandle, MainVehicle.Handle);
}
MainVehicle.Quaternion = VehicleRotation;
}
}
if (!Character.IsInVehicle() || (int)Character.SeatIndex != VehicleSeatIndex || Character.CurrentVehicle.Handle != MainVehicle.Handle)
{
if (VehicleSeatIndex == -1 &&
Game.Player.Character.IsInVehicle() &&
(int)Game.Player.Character.SeatIndex == -1 &&
Game.Player.Character.CurrentVehicle.Handle == MainVehicle.Handle)
{
Game.Player.Character.Task.WarpOutOfVehicle(MainVehicle);
GTA.UI.Notification.Show("~r~Car jacked!");
}
Character.SetIntoVehicle(MainVehicle, (VehicleSeat)VehicleSeatIndex);
Character.IsVisible = true;
}
#region -- VEHICLE SYNC --
if (AimCoords != default)
{
if (MainVehicle.IsTurretSeat(VehicleSeatIndex))
{
int gameTime = Game.GameTime;
if (gameTime - LastVehicleAim > 30)
{
Function.Call(Hash.TASK_VEHICLE_AIM_AT_COORD, Character.Handle, AimCoords.X, AimCoords.Y, AimCoords.Z);
LastVehicleAim = gameTime;
}
}
}
if (MainVehicle.GetResponsiblePedHandle() != Character.Handle)
{
return;
}
if (VehicleColors != null && VehicleColors != LastVehicleColors)
{
Function.Call(Hash.SET_VEHICLE_COLOURS, MainVehicle, VehicleColors[0], VehicleColors[1]);
LastVehicleColors = VehicleColors;
}
if (Character.IsOnBike && MainVehicle.ClassType == VehicleClass.Cycles)
{
bool isFastPedaling = Function.Call<bool>(Hash.IS_ENTITY_PLAYING_ANIM, Character.Handle, PedalingAnimDict(), "fast_pedal_char", 3);
if (CurrentVehicleSpeed < 0.2f)
{
StopPedalingAnim(isFastPedaling);
}
else if (CurrentVehicleSpeed < 11f && !Function.Call<bool>(Hash.IS_ENTITY_PLAYING_ANIM, Character.Handle, PedalingAnimDict(), "cruise_pedal_char", 3))
{
StartPedalingAnim(false);
}
else if (CurrentVehicleSpeed >= 11f && !isFastPedaling)
{
StartPedalingAnim(true);
}
}
else
{
if (VehicleMods != null && VehicleMods != LastVehicleMods)
{
Function.Call(Hash.SET_VEHICLE_MOD_KIT, MainVehicle, 0);
foreach (KeyValuePair<int, int> mod in VehicleMods)
{
MainVehicle.Mods[(VehicleModType)mod.Key].Index = mod.Value;
}
LastVehicleMods = VehicleMods;
}
MainVehicle.EngineHealth = VehicleEngineHealth;
if (VehicleDead && !MainVehicle.IsDead)
{
MainVehicle.Explode();
}
else if (!VehicleDead && MainVehicle.IsDead)
{
MainVehicle.Repair();
}
if (VehIsEngineRunning != MainVehicle.IsEngineRunning)
{
MainVehicle.IsEngineRunning = VehIsEngineRunning;
}
MainVehicle.CurrentRPM = VehRPM;
if (VehAreLightsOn != MainVehicle.AreLightsOn)
{
MainVehicle.AreLightsOn = VehAreLightsOn;
}
if (VehAreHighBeamsOn != MainVehicle.AreHighBeamsOn)
{
MainVehicle.AreHighBeamsOn = VehAreHighBeamsOn;
}
if (MainVehicle.IsSubmarineCar)
{
if (Transformed && !LastTransformed)
{
LastTransformed = true;
Function.Call(Hash._TRANSFORM_VEHICLE_TO_SUBMARINE, MainVehicle, false);
}
else if (!Transformed && LastTransformed)
{
LastTransformed = false;
Function.Call(Hash._TRANSFORM_SUBMARINE_TO_VEHICLE, MainVehicle, false);
}
}
if (MainVehicle.IsPlane)
{
if (VehLandingGear != (byte)MainVehicle.LandingGearState)
{
MainVehicle.LandingGearState = (VehicleLandingGearState)VehLandingGear;
}
}
else
{
if (MainVehicle.HasSiren && VehIsSireneActive != MainVehicle.IsSirenActive)
{
MainVehicle.IsSirenActive = VehIsSireneActive;
}
if (IsHornActive && !LastHornActive)
{
LastHornActive = true;
MainVehicle.SoundHorn(99999);
}
else if (!IsHornActive && LastHornActive)
{
LastHornActive = false;
MainVehicle.SoundHorn(1);
}
Function.Call(Hash.SET_VEHICLE_BRAKE_LIGHTS, MainVehicle, CurrentVehicleSpeed > 0.2f && LastVehicleSpeed > CurrentVehicleSpeed);
if (LastSyncWasFull)
{
if (VehDoors != null && VehDoors != LastVehDoors)
{
int doorLength = VehDoors.Length;
if (VehDoors.Length != 0)
{
for (int i = 0; i < (doorLength - 1); i++)
{
VehicleDoor door = MainVehicle.Doors[(VehicleDoorIndex)i];
VehicleDoors aDoor = VehDoors[i];
if (aDoor.Broken)
{
if (!door.IsBroken)
{
door.Break();
}
continue;
}
else if (!aDoor.Broken && door.IsBroken)
{
// Repair?
//MainVehicle.Repair();
}
if (aDoor.FullyOpen)
{
if (!door.IsFullyOpen)
{
door.Open(false, true);
}
continue;
}
else if (aDoor.Open)
{
if (!door.IsOpen)
{
door.Open();
}
door.AngleRatio = aDoor.AngleRatio;
continue;
}
door.Close(true);
}
}
LastVehDoors = VehDoors;
}
if (VehTires != default && LastVehTires != VehTires)
{
foreach (var wheel in MainVehicle.Wheels.GetAllWheels())
{
if ((VehTires & 1 << (int)wheel.BoneId) != 0)
{
wheel.Puncture();
wheel.Burst();
}
}
LastVehTires = VehTires;
}
}
}
}
if (VehicleSteeringAngle != MainVehicle.SteeringAngle)
{
MainVehicle.CustomSteeringAngle((float)(Math.PI / 180) * VehicleSteeringAngle);
}
// Good enough for now, but we need to create a better sync
if (CurrentVehicleSpeed > 0.05f && MainVehicle.IsInRange(VehiclePosition, 7.0f))
{
int forceMultiplier = (Game.Player.Character.IsInVehicle() && MainVehicle.IsTouching(Game.Player.Character.CurrentVehicle)) ? 1 : 3;
MainVehicle.Velocity = VehicleVelocity + forceMultiplier * (VehiclePosition - MainVehicle.Position);
MainVehicle.Quaternion = Quaternion.Slerp(MainVehicle.Quaternion, VehicleRotation, 0.5f);
VehicleStopTime = Util.GetTickCount64();
}
else if ((Util.GetTickCount64() - VehicleStopTime) <= 1000)
{
Vector3 posTarget = Util.LinearVectorLerp(MainVehicle.Position, VehiclePosition + (VehiclePosition - MainVehicle.Position), Util.GetTickCount64() - VehicleStopTime, 1000);
MainVehicle.PositionNoOffset = posTarget;
MainVehicle.Quaternion = Quaternion.Slerp(MainVehicle.Quaternion, VehicleRotation, 0.5f);
}
else
{
MainVehicle.PositionNoOffset = VehiclePosition;
MainVehicle.Quaternion = VehicleRotation;
}
#endregion
}
#region -- PEDALING --
/*
* Thanks to @oldnapalm.
*/
private string PedalingAnimDict()
{
switch ((VehicleHash)CurrentVehicleModelHash)
{
case VehicleHash.Bmx:
return "veh@bicycle@bmx@front@base";
case VehicleHash.Cruiser:
return "veh@bicycle@cruiserfront@base";
case VehicleHash.Scorcher:
return "veh@bicycle@mountainfront@base";
default:
return "veh@bicycle@roadfront@base";
}
}
private string PedalingAnimName(bool fast)
{
return fast ? "fast_pedal_char" : "cruise_pedal_char";
}
private void StartPedalingAnim(bool fast)
{
Character.Task.PlayAnimation(PedalingAnimDict(), PedalingAnimName(fast), 8.0f, -8.0f, -1, AnimationFlags.Loop | AnimationFlags.AllowRotation, 1.0f);
}
private void StopPedalingAnim(bool fast)
{
Character.Task.ClearAnimation(PedalingAnimDict(), PedalingAnimName(fast));
}
#endregion
private void DisplayOnFoot()
{
if (Character.IsInVehicle())
{
Character.Task.LeaveVehicle();
}
if (MainVehicle != null)
{
MainVehicle = null;
}
if (IsOnFire && !Character.IsOnFire)
{
Character.IsInvincible = false;
Function.Call(Hash.START_ENTITY_FIRE, Character.Handle);
return;
}
else if (!IsOnFire && Character.IsOnFire)
{
Function.Call(Hash.STOP_ENTITY_FIRE, Character.Handle);
Character.IsInvincible = true;
if (Character.IsDead)
{
Character.Resurrect();
}
}
if (IsJumping && !LastIsJumping)
{
Character.Task.Jump();
}
LastIsJumping = IsJumping;
if (IsRagdoll && !Character.IsRagdoll)
{
Character.CanRagdoll = true;
Character.Ragdoll();
return;
}
else if (!IsRagdoll && Character.IsRagdoll)
{
Character.CancelRagdoll();
Character.CanRagdoll = false;
}
if (IsJumping || IsOnFire)
{
return;
}
if (IsReloading)
{
if (!Character.IsReloading)
{
Character.Task.ClearAll();
Character.Task.ReloadWeapon();
}
if (Character.IsInRange(Position, 0.5f))
{
return;
}
}
if (Character.Weapons.Current.Hash != (WeaponHash)CurrentWeaponHash)
{
if (WeaponComponents == null)
{
Character.Weapons.RemoveAll();
Character.Weapons.Give((WeaponHash)CurrentWeaponHash, -1, true, true);
}
else
{
int wObj = Function.Call<int>(Hash.CREATE_WEAPON_OBJECT, CurrentWeaponHash, -1, Position.X, Position.Y, Position.Z, true, 0, 0);
WeaponComponents.ForEach(mod => Function.Call(Hash.GIVE_WEAPON_COMPONENT_TO_WEAPON_OBJECT, wObj, mod));
Function.Call(Hash.GIVE_WEAPON_OBJECT_TO_PED, wObj, Character);
}
}
if (IsShooting)
{
if (!Character.IsInRange(Position, 0.5f))
{
Function.Call(Hash.TASK_GO_TO_COORD_WHILE_AIMING_AT_COORD, Character.Handle, Position.X, Position.Y,
Position.Z, AimCoords.X, AimCoords.Y, AimCoords.Z, Speed == 3 ? 3f : 2.5f, true, 0x3F000000, 0x40800000, false, 0, false,
unchecked((int)FiringPattern.FullAuto));
}
else
{
Function.Call(Hash.TASK_SHOOT_AT_COORD, Character.Handle, AimCoords.X, AimCoords.Y, AimCoords.Z, 1500, unchecked((int)FiringPattern.FullAuto));
}
}
else if (IsAiming)
{
if (!Character.IsInRange(Position, 0.5f))
{
Function.Call(Hash.TASK_GO_TO_COORD_WHILE_AIMING_AT_COORD, Character.Handle, Position.X, Position.Y,
Position.Z, AimCoords.X, AimCoords.Y, AimCoords.Z, Speed == 3 ? 3f : 2.5f, false, 0x3F000000, 0x40800000, false, 512, false,
unchecked((int)FiringPattern.FullAuto));
}
else
{
Character.Task.AimAt(AimCoords, 100);
}
}
else
{
WalkTo();
}
}
private bool CreateCharacter(string username) private bool CreateCharacter(string username)
{ {
if (PedBlip != null && PedBlip.Exists()) if (PedBlip != null && PedBlip.Exists())
@ -849,62 +306,5 @@ namespace CoopClient.Entities
return true; return true;
} }
private bool LastMoving;
private void WalkTo()
{
if (!Character.IsInRange(Position, 6.0f) && (LastMoving = true))
{
Character.Position = Position;
Character.Rotation = Rotation;
}
else
{
Vector3 predictPosition = Position + (Position - Character.Position) + Velocity;
float range = predictPosition.DistanceToSquared(Character.Position);
switch (Speed)
{
case 1:
if ((!Character.IsWalking || range > 0.25f) && (LastMoving = true))
{
float nrange = range * 2;
if (nrange > 1.0f)
{
nrange = 1.0f;
}
Character.Task.GoStraightTo(predictPosition);
Function.Call(Hash.SET_PED_DESIRED_MOVE_BLEND_RATIO, Character.Handle, nrange);
}
break;
case 2:
if ((!Character.IsRunning || range > 0.50f) && (LastMoving = true))
{
Character.Task.RunTo(predictPosition, true);
Function.Call(Hash.SET_PED_DESIRED_MOVE_BLEND_RATIO, Character.Handle, 1.0f);
}
break;
case 3:
if ((!Character.IsSprinting || range > 0.75f) && (LastMoving = true))
{
Function.Call(Hash.TASK_GO_STRAIGHT_TO_COORD, Character.Handle, predictPosition.X, predictPosition.Y, predictPosition.Z, 3.0f, -1, 0.0f, 0.0f);
Function.Call(Hash.SET_RUN_SPRINT_MULTIPLIER_FOR_PLAYER, Character.Handle, 1.49f);
Function.Call(Hash.SET_PED_DESIRED_MOVE_BLEND_RATIO, Character.Handle, 1.0f);
}
break;
default:
if (!Character.IsInRange(Position, 0.5f))
{
Character.Task.RunTo(Position, true, 500);
}
else if (LastMoving && (LastMoving = false))
{
Character.Task.StandStill(1000);
}
break;
}
}
}
} }
} }

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@ -0,0 +1,223 @@
using System.Collections.Generic;
using GTA;
using GTA.Native;
using GTA.Math;
namespace CoopClient.Entities
{
public partial class EntitiesPed
{
#region -- ON FOOT --
/// <summary>
/// The latest character rotation (may not have been applied yet)
/// </summary>
public Vector3 Rotation { get; internal set; }
/// <summary>
/// The latest character velocity (may not have been applied yet)
/// </summary>
public Vector3 Velocity { get; internal set; }
internal byte Speed { get; set; }
private bool LastIsJumping = false;
internal bool IsJumping { get; set; }
internal bool IsRagdoll { get; set; }
internal bool IsOnFire { get; set; }
internal bool IsAiming { get; set; }
internal bool IsShooting { get; set; }
internal bool IsReloading { get; set; }
internal uint CurrentWeaponHash { get; set; }
private Dictionary<uint, bool> LastWeaponComponents = null;
internal Dictionary<uint, bool> WeaponComponents { get; set; } = null;
private int LastWeaponObj = 0;
#endregion
private void DisplayOnFoot()
{
if (Character.IsInVehicle())
{
Character.Task.LeaveVehicle();
}
if (MainVehicle != null)
{
MainVehicle = null;
}
if (IsOnFire && !Character.IsOnFire)
{
Character.IsInvincible = false;
Function.Call(Hash.START_ENTITY_FIRE, Character.Handle);
return;
}
else if (!IsOnFire && Character.IsOnFire)
{
Function.Call(Hash.STOP_ENTITY_FIRE, Character.Handle);
Character.IsInvincible = true;
if (Character.IsDead)
{
Character.Resurrect();
}
}
if (IsJumping && !LastIsJumping)
{
Character.Task.Jump();
}
LastIsJumping = IsJumping;
if (IsRagdoll && !Character.IsRagdoll)
{
Character.CanRagdoll = true;
Character.Ragdoll();
return;
}
else if (!IsRagdoll && Character.IsRagdoll)
{
Character.CancelRagdoll();
Character.CanRagdoll = false;
}
if (IsJumping || IsOnFire)
{
return;
}
if (IsReloading)
{
if (!Character.IsReloading)
{
Character.Task.ClearAll();
Character.Task.ReloadWeapon();
}
if (Character.IsInRange(Position, 0.5f))
{
return;
}
}
if (Character.Weapons.Current.Hash != (WeaponHash)CurrentWeaponHash || WeaponComponents != LastWeaponComponents)
{
Character.Weapons.RemoveAll();
if (CurrentWeaponHash != (uint)WeaponHash.Unarmed)
{
if (WeaponComponents == null || WeaponComponents.Count == 0)
{
Character.Weapons.Give((WeaponHash)CurrentWeaponHash, -1, true, true);
}
else
{
LastWeaponObj = Function.Call<int>(Hash.CREATE_WEAPON_OBJECT, CurrentWeaponHash, -1, Position.X, Position.Y, Position.Z, true, 0, 0);
foreach (KeyValuePair<uint, bool> comp in WeaponComponents)
{
if (comp.Value)
{
Function.Call(Hash.GIVE_WEAPON_COMPONENT_TO_WEAPON_OBJECT, LastWeaponObj, comp.Key);
}
}
Function.Call(Hash.GIVE_WEAPON_OBJECT_TO_PED, LastWeaponObj, Character);
}
}
LastWeaponComponents = WeaponComponents;
}
if (IsShooting)
{
if (!Character.IsInRange(Position, 0.5f))
{
Function.Call(Hash.TASK_GO_TO_COORD_WHILE_AIMING_AT_COORD, Character.Handle, Position.X, Position.Y,
Position.Z, AimCoords.X, AimCoords.Y, AimCoords.Z, Speed == 3 ? 3f : 2.5f, true, 0x3F000000, 0x40800000, false, 0, false,
unchecked((int)FiringPattern.FullAuto));
}
else
{
Function.Call(Hash.TASK_SHOOT_AT_COORD, Character.Handle, AimCoords.X, AimCoords.Y, AimCoords.Z, 1500, unchecked((int)FiringPattern.FullAuto));
}
}
else if (IsAiming)
{
if (!Character.IsInRange(Position, 0.5f))
{
Function.Call(Hash.TASK_GO_TO_COORD_WHILE_AIMING_AT_COORD, Character.Handle, Position.X, Position.Y,
Position.Z, AimCoords.X, AimCoords.Y, AimCoords.Z, Speed == 3 ? 3f : 2.5f, false, 0x3F000000, 0x40800000, false, 512, false,
unchecked((int)FiringPattern.FullAuto));
}
else
{
Character.Task.AimAt(AimCoords, 100);
}
}
else
{
WalkTo();
}
}
private bool LastMoving;
private void WalkTo()
{
if (!Character.IsInRange(Position, 6.0f) && (LastMoving = true))
{
Character.Position = Position;
Character.Rotation = Rotation;
}
else
{
Vector3 predictPosition = Position + (Position - Character.Position) + Velocity;
float range = predictPosition.DistanceToSquared(Character.Position);
switch (Speed)
{
case 1:
if ((!Character.IsWalking || range > 0.25f) && (LastMoving = true))
{
float nrange = range * 2;
if (nrange > 1.0f)
{
nrange = 1.0f;
}
Character.Task.GoStraightTo(predictPosition);
Function.Call(Hash.SET_PED_DESIRED_MOVE_BLEND_RATIO, Character.Handle, nrange);
}
break;
case 2:
if ((!Character.IsRunning || range > 0.50f) && (LastMoving = true))
{
Character.Task.RunTo(predictPosition, true);
Function.Call(Hash.SET_PED_DESIRED_MOVE_BLEND_RATIO, Character.Handle, 1.0f);
}
break;
case 3:
if ((!Character.IsSprinting || range > 0.75f) && (LastMoving = true))
{
Function.Call(Hash.TASK_GO_STRAIGHT_TO_COORD, Character.Handle, predictPosition.X, predictPosition.Y, predictPosition.Z, 3.0f, -1, 0.0f, 0.0f);
Function.Call(Hash.SET_RUN_SPRINT_MULTIPLIER_FOR_PLAYER, Character.Handle, 1.49f);
Function.Call(Hash.SET_PED_DESIRED_MOVE_BLEND_RATIO, Character.Handle, 1.0f);
}
break;
default:
if (!Character.IsInRange(Position, 0.5f))
{
Character.Task.RunTo(Position, true, 500);
}
else if (LastMoving && (LastMoving = false))
{
Character.Task.StandStill(1000);
}
break;
}
}
}
}
}

View File

@ -0,0 +1,413 @@
using System;
using System.Collections.Generic;
using System.Linq;
using GTA;
using GTA.Native;
using GTA.Math;
namespace CoopClient.Entities
{
public partial class EntitiesPed
{
#region -- VARIABLES --
private ulong VehicleStopTime { get; set; }
internal bool IsInVehicle { get; set; }
private int LastVehicleModelHash = 0;
private int CurrentVehicleModelHash = 0;
/// <summary>
/// The latest vehicle model hash (may not have been applied yet)
/// </summary>
public int VehicleModelHash
{
get => CurrentVehicleModelHash;
internal set
{
LastVehicleModelHash = CurrentVehicleModelHash == 0 ? value : CurrentVehicleModelHash;
CurrentVehicleModelHash = value;
}
}
private int[] LastVehicleColors = new int[] { 0, 0 };
internal int[] VehicleColors { get; set; }
private Dictionary<int, int> LastVehicleMods = new Dictionary<int, int>();
internal Dictionary<int, int> VehicleMods { get; set; }
internal bool VehicleDead { get; set; }
internal float VehicleEngineHealth { get; set; }
internal int VehicleSeatIndex { get; set; }
/// <summary>
/// ?
/// </summary>
public Vehicle MainVehicle { get; internal set; }
/// <summary>
/// The latest vehicle position (may not have been applied yet)
/// </summary>
public Vector3 VehiclePosition { get; internal set; }
/// <summary>
/// The latest vehicle rotation (may not have been applied yet)
/// </summary>
public Quaternion VehicleRotation { get; internal set; }
internal Vector3 VehicleVelocity { get; set; }
private float LastVehicleSpeed { get; set; }
private float CurrentVehicleSpeed { get; set; }
internal float VehicleSpeed
{
get => CurrentVehicleSpeed;
set
{
LastVehicleSpeed = CurrentVehicleSpeed;
CurrentVehicleSpeed = value;
}
}
internal float VehicleSteeringAngle { get; set; }
private int LastVehicleAim;
internal bool VehIsEngineRunning { get; set; }
internal float VehRPM { get; set; }
private bool LastTransformed = false;
internal bool Transformed { get; set; }
private bool LastHornActive = false;
internal bool IsHornActive { get; set; }
internal bool VehAreLightsOn { get; set; }
internal bool VehAreHighBeamsOn { get; set; }
internal byte VehLandingGear { get; set; }
internal bool VehIsSireneActive { get; set; }
private VehicleDoors[] LastVehDoors;
internal VehicleDoors[] VehDoors { get; set; }
private int LastVehTires;
internal int VehTires { get; set; }
#endregion
private void DisplayInVehicle()
{
if (MainVehicle == null || !MainVehicle.Exists() || MainVehicle.Model.Hash != CurrentVehicleModelHash)
{
bool vehFound = false;
if (NPCVehHandle != 0)
{
lock (Main.NPCsVehicles)
{
if (Main.NPCsVehicles.ContainsKey(NPCVehHandle))
{
Vehicle targetVehicle = World.GetAllVehicles().First(x => x.Handle == Main.NPCsVehicles[NPCVehHandle]);
if (targetVehicle == null)
{
return;
}
MainVehicle = targetVehicle;
vehFound = true;
}
}
}
else
{
Vehicle targetVehicle = World.GetClosestVehicle(Position, 7f, new Model[] { CurrentVehicleModelHash });
if (targetVehicle != null)
{
if (targetVehicle.IsSeatFree((VehicleSeat)VehicleSeatIndex))
{
MainVehicle = targetVehicle;
vehFound = true;
}
}
}
if (!vehFound)
{
Model vehicleModel = CurrentVehicleModelHash.ModelRequest();
if (vehicleModel == null)
{
//GTA.UI.Notification.Show($"~r~(Vehicle)Model ({CurrentVehicleModelHash}) cannot be loaded!");
ModelNotFound = 2;
return;
}
MainVehicle = World.CreateVehicle(vehicleModel, VehiclePosition);
vehicleModel.MarkAsNoLongerNeeded();
if (NPCVehHandle != 0)
{
Main.NPCsVehicles.Add(NPCVehHandle, MainVehicle.Handle);
}
MainVehicle.Quaternion = VehicleRotation;
}
}
if (!Character.IsInVehicle() || (int)Character.SeatIndex != VehicleSeatIndex || Character.CurrentVehicle.Handle != MainVehicle.Handle)
{
if (VehicleSeatIndex == -1 &&
Game.Player.Character.IsInVehicle() &&
(int)Game.Player.Character.SeatIndex == -1 &&
Game.Player.Character.CurrentVehicle.Handle == MainVehicle.Handle)
{
Game.Player.Character.Task.WarpOutOfVehicle(MainVehicle);
GTA.UI.Notification.Show("~r~Car jacked!");
}
Character.SetIntoVehicle(MainVehicle, (VehicleSeat)VehicleSeatIndex);
Character.IsVisible = true;
}
#region -- VEHICLE SYNC --
if (AimCoords != default)
{
if (MainVehicle.IsTurretSeat(VehicleSeatIndex))
{
int gameTime = Game.GameTime;
if (gameTime - LastVehicleAim > 30)
{
Function.Call(Hash.TASK_VEHICLE_AIM_AT_COORD, Character.Handle, AimCoords.X, AimCoords.Y, AimCoords.Z);
LastVehicleAim = gameTime;
}
}
}
if (MainVehicle.GetResponsiblePedHandle() != Character.Handle)
{
return;
}
if (VehicleColors != null && VehicleColors != LastVehicleColors)
{
Function.Call(Hash.SET_VEHICLE_COLOURS, MainVehicle, VehicleColors[0], VehicleColors[1]);
LastVehicleColors = VehicleColors;
}
if (Character.IsOnBike && MainVehicle.ClassType == VehicleClass.Cycles)
{
bool isFastPedaling = Function.Call<bool>(Hash.IS_ENTITY_PLAYING_ANIM, Character.Handle, PedalingAnimDict(), "fast_pedal_char", 3);
if (CurrentVehicleSpeed < 0.2f)
{
StopPedalingAnim(isFastPedaling);
}
else if (CurrentVehicleSpeed < 11f && !Function.Call<bool>(Hash.IS_ENTITY_PLAYING_ANIM, Character.Handle, PedalingAnimDict(), "cruise_pedal_char", 3))
{
StartPedalingAnim(false);
}
else if (CurrentVehicleSpeed >= 11f && !isFastPedaling)
{
StartPedalingAnim(true);
}
}
else
{
if (VehicleMods != null && VehicleMods != LastVehicleMods)
{
Function.Call(Hash.SET_VEHICLE_MOD_KIT, MainVehicle, 0);
foreach (KeyValuePair<int, int> mod in VehicleMods)
{
MainVehicle.Mods[(VehicleModType)mod.Key].Index = mod.Value;
}
LastVehicleMods = VehicleMods;
}
MainVehicle.EngineHealth = VehicleEngineHealth;
if (VehicleDead && !MainVehicle.IsDead)
{
MainVehicle.Explode();
}
else if (!VehicleDead && MainVehicle.IsDead)
{
MainVehicle.Repair();
}
if (VehIsEngineRunning != MainVehicle.IsEngineRunning)
{
MainVehicle.IsEngineRunning = VehIsEngineRunning;
}
MainVehicle.CurrentRPM = VehRPM;
if (VehAreLightsOn != MainVehicle.AreLightsOn)
{
MainVehicle.AreLightsOn = VehAreLightsOn;
}
if (VehAreHighBeamsOn != MainVehicle.AreHighBeamsOn)
{
MainVehicle.AreHighBeamsOn = VehAreHighBeamsOn;
}
if (MainVehicle.IsSubmarineCar)
{
if (Transformed && !LastTransformed)
{
LastTransformed = true;
Function.Call(Hash._TRANSFORM_VEHICLE_TO_SUBMARINE, MainVehicle, false);
}
else if (!Transformed && LastTransformed)
{
LastTransformed = false;
Function.Call(Hash._TRANSFORM_SUBMARINE_TO_VEHICLE, MainVehicle, false);
}
}
if (MainVehicle.IsPlane)
{
if (VehLandingGear != (byte)MainVehicle.LandingGearState)
{
MainVehicle.LandingGearState = (VehicleLandingGearState)VehLandingGear;
}
}
else
{
if (MainVehicle.HasSiren && VehIsSireneActive != MainVehicle.IsSirenActive)
{
MainVehicle.IsSirenActive = VehIsSireneActive;
}
if (IsHornActive && !LastHornActive)
{
LastHornActive = true;
MainVehicle.SoundHorn(99999);
}
else if (!IsHornActive && LastHornActive)
{
LastHornActive = false;
MainVehicle.SoundHorn(1);
}
Function.Call(Hash.SET_VEHICLE_BRAKE_LIGHTS, MainVehicle, CurrentVehicleSpeed > 0.2f && LastVehicleSpeed > CurrentVehicleSpeed);
if (LastSyncWasFull)
{
if (VehDoors != null && VehDoors != LastVehDoors)
{
int doorLength = VehDoors.Length;
if (VehDoors.Length != 0)
{
for (int i = 0; i < (doorLength - 1); i++)
{
VehicleDoor door = MainVehicle.Doors[(VehicleDoorIndex)i];
VehicleDoors aDoor = VehDoors[i];
if (aDoor.Broken)
{
if (!door.IsBroken)
{
door.Break();
}
continue;
}
else if (!aDoor.Broken && door.IsBroken)
{
// Repair?
//MainVehicle.Repair();
}
if (aDoor.FullyOpen)
{
if (!door.IsFullyOpen)
{
door.Open(false, true);
}
continue;
}
else if (aDoor.Open)
{
if (!door.IsOpen)
{
door.Open();
}
door.AngleRatio = aDoor.AngleRatio;
continue;
}
door.Close(true);
}
}
LastVehDoors = VehDoors;
}
if (VehTires != default && LastVehTires != VehTires)
{
foreach (var wheel in MainVehicle.Wheels.GetAllWheels())
{
if ((VehTires & 1 << (int)wheel.BoneId) != 0)
{
wheel.Puncture();
wheel.Burst();
}
}
LastVehTires = VehTires;
}
}
}
}
if (VehicleSteeringAngle != MainVehicle.SteeringAngle)
{
MainVehicle.CustomSteeringAngle((float)(Math.PI / 180) * VehicleSteeringAngle);
}
// Good enough for now, but we need to create a better sync
if (CurrentVehicleSpeed > 0.05f && MainVehicle.IsInRange(VehiclePosition, 7.0f))
{
int forceMultiplier = (Game.Player.Character.IsInVehicle() && MainVehicle.IsTouching(Game.Player.Character.CurrentVehicle)) ? 1 : 3;
MainVehicle.Velocity = VehicleVelocity + forceMultiplier * (VehiclePosition - MainVehicle.Position);
MainVehicle.Quaternion = Quaternion.Slerp(MainVehicle.Quaternion, VehicleRotation, 0.5f);
VehicleStopTime = Util.GetTickCount64();
}
else if ((Util.GetTickCount64() - VehicleStopTime) <= 1000)
{
Vector3 posTarget = Util.LinearVectorLerp(MainVehicle.Position, VehiclePosition + (VehiclePosition - MainVehicle.Position), Util.GetTickCount64() - VehicleStopTime, 1000);
MainVehicle.PositionNoOffset = posTarget;
MainVehicle.Quaternion = Quaternion.Slerp(MainVehicle.Quaternion, VehicleRotation, 0.5f);
}
else
{
MainVehicle.PositionNoOffset = VehiclePosition;
MainVehicle.Quaternion = VehicleRotation;
}
#endregion
}
#region -- PEDALING --
/*
* Thanks to @oldnapalm.
*/
private string PedalingAnimDict()
{
switch ((VehicleHash)CurrentVehicleModelHash)
{
case VehicleHash.Bmx:
return "veh@bicycle@bmx@front@base";
case VehicleHash.Cruiser:
return "veh@bicycle@cruiserfront@base";
case VehicleHash.Scorcher:
return "veh@bicycle@mountainfront@base";
default:
return "veh@bicycle@roadfront@base";
}
}
private string PedalingAnimName(bool fast)
{
return fast ? "fast_pedal_char" : "cruise_pedal_char";
}
private void StartPedalingAnim(bool fast)
{
Character.Task.PlayAnimation(PedalingAnimDict(), PedalingAnimName(fast), 8.0f, -8.0f, -1, AnimationFlags.Loop | AnimationFlags.AllowRotation, 1.0f);
}
private void StopPedalingAnim(bool fast)
{
Character.Task.ClearAnimation(PedalingAnimDict(), PedalingAnimName(fast));
}
#endregion
}
}

View File

@ -251,6 +251,7 @@ namespace CoopClient
private void Debug() private void Debug()
{ {
Ped player = Game.Player.Character; Ped player = Game.Player.Character;
if (!Players.ContainsKey(0)) if (!Players.ContainsKey(0))
{ {
Players.Add(0, new EntitiesPlayer() { SocialClubName = "DEBUG", Username = "DebugPlayer" }); Players.Add(0, new EntitiesPlayer() { SocialClubName = "DEBUG", Username = "DebugPlayer" });
@ -327,7 +328,7 @@ namespace CoopClient
DebugSyncPed.Velocity = player.Velocity; DebugSyncPed.Velocity = player.Velocity;
DebugSyncPed.Speed = player.GetPedSpeed(); DebugSyncPed.Speed = player.GetPedSpeed();
DebugSyncPed.AimCoords = player.GetPedAimCoords(false); DebugSyncPed.AimCoords = player.GetPedAimCoords(false);
DebugSyncPed.CurrentWeaponHash = (int)player.Weapons.Current.Hash; DebugSyncPed.CurrentWeaponHash = (uint)player.Weapons.Current.Hash;
DebugSyncPed.WeaponComponents = player.Weapons.Current.GetWeaponComponents(); DebugSyncPed.WeaponComponents = player.Weapons.Current.GetWeaponComponents();
DebugSyncPed.LastSyncWasFull = true; DebugSyncPed.LastSyncWasFull = true;
DebugSyncPed.IsAiming = (flags.Value & (byte)PedDataFlags.IsAiming) > 0; DebugSyncPed.IsAiming = (flags.Value & (byte)PedDataFlags.IsAiming) > 0;

View File

@ -771,7 +771,7 @@ namespace CoopClient
Velocity = player.Velocity.ToLVector(), Velocity = player.Velocity.ToLVector(),
Speed = player.GetPedSpeed(), Speed = player.GetPedSpeed(),
AimCoords = player.GetPedAimCoords(false).ToLVector(), AimCoords = player.GetPedAimCoords(false).ToLVector(),
CurrentWeaponHash = (int)player.Weapons.Current.Hash, CurrentWeaponHash = (uint)player.Weapons.Current.Hash,
WeaponComponents = player.Weapons.Current.GetWeaponComponents(), WeaponComponents = player.Weapons.Current.GetWeaponComponents(),
Flag = player.GetPedFlags(true) Flag = player.GetPedFlags(true)
}.PacketToNetOutGoingMessage(outgoingMessage); }.PacketToNetOutGoingMessage(outgoingMessage);
@ -819,7 +819,7 @@ namespace CoopClient
Velocity = player.Velocity.ToLVector(), Velocity = player.Velocity.ToLVector(),
Speed = player.GetPedSpeed(), Speed = player.GetPedSpeed(),
AimCoords = player.GetPedAimCoords(false).ToLVector(), AimCoords = player.GetPedAimCoords(false).ToLVector(),
CurrentWeaponHash = (int)player.Weapons.Current.Hash, CurrentWeaponHash = (uint)player.Weapons.Current.Hash,
Flag = player.GetPedFlags(true) Flag = player.GetPedFlags(true)
}.PacketToNetOutGoingMessage(outgoingMessage); }.PacketToNetOutGoingMessage(outgoingMessage);
} }
@ -890,7 +890,7 @@ namespace CoopClient
Velocity = npc.Velocity.ToLVector(), Velocity = npc.Velocity.ToLVector(),
Speed = npc.GetPedSpeed(), Speed = npc.GetPedSpeed(),
AimCoords = npc.GetPedAimCoords(true).ToLVector(), AimCoords = npc.GetPedAimCoords(true).ToLVector(),
CurrentWeaponHash = (int)npc.Weapons.Current.Hash, CurrentWeaponHash = (uint)npc.Weapons.Current.Hash,
Flag = npc.GetPedFlags(true) Flag = npc.GetPedFlags(true)
}.PacketToNetOutGoingMessage(outgoingMessage); }.PacketToNetOutGoingMessage(outgoingMessage);
} }

View File

@ -410,10 +410,10 @@ namespace CoopClient
public LVector3 AimCoords { get; set; } public LVector3 AimCoords { get; set; }
[ProtoMember(8)] [ProtoMember(8)]
public int CurrentWeaponHash { get; set; } public uint CurrentWeaponHash { get; set; }
[ProtoMember(9)] [ProtoMember(9)]
public List<uint> WeaponComponents { get; set; } public Dictionary<uint, bool> WeaponComponents { get; set; }
[ProtoMember(10)] [ProtoMember(10)]
public byte? Flag { get; set; } = 0; public byte? Flag { get; set; } = 0;
@ -564,7 +564,7 @@ namespace CoopClient
public LVector3 AimCoords { get; set; } public LVector3 AimCoords { get; set; }
[ProtoMember(6)] [ProtoMember(6)]
public int CurrentWeaponHash { get; set; } public uint CurrentWeaponHash { get; set; }
[ProtoMember(7)] [ProtoMember(7)]
public byte? Flag { get; set; } = 0; public byte? Flag { get; set; } = 0;
@ -855,7 +855,7 @@ namespace CoopClient
public LVector3 AimCoords { get; set; } public LVector3 AimCoords { get; set; }
[ProtoMember(10)] [ProtoMember(10)]
public int CurrentWeaponHash { get; set; } public uint CurrentWeaponHash { get; set; }
[ProtoMember(11)] [ProtoMember(11)]
public byte? Flag { get; set; } = 0; public byte? Flag { get; set; } = 0;

View File

@ -236,17 +236,17 @@ namespace CoopClient
return result; return result;
} }
public static List<uint> GetWeaponComponents(this Weapon weapon) public static Dictionary<uint, bool> GetWeaponComponents(this Weapon weapon)
{ {
List<uint> result = null; Dictionary<uint, bool> result = null;
if (weapon.Components.Count > 0) if (weapon.Components.Count > 0)
{ {
result = new List<uint>(); result = new Dictionary<uint, bool>();
foreach (var comp in weapon.Components) foreach (var comp in weapon.Components)
{ {
result.Add((uint)comp.ComponentHash); result.Add((uint)comp.ComponentHash, comp.Active);
} }
} }

View File

@ -325,10 +325,10 @@ namespace CoopServer
public LVector3 AimCoords { get; set; } public LVector3 AimCoords { get; set; }
[ProtoMember(8)] [ProtoMember(8)]
public int CurrentWeaponHash { get; set; } public uint CurrentWeaponHash { get; set; }
[ProtoMember(9)] [ProtoMember(9)]
public List<uint> WeaponComponents { get; set; } public Dictionary<uint, bool> WeaponComponents { get; set; }
[ProtoMember(10)] [ProtoMember(10)]
public byte? Flag { get; set; } = 0; public byte? Flag { get; set; } = 0;
@ -479,7 +479,7 @@ namespace CoopServer
public LVector3 AimCoords { get; set; } public LVector3 AimCoords { get; set; }
[ProtoMember(6)] [ProtoMember(6)]
public int CurrentWeaponHash { get; set; } public uint CurrentWeaponHash { get; set; }
[ProtoMember(7)] [ProtoMember(7)]
public byte? Flag { get; set; } = 0; public byte? Flag { get; set; } = 0;
@ -770,7 +770,7 @@ namespace CoopServer
public LVector3 AimCoords { get; set; } public LVector3 AimCoords { get; set; }
[ProtoMember(10)] [ProtoMember(10)]
public int CurrentWeaponHash { get; set; } public uint CurrentWeaponHash { get; set; }
[ProtoMember(11)] [ProtoMember(11)]
public byte? Flag { get; set; } = 0; public byte? Flag { get; set; } = 0;