Delay vehicle repair

This commit is contained in:
Sardelka
2022-07-21 22:42:29 +08:00
parent b0a197cd18
commit 44a8445b54
3 changed files with 19 additions and 9 deletions

View File

@ -158,7 +158,13 @@ namespace RageCoop.Client
{
if (MainVehicle.IsDead)
{
MainVehicle.Repair();
Main.Delay(() =>
{
if (MainVehicle.IsDead && !IsDead)
{
MainVehicle.Repair();
}
},1000);
}
}
if (MainVehicle.IsOnFire)
@ -341,13 +347,7 @@ namespace RageCoop.Client
{
var current = MainVehicle.Position;
var predicted = Position+Velocity*(SyncParameters.PositioinPredictionDefault+0.001f*LastSyncedStopWatch.ElapsedMilliseconds);
if (current.DistanceTo(Main.PlayerPosition)>50)
{
MainVehicle.Position=predicted;
MainVehicle.Velocity=Velocity;
MainVehicle.Quaternion=Quaternion;
}
else if (current.DistanceTo(Position)<5)
if (current.DistanceTo(Position)<5)
{
MainVehicle.Velocity = Velocity+5*(predicted - current);
if (IsFlipped)